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Thomas, Veronica L.; Magnotta, Sarah R.; Chang, Hua; Steffes, Erin – Marketing Education Review, 2018
Instructors are faced with the challenge of teaching a significant amount of material covering a wide variety of topics in a Principles of Marketing course. In order to present the critical consumer decision-making process concept in a meaningful way while remaining mindful of time constraints, we propose a semi-structured classroom activity that…
Descriptors: Role Playing, Decision Making, Experiential Learning, Class Activities
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Primus, Dirk J.; Sonnenburg, Stephan – Creativity Research Journal, 2018
The flow experience can be an important precursor to high levels of creativity and innovation. Prior work has identified and conceptualized the key elements of the flow experience in cocreative activities as individual flow corridor, individual flow feeling, and group flow. Surprisingly, the flow experience is underrepresented in theory and…
Descriptors: Creative Thinking, Toys, Teaching Methods, Educational Games
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Monson, Renee – Teaching Sociology, 2017
Group research projects frequently are used to teach undergraduate research methods. This study uses multivariate analyses to examine the characteristics of higher-achieving groups (those that earn higher grades on group research projects) and to estimate the effects of participating in higher-achieving groups on subsequent individual learning…
Descriptors: Research Projects, Undergraduate Students, Research Methodology, Methods Courses
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Cooley, Sam J.; Burns, Victoria E.; Cumming, Jennifer – Journal of Experiential Education, 2016
This study investigates the initial development of groupwork skills through outdoor adventure education (OAE) and the factors that predict the extent of this development, using the first two levels of Kirkpatrick's model of training evaluation. University students (N = 238) completed questionnaires measuring their initial reactions to OAE (Level 1…
Descriptors: Group Activities, Cooperative Learning, Adventure Education, Outdoor Education