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Wei-Cheng Lee; Chiu-Lin Lai – International Journal of Science and Mathematics Education, 2024
Collaborative mathematical argumentation plays an important role in mathematics education. However, students often focus on the efficiency of solving problems and neglect the importance of expressing statements and reasoning in the collaborative argumentation process. Due to the weak knowledge changes in group argumentation, students' learning…
Descriptors: Mathematics Instruction, Persuasive Discourse, Gamification, Student Participation
Rena Denya Agustina; Riki Purnama Putra; Milla Listiawati – Journal on Efficiency and Responsibility in Education and Science, 2024
The evolution of learning design continues, focusing on blended laboratory approaches incorporating technology. The Sophisticated Thinking Laboratory (STB-LAB) and Gather Town are key tools in implementing collaborative learning in this context. This study assesses the effectiveness of blended laboratory implementation using STB-LAB and Gather…
Descriptors: Cooperative Learning, Learning Laboratories, Blended Learning, Gamification
Romero-García, Carmen; García, Beatriz Amante; Buzón-García, Olga – Journal of Educators Online, 2023
The objective of this paper is to evaluate the effectiveness of a training program, based on the flipped learning model, for future teachers of Secondary Education and Vocational Training. For this study, a pre-experimental research design was used, and an instrument was applied to determine the level of training acquired in active methodologies,…
Descriptors: Preservice Teachers, Preservice Teacher Education, Flipped Classroom, Training

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