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Whitehouse, Pamela – Journal of Interactive Learning Research, 2011
The purpose of this paper is to explore a teacher professional development program embedded in a networked learning environment, and to offer an emerging model and analytic matrix of 21st century teacher professional development. The Globaloria program is based on theories of learning by design and facilitates teachers and students as they create…
Descriptors: Faculty Development, Learning Theories, Computers, Games
Gratch, Jonathan; Kelly, Janet – Journal of Interactive Learning Research, 2009
Historically, Massive Multiplayer Online Games (MMOGs) have been used for entertainment purposes, but that is rapidly changing. Advances in computer technology and an enhanced perception of functionality have allowed MMOGs to combine with other technologies, such as networking and web-based learning, to provide educators with opportunities to…
Descriptors: Constructivism (Learning), Prior Learning, Computers, Games
Warren, Scott; Dondlinger, Mary Jo; Stein, Richard; Barab, Sasha – Journal of Interactive Learning Research, 2009
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine implications for the design of such environments and the reported impact of this design on students…
Descriptors: Feedback (Response), Descriptive Writing, Educational Games, Virtual Classrooms
Lee, Miyoung; Kim, Dong-Sik – Journal of Interactive Learning Research, 2005
Web-based collaborative Problem-Based Learning (PBL) environments have great potential for learner improvement in solving ill-structured problems in practical situations. Web-based environments, however, offer learners relatively few chances to solve problems through face-to-face interactions compared to traditional classrooms, thereby making it…
Descriptors: Teaching Methods, Internet, Problem Based Learning, Problem Solving
Peer reviewedGeelan, David R.; Taylor, Peter C. – Journal of Interactive Learning Research, 2001
Describes the use of computer-mediated communication to develop a cooperative learning community among students in a Web-based distance education unit for practicing science and mathematics educators in Australia and Pacific Rim countries. Discusses use of the social constructivist and constructionist conceptions of teaching and learning.…
Descriptors: Computer Mediated Communication, Constructivism (Learning), Cooperative Learning, Distance Education
Knowlton, Dave S. – Journal of Interactive Learning Research, 2005
This article presents a five-tiered taxonomy that describes the nature of participation in, and learning through, asynchronous discussion. The taxonomy is framed by a constructivist view of asynchronous discussion. The five tiers of the taxonomy include the following: (a) passive participation, (b) developmental participation, (c) generative…
Descriptors: Constructivism (Learning), Classification, Computer Mediated Communication, Student Participation
Geelan, David R.; Taylor, Peter C. – Journal of Interactive Learning Research, 2004
Computer mediated communication--including web pages, email and web-based bulletin boards--was used to support the development of a cooperative learning community among students in a web-based distance education unit for practicing science and mathematics educators. The students lived in several Australian states and a number of Pacific Rim…
Descriptors: Teaching Methods, Educational Technology, Cooperative Learning, Constructivism (Learning)

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