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Baha, Kamal; Shishido, Makoto – Journal of Interactive Learning Research, 2022
This study focused on the development of the word level classification vocabulary learning (WCVL) system and the measurement of its effectiveness in terms of the potential of the system and learners' improvement in learning English material through the WCVL system. There are many ways to improve reading comprehension for those learning English as…
Descriptors: Vocabulary Development, Classification, Instructional Effectiveness, Second Language Learning
Peiris, Colombage Ranil; Barbutiu, Sirkku Männikkö; Hansson, Henrik – Journal of Interactive Learning Research, 2019
One of the main issues in undergraduate thesis supervision is a lack of understanding about the pedagogical assumptions underpinning the supervision process. In this paper, the concepts of the zone of proximal development and scaffolding are applied in developing a theoretical framework to understand the nature of the interactions that are…
Descriptors: Undergraduate Students, Theses, Foreign Countries, Scaffolding (Teaching Technique)
Class, Barbara; Schneider, Daniel K. – Journal of Interactive Learning Research, 2014
This research concerns the design, implementation and evaluation of a blended training course for interpreter trainers. Some of the complex issues pertaining to professional development in a rich web-based learner-centered environment are addressed. Findings confirm a socio-constructivist design within which participants developed the expected…
Descriptors: Blended Learning, Professional Training, Instructional Design, Professional Development
Siko, Jason; Barbour, Michael – Journal of Interactive Learning Research, 2014
Using Homemade PowerPoint games as an instructional strategy incorporates elements of game design and constructionism in the classroom using "Microsoft PowerPoint," which is ubiquitous in schools today. However, previous research examining the use of these games has failed to show statistical differences in performance. In the second…
Descriptors: Educational Strategies, Instructional Design, Educational Games, Constructivism (Learning)
Kay, Robin – Journal of Interactive Learning Research, 2013
Web-based learning tools (WBLTs), also known as learning objects, have been evaluated with a wide range of metrics, but rarely with respect to pedagogical design. The current study evaluated the impact of instructional architecture (direct instruction vs. constructive-based) on middle (n = 333)
and secondary (n = 389) school student attitudes…
Descriptors: Web Based Instruction, Resource Units, Direct Instruction, Constructivism (Learning)
Whitehouse, Pamela – Journal of Interactive Learning Research, 2011
The purpose of this paper is to explore a teacher professional development program embedded in a networked learning environment, and to offer an emerging model and analytic matrix of 21st century teacher professional development. The Globaloria program is based on theories of learning by design and facilitates teachers and students as they create…
Descriptors: Faculty Development, Learning Theories, Computers, Games
Neely, Jeffrey C.; Bowers, K. Westmoreland; Ragas, Mathew W. – Journal of Interactive Learning Research, 2010
This study surveyed post-secondary instructors in 15 countries regarding their experiences using the virtual world Second Life as a teaching tool. Qualitative analysis of responses to open-ended questions suggests that Second Life offers a great deal of potential in realizing Grabinger and Dunlap's (2000) attributes of a rich environment for…
Descriptors: Constructivism (Learning), Active Learning, Teacher Attitudes, Teaching Experience
Gratch, Jonathan; Kelly, Janet – Journal of Interactive Learning Research, 2009
Historically, Massive Multiplayer Online Games (MMOGs) have been used for entertainment purposes, but that is rapidly changing. Advances in computer technology and an enhanced perception of functionality have allowed MMOGs to combine with other technologies, such as networking and web-based learning, to provide educators with opportunities to…
Descriptors: Constructivism (Learning), Prior Learning, Computers, Games
Rudy, Margit; Hauck, Richard – Journal of Interactive Learning Research, 2008
A web-based tool for visualizing the simulated structural behavior of building models was developed to support the teaching of structural design to architecture and engineering students by activating their spatial cognition capabilities. The main didactic issues involved establishing a consistent and complete three-dimensional vocabulary (3D)…
Descriptors: Construction (Process), Architectural Education, Architecture, Semantics
Warren, Scott; Dondlinger, Mary Jo; Stein, Richard; Barab, Sasha – Journal of Interactive Learning Research, 2009
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine implications for the design of such environments and the reported impact of this design on students…
Descriptors: Feedback (Response), Descriptive Writing, Educational Games, Virtual Classrooms
Peer reviewedDalgarno, Barney – Journal of Interactive Learning Research, 2001
Analyzes technological capabilities of the Web as a delivery platform for highly interactive learning resources, consistent with a constructivist view of learning. Shows that all of the required software capabilities can be implemented by Web technology and discusses barriers to use of the Web as a medium for such resources, including bandwidth.…
Descriptors: Computer Software, Constructivism (Learning), Courseware, Educational Resources
Peer reviewedFriedman, Robert S.; Deek, Fadi P. – Journal of Interactive Learning Research, 2002
Discusses how the design and implementation of problem-solving tools used in programming instruction are complementary with both the theories of problem-based learning (PBL), including constructivism, and the practices of distributed education environments. Examines how combining PBL, Web-based distributed education, and a problem-solving…
Descriptors: Computer Science Education, Constructivism (Learning), Problem Based Learning, Problem Solving
Peer reviewedBaylor, Amy L. – Journal of Interactive Learning Research, 2001
Discussion of intelligent agents and their use in computer learning environments focuses on cognitive considerations. Presents four dimension of control that should be considered in designing agent-based learning environments: learner control, from constructivist to instructivist; feedback; relationship of learner to agent; and learner confidence…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Constructivism (Learning), Educational Environment
Peer reviewedChou, C. Candace – Journal of Interactive Learning Research, 2001
Describes research that used formative evaluation methods to examine synchronous computer-mediated communication (CMC) systems for online learning at the University of Hawaii. Discusses learner-centeredness, constructivism, and sociocultural theories that were used as the bases for the design of synchronous activities and recommends 10 desirable…
Descriptors: Computer Mediated Communication, Constructivism (Learning), Formative Evaluation, Higher Education
Chen, Chwen, Jen; Toh, Seong, Chong; Fauzy, Wan, Mohd – Journal of Interactive Learning Research, 2004
This article describes the instructional design theoretical foundation of a desktop virtual reality-based learning environment aimed at complementing the current novice driver education system in Malaysia. It provides an elaboration of how various components of the learning environment are designed to support this theoretical underpinning that…
Descriptors: Computer Uses in Education, Driver Education, Computer Simulation, Instructional Design
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