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Yun-Qi Bai; Ya-Qian Xu; Jian-Jun Xiao – Interactive Learning Environments, 2024
This study takes the value-based adoption model and CIE model of the learning process as the theoretical basis and combines them to explore the influencing factors and mechanisms of learners' online interaction and perceived value. Based on the questionnaire survey data of 81 learners' potential factors and their 45,166 real-time behavior data on…
Descriptors: MOOCs, Interaction, Student Behavior, Learning Processes
Thomas Howard Morris; Nicholas Bremner; Nozomi Sakata – Pedagogy, Culture and Society, 2025
"Self-directed learning" and "student-centred learning" are key theoretical constructs in the educational literature. However, to date, the similarities and differences between these terms have not been examined. This paper therefore provides a historical overview of both constructs, followed by an analysis of the similarities…
Descriptors: Independent Study, Student Centered Learning, Definitions, Power Structure
Designing Art Museum E-Learning Resources for Children: Content Analysis from Education Perspectives
Tiffany Shuang-Ching Lee – Interactive Learning Environments, 2024
In recent years, art museums have been putting more effort into creating e-learning resources (ELR) to encourage young children to learn about art off-site. However, research on art museum ELR from the perspective of educational content is scarce. Using the ELR offered to children by Queensland Art Gallery/ Gallery of Modern Art, Australia (QAGOMA…
Descriptors: Foreign Countries, Museums, Art, Electronic Learning
Manuel Lucero; Manuel Montanero; Carla van Boxtel – Instructional Science: An International Journal of the Learning Sciences, 2024
There is abundant research on the use of concept maps in education. However, the most notable efforts have focused on learning outcomes as a consequence of individually constructed concept mapping for science concept learning. In the less explored field of history, some studies have found positive effects of collaborative concept mapping. However,…
Descriptors: Foreign Countries, History Instruction, Learner Engagement, Concept Mapping
Frank Wehrmann; Raphael Zender – Journal of Computer Assisted Learning, 2025
Background: The role of virtual reality (VR) in education is increasing, which raises questions about VR learning in multi-user settings. While collaborative VR learning, characterised by shared goals and low division of labour, is well-researched, cooperative VR learning, which emphasises role differentiation and task interdependence, remains…
Descriptors: Cooperative Learning, Computer Simulation, Learning Processes, Individualized Instruction
Robby Lee Robinette – English Teaching Forum, 2023
With the Interactive-Constructive-Active-Passive (ICAP) framework as a foundation, author Robby Robinette presents two activities that teachers can use to incorporate collaboration into their online (and in-person) classes. The activities make use of students' prior knowledge. The author suggests sources where teachers can find reading texts that…
Descriptors: Electronic Learning, Word Processing, Teaching Methods, Cooperative Learning
David Wei Dai – Language, Culture and Curriculum, 2024
In the twenty-first-century working professionals need to possess strong Interactional Competence to handle professional communication in intercultural contexts (PCIC). However, the relationship among the three PCIC constituents -- culture, workplace and interaction -- is undertheorized in current research. This leaves PCIC practitioners…
Descriptors: Intercultural Communication, Cultural Awareness, Second Language Learning, Discourse Analysis
Simone Titus; Dick Ng'ambi – International Journal of Game-Based Learning, 2023
Although game-based learning has gained significant attention in higher education globally, it is difficult to harness its engagement and interactions to improve student success. This paper argues that the use of digital games has the potential to interrupt social practices and increase engagement and interaction, thereby fostering meaningful…
Descriptors: Cross Cultural Training, Game Based Learning, Computer Games, Learner Engagement
Karahasanovic, Amela; Culén, Alma Leora – Interactive Technology and Smart Education, 2023
Purpose: This study aims to propose a service-dominant logic (S-DL)-informed framework for teaching innovation in the context of human--computer interaction (HCI) education involving large industrial projects. Design/methodology/approach: This study combines S-DL from the field of marketing with experiential and constructivist learning to enable…
Descriptors: Student Projects, Active Learning, Man Machine Systems, Interaction
Ahmed, Idris Adewale; Mikail, Maryam Abimbola – Education and Urban Society, 2023
With or without pandemics, successful knowledge transfers and instilment of critical thinking in learners are strategic to teaching delivery. To revolutionize teaching practice and profession, the specific needs of every group of learners (such as gifted and talented, depressed, attention deficit hyperactivity disorder students, minority ethnic…
Descriptors: Interaction, Student Centered Learning, Individualized Instruction, Educational Change
Barbara Green McWhite – ProQuest LLC, 2022
Working adult students may have difficulty mastering complex concepts when taking courses online. Researchers have argued there is a need for in-person, peer-teacher interaction available in traditional classrooms that is lacking online. The purpose of this dual-focus phenomenological study was to explore the meaning of purposeful interpersonal…
Descriptors: Interpersonal Relationship, Interaction, Mastery Learning, Electronic Learning
Hussin, Wan Nur Tasnim Wan; Harun, Jamalludin; Shukor, Nurbiha A. – Journal of Technology and Science Education, 2019
Interaction is one of the crucial processes in online learning, which is a process derived from a common encouragement among people action that they able to utilize, store, share and construct knowledge. It is believed that the interaction among students is able to train the students to involve in active learning and enhance critical thinking…
Descriptors: Critical Thinking, Interaction, Electronic Learning, Thinking Skills
Ghaemi, Hamed – International Journal of Language Testing, 2021
The Online Interaction Learning Model was founded on constructivist learning theory. It is an input-process-output model based on moderating variables, the inputs, which includes all of the characteristics of the courses, the instructors, EFL learners, and the technology. Due to the fact that the studies considering the pivotal role of the Online…
Descriptors: Test Construction, Test Validity, Questionnaires, Interaction
Abdullah Alkhabra, Saleh – International Journal of Information and Learning Technology, 2022
Purpose: The study aimed to explore and understand the perceptions of students, teachers and management about the distance learning and student learning at University of Hail (UOH) amid the COVID-19 pandemic, to identify whether student learning needs are being addressed in (UOH). This is facilitated through the use of interaction of distance…
Descriptors: Student Attitudes, Teacher Attitudes, Administrator Attitudes, Distance Education
Alsuwaida, Nouf – SAGE Open, 2022
Online courses became the primary means of delivering instruction for higher education classes during the coronavirus (COVID-19) pandemic. Although institutions provide training and support to faculty members teaching online for the first time, for some faculty, including those in art and design, the online course design process seems vague and…
Descriptors: Online Courses, Art Education, Design, COVID-19

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