NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cashata, Zerihun Anibo; Seyoum, Desta Gebeyehu; Gashaw, Fikadu Eshetu – International Journal of Research in Education and Science, 2023
Jigsaw-IV Problem-solving method is innovative active learning instruction used to improve college student's learning. The main purpose of the study was to investigate the effect of Jigsaw-IV problem-solving instruction on preservice physics teachers' (PSPT) procedural knowledge in college of teacher education in the Southern nation nationality…
Descriptors: Foreign Countries, Cooperative Learning, Problem Solving, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Hansen, Ryan R.; Anderson, Audrey C.; Barua, Niloy; McGinley, Logan M. – Chemical Engineering Education, 2021
This report evaluates the use of active, open-ended research problems taken from the instructor's laboratory and assigned as mid-semester projects in Transport Phenomena. Projects are structured in a POGIL [process oriented guided inquiry learning] format and designed to engage students by providing them the opportunity to impact real research…
Descriptors: Teaching Methods, Laboratories, Motion, Energy
Peer reviewed Peer reviewed
Direct linkDirect link
Chng, Edwin; Seyam, Mohamed Raouf; Yao, William; Schneider, Bertrand – Information and Learning Sciences, 2022
Purpose: This study aims to uncover divergent collaboration in makerspaces using social network analysis to examine ongoing social relations and sequential data pattern mining to invesitgate temporal changes in social activities. Design/methodology/approach: While there is a significant body of qualitative work on makerspaces, there is a lack of…
Descriptors: Motion, Measurement Techniques, Measurement Equipment, Shared Resources and Services
Peer reviewed Peer reviewed
Direct linkDirect link
Ye, S. -H.; Hsiao, T. -Y.; Sun, C. -T. – Journal of Computer Assisted Learning, 2018
Based on the flipped-classroom model and the potential motivational and instructional benefits of digital games, we describe a flipped game-based learning (FGBL) strategy focused on preclass and overall learning outcomes. A secondary goal is to determine the effects, if any, of the classroom aspects of the FGBL strategy on learning efficiency. Our…
Descriptors: Video Games, Blended Learning, Learning Processes, Scientific Concepts
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Smyrnaiou, Zacharoula; Foteini, Moustaki; Kynigos, Chronis – Electronic Journal of e-Learning, 2012
Learning science requires the understanding of concepts and formal relationships, processes that--in themselves--have been proved to be difficult for students as they seem to encounter substantial problems with most of the inquiry-learning processes in which they engage. Models in inquiry-based learning have been considered as powerful…
Descriptors: Foreign Countries, Active Learning, Cooperative Learning, Learning Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis