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Mosley, Pauline; Ardito, Gerald; Scollins, Lauren – American Journal of Engineering Education, 2016
The principal purpose of this investigation is to study the effect of robotic cooperative learning methodologies on middle school students' critical thinking, and STEM interest. The semi-experimental inquiry consisted of ninety four six-grade students (forty nine students in the experimental group, forty five students in the control group), chosen…
Descriptors: Robotics, Cooperative Learning, Student Interests, STEM Education
Ciarocco, Natalie J.; Dinella, Lisa M.; Hatchard, Christine J.; Valosin, Jayde – Teaching of Psychology, 2016
The current study empirically tested the effectiveness of a modular approach to integrating professional development across an undergraduate psychology curriculum. Researchers conducted a two-group, between-subjects experiment on 269 undergraduate psychology students assessing perceptions of professional preparedness and learning. Analysis…
Descriptors: Integrated Curriculum, Program Effectiveness, Undergraduate Students, Psychology
Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
Emerson, Tisha L. N.; English, Linda K.; McGoldrick, KimMarie – Journal of Economic Education, 2015
In this study, the authors employed a quasi-experimental research design to examine the efficacy of a cooperative learning pedagogy (i.e., think-pair-share exercises) integrated into sections of microeconomic principles. Materials, exercises, and assessment instruments for all study sections are identical except for the nature of the…
Descriptors: Cooperative Learning, Quasiexperimental Design, Microeconomics, Educational Principles
Schehl, Jeanne M. – ProQuest LLC, 2012
Research about motivation indicates that a student's attention must be gained and sustained for learning to occur. As a result, motivational tactics, including adding interesting words, sounds and visuals to instructional materials, are commonly used by designers of instruction to trigger and sustain learners' interest and engagement…
Descriptors: Multimedia Instruction, Multimedia Materials, Student Interests, Learner Engagement
Taylor, Sharon A. – ProQuest LLC, 2011
Universities are trending towards displacing traditional printed textbooks (p-books) with electronic textbooks (e-books), even though an incomplete body of knowledge exists about the learning value of using e-books as instructional materials. As a result, this dissertation study was conducted to determine if digital textbooks are as…
Descriptors: Electronic Learning, College Students, Instructional Design, Transfer of Training
Varank, Ilhan – Turkish Online Journal of Educational Technology - TOJET, 2005
Computer-based multimedia applications, because of their flexible and varied presentation capabilities, are considered an effective alternative to traditional training methods. Today in many educational and training settings interactive computer programs are used to teach young students and adults computer literacy skills. However, as indicated in…
Descriptors: Computer Literacy, Research Proposals, Lecture Method, Student Attitudes

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