Publication Date
| In 2026 | 0 |
| Since 2025 | 5 |
| Since 2022 (last 5 years) | 18 |
| Since 2017 (last 10 years) | 48 |
| Since 2007 (last 20 years) | 56 |
Descriptor
| Active Learning | 57 |
| Cooperative Learning | 57 |
| Design | 57 |
| Student Projects | 39 |
| Foreign Countries | 34 |
| Teaching Methods | 26 |
| Student Attitudes | 23 |
| Undergraduate Students | 19 |
| Teamwork | 16 |
| Engineering Education | 14 |
| College Students | 11 |
| More ▼ | |
Source
Author
| Kolmos, Anette | 2 |
| Magana, Alejandra J. | 2 |
| Thomas, Paul | 2 |
| Aaron C. Clark | 1 |
| Akkoyunlu, Buket | 1 |
| Alex Palma-Cando | 1 |
| Amarpreet Singh Gill | 1 |
| Anastasia M. Schauer | 1 |
| Anna Rauha | 1 |
| Asensio, Ángel | 1 |
| Baichang Zhong | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 50 |
| Reports - Research | 48 |
| Tests/Questionnaires | 4 |
| Collected Works - Proceedings | 3 |
| Reports - Descriptive | 3 |
| Speeches/Meeting Papers | 3 |
| Reports - Evaluative | 2 |
| Books | 1 |
| Information Analyses | 1 |
Education Level
Audience
| Practitioners | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Myers Briggs Type Indicator | 1 |
| Program for International… | 1 |
| Trends in International… | 1 |
What Works Clearinghouse Rating
Frederick R. Missel; Jeremy V. Ernst; Daniel P. Kelly; Erik Schettig; Aaron C. Clark – Technology and Engineering Teacher, 2023
For students to gain the most out of education, they need to form long-term memories from experiences gained through active learning. The greatest distinction between active learning and traditional approaches involves the types of tasks and problems the students are challenged to solve. Active learning activities should be structured with student…
Descriptors: Active Learning, Engineering Education, Computer Graphics, Design
Zhang, Wenjing; Yang, Aria C. H.; Huang, Lusha; Leung, Dominic Y. H.; Lau, Newman – International Journal of Technology and Design Education, 2022
Project-based learning (PBL) is one of most common teaching strategies in design education. With the complexity in design projects, PBL is usually accomplished in groups. The final project success depend on both technical capabilities and individual personalities: personality types and communication styles. Although previous studies have…
Descriptors: Correlation, Personality, Student Projects, Active Learning
Tris Kee; Blair Kuys; Ronnel B. King – Interdisciplinary Journal of Problem-based Learning, 2025
Incorporating design thinking in project-based learning (PjBL) can generate a new praxis to epitomise an ecology of active-learner approaches and embrace the authenticity of collaborative problem-based learning (PBL). Design-oriented disciplines in higher education are expanding their teaching and research objectives to prepare future designers to…
Descriptors: Design, Thinking Skills, Active Learning, Student Projects
Ibrahim, Dayang Suryati; Rashid, Abdullah Mat – World Journal of Education, 2022
Teaching Design and Technology that focuses only on the end product had led to students less exposure to collaboration skills in their learning. Therefore, a study that determines the teaching method in applying collaboration skills among students and its effect is required. The two teaching methods used were the 'doing a project' method for the…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Cooperative Learning
Oscar Fierro; Alex Palma-Cando; Paola E. Ordo´n~ez; Marvin Ricaurte – Journal of Chemical Education, 2025
This study describes an educational strategy of forming transdisciplinary work teams--with students from different careers and semesters--for developing academic projects as a collaborative learning tool. This strategy was implemented in the elective course Process Design, which involved developing projects in industrial processes. As a final…
Descriptors: Educational Strategies, Training, Outreach Programs, Interdisciplinary Approach
Anastasia M. Schauer; Jessie Liu; Christopher Saldaña; Katherine Fu – International Journal of STEM Education, 2025
Background: Even among women who persist in the gender-imbalanced engineering fields, women on engineering design teams tend to take on non-technical roles. Understanding the mechanisms that inform this phenomenon is important for encouraging more women in STEM in order to close the gender gap. Although factors such as self-efficacy, task…
Descriptors: Sex Stereotypes, Engineering Education, Gender Issues, Design
Vale, Isabel; Barbosa, Ana; Peixoto, Ana; Fernandes, Fátima – Open Education Studies, 2023
The importance of STEAM education in preparing students to deal with societal challenges is nowadays an international recommendation. We may find different perspectives concerning STEAM education and the integration of its disciplines. A possible pathway to achieve a balanced integration is through Engineering Design (ED), starting from problems…
Descriptors: Art Education, STEM Education, Engineering, Design
Mou, Tsai-Yun – Educational Studies, 2021
This study investigated college students' self-regulation in the context of a 3D design team project. By conducting a pre-survey, post-survey and focus group interviews, the study examined students' expectations, conceptions and reality of self-regulation in the team project. The results showed that students' self-regulation directly reflected in…
Descriptors: Expectation, Student Attitudes, Self Control, Design
Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
Núñez-Andrés, M. Amparo; Martinez-Molina, Antonio; Casquero-Modrego, Núria; Suk, Jae Yong – International Journal of Sustainability in Higher Education, 2022
Purpose: The importance of sustainability in architecture currently necessitates the integration of innovative teaching strategies on the subject into architecture programs. This study aims to introduce and examine peer learning pedagogy by peer tutoring to educate architecture students in sustainable design. Design/methodology/approach: Based on…
Descriptors: Peer Teaching, Tutoring, Tutors, Active Learning
Kumar, Vishesh; Tissenbaum, Mike – British Journal of Educational Technology, 2022
This paper presents an implementation of Connected Spaces (CxS)--an ambient help seeking interface designed and developed for a project-based computing classroom. We use actor network theory (ANT) to provide an underutilized posthumanist lens to understand the creation of collaborative connections in this Computational Action-based implementation.…
Descriptors: Social Behavior, Cooperative Learning, Student Projects, Active Learning
Vrieling-Teunter, Emmy; Hebing, Rosanne; Vermeulen, Marjan – Teachers and Teaching: Theory and Practice, 2021
This study presents design principles for student facilitation in teacher learning groups (TLGs), based on a systematic literature review searching for characteristics, conditions, and outcomes of students working in TLGs. Notions of team learning, network learning, community learning, and collective learning within teacher education were taken as…
Descriptors: Design, Communities of Practice, Teacher Education, Cooperative Learning
Amarpreet Singh Gill; Derek Irwin; Pinzhuang Long; Linjing Sun; Dave Towey; Wanling Yu; Yanhui Zhang; Yaxin Zheng – Interactive Technology and Smart Education, 2025
Purpose: This study aims to examine the effects on student motivation and perception of technological interventions within undergraduate mechanical engineering and product design and manufacture programs at a Sino-foreign international university. The authors use an augmented reality game application within a class on Design for Manufacturing and…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Student Motivation
Shegufta Shetranjiwalla; Molly S. J. Hu – Journal of Chemical Education, 2023
Green chemistry and chemical safety complement each other in reducing adverse health and safety outcomes. However, it is imperative to train students of advanced synthetic chemistry, beyond reaction mechanisms, to proactively connect complex experiments with hazard analysis, risk minimization, and planetary sustainability. Virtual experiments…
Descriptors: Stakeholders, Science Experiments, Chemistry, Electronic Learning

Peer reviewed
Direct link
