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Ochoa Alpala, Carol Anne; Ortíz García, William Ricardo – PROFILE: Issues in Teachers' Professional Development, 2018
This research paper reports on the development of oral presentation skills in a 3D virtual world called "Moviestorm" machinima, in contrast with real-life videos. In this way, the implementation of both types of videos sought to promote the improvement of oral communication skills, specifically oral presentations in a foreign language,…
Descriptors: Foreign Countries, College Students, Private Colleges, English for Special Purposes
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Altanis, Ioannis; Retalis, Symeon; Petropoulou, Ourania – Education Sciences, 2018
During the last few years, there has been a growing interest in students getting engaged in digital game-making activities so as to enhance their thinking skills. The findings of studies that have examined the impact of such initiatives are quite positive, especially concerning the promotion of 21st century skills; however, many students seem to…
Descriptors: Foreign Countries, Secondary School Students, Educational Games, Thinking Skills
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Otero, Beatriz; Rodríguez, Eva; Royo, Pablo – Journal of Technology and Science Education, 2015
This paper proposes several activities that encourage self-learning in engineering courses. For each activity, the context and the pedagogical issues addressed are described emphasizing strengths and weaknesses. Specifically, this work describes and implements five activities, which are: questionnaires, conceptual maps, videos, jigsaw and…
Descriptors: Engineering Education, Learning Activities, Student Centered Learning, Active Learning
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Yon, Nancy K. – 1995
This practicum investigated whether using whole language, cooperative learning, CAI, and an authentic audience to create a magazine would help second and third grade students to learn punctuation skills. The practicum was implemented at a private, south Florida summer computer camp to two different target groups of eight elementary students. Both…
Descriptors: Audience Awareness, Computer Assisted Instruction, Cooperative Learning, Grade 2