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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence
Fabian Grütter – History of Education, 2024
This article analyses the developments in computer education in French-speaking Western Switzerland in the 1980s and 1990s. It investigates how computer education changed with the arrival of microcomputers, who the agents of these changes were, and with what sociopolitical and economic developments these pedagogical changes interacted. By…
Descriptors: Computer Science Education, Educational History, Computers, Foreign Countries
Oliveira, André de Sá Braga; Leonel, Luciano César P. C.; LaHood, Edward R.; Hallak, Hana; Link, Michael J.; Maleszewski, Joseph J.; Pinheiro-Neto, Carlos D.; Morris, Jonathan M.; Peris-Celda, Maria – Anatomical Sciences Education, 2023
Hands-on dissections using cadaveric tissues for neuroanatomical education are not easily available in many educational institutions due to financial, safety, and ethical factors. Supplementary pedagogical tools, for instance, 3D models of anatomical specimens acquired with photogrammetry are an efficient alternative to democratize the 3D…
Descriptors: Guidelines, Anatomy, Computer Simulation, Models
Andreas Halman; Alicia Oshlack – Research Synthesis Methods, 2024
A systematic review is a type of literature review that aims to collect and analyse all available evidence from the literature on a particular topic. The process of screening and identifying eligible articles from the vast amounts of literature is a time-consuming task. Specialised software has been developed to aid in the screening process and…
Descriptors: Literature Reviews, Medical Research, Computer Software, Users (Information)
Gianmarc Grazioli; Adam Ingwerson; David Santiago Jr.; Patrick Regan; Heekun Cho – Journal of Chemical Education, 2023
Computational chemistry instructional activities are often based around students running chemical simulations via a graphical user interface (GUI). GUI-based activities offer many advantages, as they enable students to run chemical simulations with a few mouse clicks. Although these activities are excellent for introducing students to the…
Descriptors: Computation, Chemistry, Teaching Methods, Science Education
Shayan Doroudi – Learning, Media and Technology, 2024
The history of educational technology is replete with stories of mostly White men who have conducted some of the leading innovations in the field. The stories of educational technologists from minority backgrounds have largely gone untold, perhaps giving the false impression that such individuals were not involved in this field. This article…
Descriptors: African Americans, Educational Technology, Civil Rights, Innovation
Kortemeyer, Gerd – Physics Teacher, 2022
In recent years, do-it-yourself microcontrollers and sensors have gained increased attention as measurement devices for physics teaching (see, for example, Refs. 1-5). This is not surprising, since Arduinos are relatively cheap and ubiquitous, the code base and design are open source, and there is a wide variety of sensors available. Arduinos can…
Descriptors: Physics, Measurement Equipment, Computers, Computer Uses in Education
David L. Myers; Marc Hill; Brooke Baughman; Eugene T. Smith – Journal of Chemical Education, 2023
This exercise encompassed the construction and use of a microcontroller-based laser refractometer. The instrument, which does not require a high skill level to build, primarily consisted of a line laser, optical sensor, several 3-D printed parts and printed circuit boards, and a microcontroller development board. Construction and testing of the…
Descriptors: Open Education, Lasers, Shared Resources and Services, Printing
Zachariah Beck; Brandon Alpert; Alexander Bowman; William R. Watson; Adrian B. Tepole – Biomedical Engineering Education, 2024
Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games for many basic science and engineering concepts, similar efforts for higher level engineering concepts such…
Descriptors: Video Games, Technology Uses in Education, Biomedicine, Engineering Education
Fabian Grütter – Learning, Media and Technology, 2024
This article analyzes the development, commercialization and demise of the Smaky school computer in French-speaking, Western Switzerland between 1973 and 1997. By examining archival material, I consider the connections between this locally assembled and used school computer, and the globally embedded economic developments during the period of…
Descriptors: Foreign Countries, Educational Technology, Historical Interpretation, Computers
Zhongcheng Lei; Hong Zhou; Wenshan Hu; Guo-Ping Liu – IEEE Transactions on Learning Technologies, 2024
Online laboratories have been widely used in education, research, and industrial applications. For online laboratories, various architectures have been constructed to provide good user experience and powerful capabilities for online experimentation, in which the controller is a crucial part to connect the server with a controlled test rig.…
Descriptors: Online Courses, Laboratories, Distance Education, Computers
Mario Vallarino; Saverio Iacono; Edoardo Bellanti; Gianni V. Vercelli – IEEE Transactions on Learning Technologies, 2024
This article introduces a novel approach to remote laboratory instruction, specifically designed for teaching three-dimensional modeling using Blender software. The lab uses virtual machines to provide students with the necessary computational power to carry out the course activities, along with the correct version of the software. The flipped…
Descriptors: Flipped Classroom, Distance Education, Laboratories, Peer Evaluation
Sara Vogel; Aman Yadav; David Phelps; Aankit Patel – Journal of Technology and Teacher Education, 2024
To coherently integrate computing and digital technology into teacher education, stakeholders at teacher preparation institutions must grapple with a complex landscape of problems and opportunities. This paper's literature review maps that landscape into problems and opportunities that are (1) technological, (2) pedagogical, definitional (3)…
Descriptors: Technology Integration, Information Technology, Computers, Teacher Education
Janice Mak – State Education Standard, 2024
State policies to expand computer science (CS) education have popped up nearly everywhere since 2016. This acceleration speaks well to the collaborative work of state boards of education, intermediary and national organizations, state legislatures, and governors who championed those policies. It also speaks to the urgency of increasing all…
Descriptors: Computer Science, Elementary Secondary Education, State Policy, Skill Development

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