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Showing all 8 results Save | Export
Wendy Morrow – ProQuest LLC, 2022
In the spring of 2020, many colleges and universities had to move their classes online due to COVID-19. This move to the virtual environment highlighted a growing problem in higher education, being increase failure rates for online students. This study addressed two research questions: 1) To what extent does the use of short lectures and small…
Descriptors: Community College Students, Mathematics Instruction, Problem Solving, Student Behavior
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Fischer, Ian Douglas; Yang, Jie Chi – International Journal of Educational Technology in Higher Education, 2022
Extensive research on the in-class synchronous learning aspect of the flipped classroom approach (FCA) has rendered favorable results the past decade. However, less attention has been placed on the out-of-class component of the FCA, specifically the drawbacks that may occur, such as low student accountability while watching the pre-assigned video…
Descriptors: Flipped Classroom, Synchronous Communication, Educational Technology, Technology Uses in Education
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
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Valero Haro, Anahuac; Noroozi, Omid; Biemans, Harm; Mulder, Martin – Technology, Pedagogy and Education, 2019
Results of research on intentions and effects of first- and second-order argument scaffolding of computer-supported collaborative argumentation competence development and domain-specific knowledge acquisition are ambivalent. A systematic review of research in secondary and higher education (SE and HE) has been conducted to clarify and synthesise…
Descriptors: Scaffolding (Teaching Technique), Persuasive Discourse, College Students, Secondary School Students
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Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
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Li, Nan; Verma, Himanshu; Skevi, Afroditi; Zufferey, Guillaume; Blom, Jan; Dillenbourg, Pierre – Distance Education, 2014
Research suggests that massive open online course (MOOC) students prefer to study in groups, and that social facilitation within the study groups may render the learning of difficult concepts a pleasing experience. We report on a longitudinal study that investigates how co-located study groups watch and study MOOC videos together. The study was…
Descriptors: Online Courses, Video Technology, Cooperative Learning, Large Group Instruction
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Schwarz, Baruch B.; Schur, Yaron; Pensso, Haim; Tayer, Naama – International Journal of Computer-Supported Collaborative Learning, 2011
Changing practices in schools is a very complex endeavor. This paper is about new practices we prompted to foster collaboration and critical reasoning in science classrooms: the presentation of pictures representing different perspectives, small group synchronous argumentation, and moderation of synchronous argumentation. A CSCL tool helped in…
Descriptors: Persuasive Discourse, Perspective Taking, Concept Formation, Grade 8
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games