Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 5 |
| Since 2017 (last 10 years) | 8 |
| Since 2007 (last 20 years) | 8 |
Descriptor
| Cooperative Learning | 8 |
| Game Based Learning | 8 |
| Information Technology | 8 |
| Computer Simulation | 4 |
| Foreign Countries | 4 |
| Instructional Design | 4 |
| Technology Uses in Education | 4 |
| Electronic Learning | 3 |
| Student Attitudes | 3 |
| Teaching Methods | 3 |
| Technological Literacy | 3 |
| More ▼ | |
Source
| Journal of Educational… | 2 |
| Anatolian Journal of Education | 1 |
| Association for the… | 1 |
| Journal of Digital Learning… | 1 |
| Journal of Educational… | 1 |
| Journal of Pedagogical… | 1 |
| New Perspectives on Learning… | 1 |
Author
Publication Type
| Journal Articles | 6 |
| Reports - Research | 4 |
| Information Analyses | 2 |
| Books | 1 |
| Collected Works - General | 1 |
| Collected Works - Proceedings | 1 |
| Reports - Descriptive | 1 |
Education Level
| Secondary Education | 3 |
| Elementary Secondary Education | 2 |
| High Schools | 2 |
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
| Researchers | 1 |
| Students | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Delsa Silva Amino Cufuna; Gizeh Rangel-de Lazaro; Josep M. Duart – Journal of Digital Learning in Teacher Education, 2025
Augmented reality (AR) has emerged as an educational technology with the potential to create immersive learning environments. To use AR, it is essential to integrate didactic strategies that enable pre-service primary school teachers to create digital content for their future students. Our systematic literature review examined how pre-service…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Yu, Qing; Yu, Kun – Journal of Educational Computing Research, 2023
Body movements are regarded as part of the learning process. With the evolution of motion-sensing technology (MST) (e.g., Kinect, Xtion Pro, and Leap Motion), educational researchers try to explore the effect of MST on learning. However, the effect of MST on learning performance is still unclear. This is the first meta-analysis that aims to…
Descriptors: Human Body, Motion, Information Technology, Computer Software
Iqbal A. Rizki; Nadi Suprapto; Hanandita V. Saphira; Yusril Alfarizy; Riski Ramadani; Aulia Dwi Saputri; Dewi Suryani – Journal of Pedagogical Research, 2024
Low levels of critical thinking skills and learning motivation, particularly in physics learning, pose significant challenges that must be promptly addressed to ensure students' future success. To tackle this issue, the present study endeavors to develop a Cooperative Model, Digital Game, and Augmented Reality (CAP)-based learning, which is both…
Descriptors: Foreign Countries, High School Students, Physics, Game Based Learning
Gousiou, Anthi; Grammenos, Nikolaos – Anatolian Journal of Education, 2023
Informatics and Information & Communication Technology (ICT) have been closely intertwined with education for about 50 years worldwide and about 40 years in Greece. This article focuses on the content of the learning subjects of Informatics and ICT in Greek schools, which are included as independent subjects in all primary and secondary school…
Descriptors: Foreign Countries, Information Science, Information Technology, Elementary Secondary Education
Andreas Gegenfurtner, Editor; Ingo Kollar, Editor – New Perspectives on Learning and Instruction, 2024
Bringing together the research of leading international scholars in the field of digital learning, "Designing Effective Digital Learning Environments" discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational…
Descriptors: Instructional Design, Best Practices, Information Technology, Technology Integration
Gopal, Vivek – Journal of Educational Technology, 2020
India as a country has been the proponent of the Gurukul (a kind of residential school for select students) system where the 'guru-shishya' (Master - Student) method of teaching was adopted. Ever since, educational pedagogy has undergone a revolution which has primarily been technology driven with ICT at its forefront. IT firms are moving towards…
Descriptors: Foreign Countries, Electronic Learning, Information Technology, Educational Change
Hwang, Wu-Yuin; Manabe, Kinnosuke; Cai, Dong-Jhe; Ma, Zhao-Heng – Journal of Educational Computing Research, 2020
The aim of this study is to present three contributing factors to kinesthetic learning. This study employed advanced recognition technologies, pedagogical mechanisms, and interesting activity design. First, kinesthetic learning with a speaking accuracy measuring function to facilitate English as foreign language (EFL) learning is proposed. Namely,…
Descriptors: Kinesthetic Methods, Second Language Learning, Second Language Instruction, English (Second Language)
Carliner, Saul, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2019: World Conference on E-Learning" took place in New…
Descriptors: Conferences (Gatherings), Electronic Learning, Conference Papers, Learner Engagement

Peer reviewed
Direct link
