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DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard; Chen, Baiyun; Saqr, Eman – Journal of Interactive Learning Research, 2019
The Group Learning At Significant Scale (GLASS) approach was developed to increase the scalability and efficacy of student design teams during large class sessions. GLASS utilizes freely available technology-mediated collaboration tools to facilitate instructional delivery, autograded assessment, and review of teams, alongside an innovative…
Descriptors: Cooperative Learning, Group Activities, Design, Engineering Education
Warren, Scott; Najmi, Anjum; Beck, Dennis – Journal of Interactive Learning Research, 2019
There is evidence that video games can promote an inquiry-based and dynamic form of lifelong learning. For example, video games have been shown to support problem-solving processes, developing critical thinking skills, and foster the communication skills necessary for civic engagement. This study examined how scholarship is informed through…
Descriptors: Video Games, 21st Century Skills, Computer Literacy, Teaching Experience
Lee, Miyoung; Kim, Dong-Sik – Journal of Interactive Learning Research, 2005
Web-based collaborative Problem-Based Learning (PBL) environments have great potential for learner improvement in solving ill-structured problems in practical situations. Web-based environments, however, offer learners relatively few chances to solve problems through face-to-face interactions compared to traditional classrooms, thereby making it…
Descriptors: Teaching Methods, Internet, Problem Based Learning, Problem Solving

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