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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Kamp, Rachelle J. A.; van Berkel, Henk J. M.; Popeijus, Herman E.; Leppink, Jimmie; Schmidt, Henk G.; Dolmans, Diana H. J. M. – Advances in Health Sciences Education, 2014
Even though peer process feedback is an often used tool to enhance the effectiveness of collaborative learning environments like PBL, the conditions under which it is best facilitated still need to be investigated. Therefore, this study investigated the effects of individual versus shared reflection and goal setting on students' individual…
Descriptors: College Freshmen, Peer Evaluation, Feedback (Response), Problem Based Learning
Southern Regional Education Board (SREB), 2009
Schools are raising standards to improve academic and technical achievement and intellectual growth for all groups of students, particularly at-risk students. This newsletter contains tools and strategies that school leaders and teachers are using successfully to help students meet higher expectations. It organizes the techniques into five…
Descriptors: High Schools, At Risk Students, Educational Change, Study Skills