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Puji Novita Sari; Siswandari; Khresna Bayu Sangka – International Society for Technology, Education, and Science, 2023
Teachers' digital competence (TDC) should be possessed by teachers in the 21st century learning process because learning resources in this era are not only from one source but many sources along with technological developments. This study aimed to provide an overview of the dimensions of TDC, the level of TDC, obstacles, and solutions to improve…
Descriptors: Technological Literacy, Teacher Competencies, Educational Research, Cooperative Learning
Parrish, Christopher W.; Williams, David S.; Estis, Julie M. – New Directions for Teaching and Learning, 2021
This chapter describes the Integrated Online Team-Based Learning (IO-TBL) model, an online TBL course design which utilizes both asynchronous and synchronous modes of engagement to maximize the benefits of TBL in an online environment. Students' perceptions of the effective and ineffective aspects of the IO-TBL model are also reported.
Descriptors: Online Courses, Teamwork, Cooperative Learning, Curriculum Design
Clark, Douglas B.; Sengupta, Pratim – Interactive Learning Environments, 2020
This paper situates a critical review of studies that we have conducted within the broader research literature to analyze the affordances of integrating modeling within disciplinarily-integrated games from computational thinking and science as practice perspectives. Across the studies, the analyses pursue two themes: (a) the role of agent-based…
Descriptors: Game Based Learning, Thinking Skills, Computer Games, Science Education
The MOSAICS Model of Educational Approaches for Teaching the Practice of Software Project Management
Boiangiu, Costin-Anton; Stanica, Iulia-Cristina – Education Sciences, 2019
Maybe you heard the line "managing programmers is like herding cats", and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software…
Descriptors: Models, Teaching Methods, Computer Software, Programming
Al-Jarf, Reima – Online Submission, 2021
The article proposes a model for integrating TED Talks (TTs) in EFL college listening practice. It shows instructors where TTs can be located, gives reasons for using TTs, criteria for selecting TTs, the listening skills that can be developed, and an instructional strategy. TTs provide a variety of real-life themes, speakers, motivation, and…
Descriptors: Teaching Methods, Second Language Instruction, Second Language Learning, English (Second Language)
Liu, Yi Chun; Huang, Yong-Ming – JALT CALL Journal, 2015
The teaching of translation has received considerable attention in recent years. Research on translation in collaborative learning contexts, however, has been less studied. In this study, we use a tool of synchronous collaboration to assist students in experiencing a peer translation process. Afterward, the unified theory of acceptance and use of…
Descriptors: Translation, Technology Uses in Education, Adoption (Ideas), Cooperative Learning
Hramiak, Alison – Electronic Journal of e-Learning, 2007
This paper describes the initial findings of a longitudinal case study that investigates the use of a virtual learning environment to enhance the placement experience for full time postgraduate certificate in education (PGCE) students. Geographically separated trainees can feel very isolated on placement. The purpose of the VLE was to try to…
Descriptors: Virtual Classrooms, Case Studies, Teacher Education, Longitudinal Studies
Lonchamp, Jacques – International Journal of Computer-Supported Collaborative Learning, 2006
Future CSCL technologies are described by the community as flexible, tailorable, negotiable, and appropriate for various collaborative settings, conditions and contexts. This paper describes the key design issues of a generic synchronous collaborative learning environment, called Omega+. In this approach, model-based genericity is applied to the…
Descriptors: Models, Design Requirements, Evaluation Methods, Educational Technology
Yang, Stephen J. H. – Educational Technology & Society, 2006
A ubiquitous learning environment provides an interoperable, pervasive, and seamless learning architecture to connect, integrate, and share three major dimensions of learning resources: learning collaborators, learning contents, and learning services. Ubiquitous learning is characterized by providing intuitive ways for identifying right learning…
Descriptors: Management Systems, Group Discussion, Educational Environment, Models
Gogoulou, Agoritsa; Gouli, Evangelia; Grigoriadou, Maria; Samarakou, Maria; Chinou, Dionisia – Educational Technology & Society, 2007
In this paper, we present a web-based educational setting, referred to as SCALE (Supporting Collaboration and Adaptation in a Learning Environment), which aims to serve learning and assessment. SCALE enables learners to (i) work on individual and collaborative activities proposed by the environment with respect to learners' knowledge level, (ii)…
Descriptors: Teacher Education Programs, College Students, Student Attitudes, Foreign Countries
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2010
For the thirty-third year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. This is Volume #2 of the 33rd "Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology." This volume includes…
Descriptors: Educational Technology, Management Systems, Technology Uses in Education, Web Sites

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