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Czaja, Sara J.; Lee, Chin Chin; Branham, Janice; Remis, Peggy – Gerontologist, 2012
Purpose of the Study: The objectives of this study were to evaluate a community-based basic computer and Internet training program designed for older adults, provide recommendations for program refinement, and gather preliminary information on program sustainability. Design and Methods: The program was developed by the OASIS Institute, a nonprofit…
Descriptors: Older Adults, Community Programs, Adult Education, Adult Programs
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Wang, Feihong; Lockee, Barbara B.; Burton, John K. – Journal of Educational Technology Systems, 2012
The purpose of this study was to investigate senior Chinese adults' potential acceptance of computer game-based learning (CGBL) by probing their perceptions of computer game play and their perceived impacts of game play on their learning of computer skills and life satisfaction. A total of 60 senior adults from a local senior adult learning center…
Descriptors: Foreign Countries, Life Satisfaction, Computer Assisted Instruction, Adult Learning
Adkins, Joni K. – ProQuest LLC, 2011
Numerous studies have shown that spreadsheets used in companies often have errors which may affect the quality of the decisions made with these tools. Many businesses are unaware or choose to ignore the risks associated with spreadsheet use. The intent of this study was to learn more about the characteristics of spreadsheet end user developers,…
Descriptors: Structural Equation Models, Self Efficacy, Computer Software, Problem Solving
Parker, Denise – Exchange: The Early Childhood Leaders' Magazine Since 1978, 2010
Play is so important that it is declared as one of the human rights by the United Nations. Although it is focused on children, play does "not" stop there. In the 1990s the author designed and facilitated a blended curriculum for a Head Start Program. The instructional goal was to introduce and get the children to effectively and…
Descriptors: Play, Disadvantaged Youth, Adult Basic Education, Preschool Children
Walker, Jacob J. – Online Submission, 2010
This Action Research project and Pilot Study was designed and implemented to improve students' hypothetical thinking abilities by exploring the possibility that learning and playing the computer game Minesweeper may inherently help improve hypothetical thinking. One objective was to use educational tools to make it easier for students to learn the…
Descriptors: Action Research, Pretests Posttests, Program Effectiveness, Correlation
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Oliver, Kevin M.; Corn, Jeni O. – Educational Media International, 2008
This two-year, mixed methods study with surveys, observations, and interviews, documented student technology use and skill before and after the implementation of a new one-to-one tablet computing program at a private middle school in the United States. After one year with tablets, several differences in students' technology use and skill were…
Descriptors: Class Activities, Learning Activities, Computers, Educational Technology
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Grant, Donna M.; Malloy, Alisha D.; Murphy, Marianne C. – Journal of Information Technology Education, 2009
In this technology intensive society, most students are required to be proficient in computer skills to compete in today's global job market. These computer skills usually consist of basic to advanced knowledge in word processing, presentation, and spreadsheet applications. In many U.S. states, students are required to demonstrate computer…
Descriptors: Introductory Courses, Student Attitudes, Computer Oriented Programs, Labor Market
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Segrist, Kathleen – Educational Gerontology, 2004
Many older adult have an interest in learning to use computers. The study reported in this article examined whether older adults' attitudes toward computers can be influenced by direct, customized computer training. Thirty older participants who registered for introductory computer courses offered at a SeniorNet computer lab completed the…
Descriptors: Older Adults, Attitude Change, Computer Attitudes, Computer Literacy
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Barron, Brigid; Martin, Caitlin Kennedy; Roberts, Eric – International Journal of Technology and Design Education, 2007
In this article we report assessment results from two studies in an ongoing design experiment intended to provide a single school system with a sequence of secondary school level (ages 14-18) computer technology courses. In our first study, we share data on students' learning as a function of the required introductory course and their pre-course…
Descriptors: Active Learning, Student Projects, Computer Literacy, Secondary School Students
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Kuhlemeier, Hans; Hemker, Bas – Computers & Education, 2007
This article reports on a study into the impact of students' use of the Internet and the computer at home on digital skills they need for school. The study was conducted in the lower grades of Dutch secondary education (students aged 13-15). More than 2500 students, distributed over 116 classes in 68 schools, participated in the study. Internet…
Descriptors: Program Effectiveness, Computers, Minority Groups, Computer Uses in Education
Whatley, Myra N. – 1984
In the summer of 1983, a centralized microcomputer laboratory was established on the Sarasota County Vocational Technical Center campus. Computers (IBM PCs, APPLE IIes, and TRS-80s) were installed and the teacher who had written the program proposal was chosen to teach the course of instruction to be offered by the laboratory. When classes began…
Descriptors: Career Education, Computer Literacy, Computer Software, Computers
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Grad, Jane; Berdes, Celia – Gerontology & Geriatrics Education, 2005
Preparatory to establishing a computer services program for residents, Presbyterian Homes, a multi-campus continuing care retirement community, conducted an assessment of residents' computer needs, ownership, and usage. Based on the results of the needs assessment, computer resource rooms were established at each facility, with computer hardware…
Descriptors: Program Design, Retirement, Needs Assessment, Computer Uses in Education
Dik, David W.; Giacomi, Katherine W. – 1983
A project was conducted to introduce adults in a rural community in New York to Apple computers. Adults in the Addison School District of Steuben County were recruited through the county cooperative extension program and through high school and elementary school bulletins. Four courses were conducted with from 10 to 25 adults in each four-part…
Descriptors: Adult Education, Adult Programs, Adult Students, Computer Assisted Instruction