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I-Fan Liu – Computer Assisted Language Learning, 2024
This study developed a realistic, interactive English blockade-running game that integrates virtual environments and mobile devices to conduct a collaborative and competitive contest to promote English learning among technical college students. In addition, it also explored students' learning effectiveness, perception of peer collaboration, and…
Descriptors: Foreign Countries, Vocational Schools, Technical Institutes, College Students
Yasuda, Raymond – Knowledge Management & E-Learning, 2021
Widespread use of mobile instant messaging (MIM) both formally by educators and voluntarily by students to support coursework has resulted in increased interest in the academic utility of the technology. However, due to the relative newness of the technology there is a call for more studies on how MIM impacts teaching and learning. To address this…
Descriptors: Synchronous Communication, Handheld Devices, Telecommunications, Technology Uses in Education
Guillén, Gabriel; Sawin, Thor; Avineri, Netta – Foreign Language Annals, 2020
Language teachers are often masters of using the physical space in their language classrooms, rearranging furniture, groups, and artifacts to facilitate meaningful encounters with and among learners. Indeed, during the COVID-19 crisis, many language teachers are sharing that these human encounters--reading learners' needs through body language,…
Descriptors: Computer Mediated Communication, Synchronous Communication, Language Teachers, School Closing
Makoza, Frank – International Journal of Virtual and Personal Learning Environments, 2022
Rapid development and adoption of mobile technologies including Mobile Instant Messaging (MIM) platforms have transformed teaching and learning practices over the past decade. This paper presents an analysis of how students used WhatsApp as an example of a MIM platform to organise their learning activities. Drawing on Rhizomatic Learning Theory…
Descriptors: Computer Software, Foreign Countries, Telecommunications, Handheld Devices
Tu, Yun-Fang; Hwang, Gwo-Jen – Interactive Learning Environments, 2020
Based on the Technology-based Learning model, the present study reviews the published papers on mobile technologies in Hospitality, Leisure, Sport and Tourism (HLST) education in the Scopus database from 2002 to 2017. Various dimensions, including application domains, research issues, research sample groups, research methods, adopted technologies,…
Descriptors: Educational Trends, Electronic Learning, Hospitality Occupations, Leisure Education
Sun, Zhong; Lin, Chin-Hsi; Wu, Minhua; Zhou, Jianshe; Luo, Liming – British Journal of Educational Technology, 2018
Computer-supported collaborative learning (CSCL) has shown considerable promise, but thus far the literature has tended to focus on individual technological tools, without due regard for how the choice of one such tool over another impacts CSCL, either in outline or in detail. The present study, therefore, directly compared the learning-related…
Descriptors: Cooperative Learning, Computer Mediated Communication, Computer Software, Telecommunications
Al-Jarf, Reima – Online Submission, 2021
The article proposes a model for integrating TED Talks (TTs) in EFL college listening practice. It shows instructors where TTs can be located, gives reasons for using TTs, criteria for selecting TTs, the listening skills that can be developed, and an instructional strategy. TTs provide a variety of real-life themes, speakers, motivation, and…
Descriptors: Teaching Methods, Second Language Instruction, Second Language Learning, English (Second Language)
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Lofthus, Liv; Silseth, Kenneth – E-Learning and Digital Media, 2019
The focus of this article is on digital literacy and students' use of digital sources. We are examining how students choose digital video sources when doing group work with tablets in a social studies project. The analysis centers on how students collaboratively negotiate and reason around their choice of video sources during an assignment about…
Descriptors: Handheld Devices, Information Literacy, Information Sources, Video Technology
Wong, Lung-Hsiang; Looi, Chee-Kit; Boticki, Ivica – Research and Practice in Technology Enhanced Learning, 2017
Appropriate design of collaborative learning activities for students using mobile devices can be supported by different forms of scaffolding provided by peers, by the teacher or by the technology. Building on prior studies in mCSCL (mobile computer-supported collaborative learning), we developed Chinese-PP, a novel in-class mobile synchronous…
Descriptors: Scaffolding (Teaching Technique), Chinese, Teaching Methods, Educational Technology
Yoon, Jiyoon, Ed.; Semingson, Peggy, Ed. – IGI Global, 2019
As more classes move to online instruction, there is a need for research that shows the effectiveness of synchronous learning. Educators must guide students on how to use these new learning tools and become aware of the research trends and opportunities within these developing online and hybrid courses. "Educational Technology and Resources…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Synchronous Communication
Amara, Sofiane; Macedo, Joaquim; Bendella, Fatima; Santos, Alexandre – Educational Technology & Society, 2016
Learners are becoming increasingly divers. They may have much personal, social, cultural, psychological, and cognitive diversity. Forming suitable learning groups represents, therefore, a hard and time-consuming task. In Mobile Computer Supported Collaborative Learning (MCSCL) environments, this task is more difficult. Instructors need to consider…
Descriptors: Cooperative Learning, Electronic Learning, Handheld Devices, Computer Uses in Education
Avci, Hulya; Adiguzel, Tufan – International Review of Research in Open and Distributed Learning, 2017
As learning a foreign language poses a number of challenges for the students, it has become indispensable to search for "optimal" conditions to enhance opportunities of engaging in the target language. Within this context, the Mobile-Blended Collaborative Learning model has been integrated in and out of the classroom learning in order to…
Descriptors: Case Studies, Blended Learning, Cooperative Learning, Teaching Methods
Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed.; Jemni, Mohamed, Ed.; Huang, Ronghuai, Ed.; Spector, J. Michael, Ed.; Sampson, Demetrios G., Ed. – Lecture Notes in Educational Technology, 2019
This book focuses on the interplay between pedagogy and technology, and their fusion for the advancement of smart learning environments. It discusses various components of this interplay, including learning and assessment paradigms, social factors and policies, emerging technologies, innovative application of mature technologies, transformation of…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Second Language Learning
Hoffstaedter, Petra; Kohn, Kurt – Research-publishing.net, 2014
Our contribution focuses on synchronous oral telecollaboration in secondary schools. With reference to the EU project TILA, aspects of task design and implementation are discussed against the backdrop of issues of technological quality in connection with class organisation in computer labs. Case study evidence is provided in favour of the…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, Computer Centers

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