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Köse, Hasan; Güner-Yildiz, Nevin – Education and Information Technologies, 2021
In this study, general information about augmented reality (AR) technology is given to be a resource for special education researchers and teachers who are interested in using AR as a learning/teaching material. Additionally, the researches that use AR as a learning material in the education of individuals with special needs are examined and the…
Descriptors: Special Education, Computer Simulation, Simulated Environment, Computer Uses in Education
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Shamsuzzoha, Ahm; Toshev, Rayko; Vu Tuan, Viet; Kankaanpaa, Timo; Helo, Petri – Interactive Learning Environments, 2021
This study evaluates the use of virtual reality (VR) platforms, which is an integrated part of the digital factory for an industrial training and maintenance system. The digital factory-based VR platform provides an intuitive and immersive human-computer interface, which can be an efficient tool for industrial training and maintenance services.…
Descriptors: Computer Simulation, Industrial Training, Computer Uses in Education, Man Machine Systems
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Vanessa Ayer Miller; Timothy Marks; Dorothea K. Thompson – Journal of Microbiology & Biology Education, 2025
Interest in virtual laboratory simulations as a pedagogical tool continues to grow, given the advantages of flexibility, scalability, technology integration, and interactive visualizations. We developed a laboratory model that integrates virtual lab simulations (VLS) and traditional in-person (IP) lab experiences for targeted skill development. In…
Descriptors: Microbiology, Science Achievement, Student Attitudes, Blended Learning
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Kuo-Lun Hsiao; Mu-Yen Chen; Yi-Ru Liao – Education and Information Technologies, 2025
This study developed a Metaverse Competency Scale (MCS) to measure users' proficiency in crucial metaverse skills. The scale was built on a thorough literature review covering digital avatars, immersive experiences, and decentralized value exchange. A two-phase questionnaire approach was employed. In the first phase, a pre-test questionnaire,…
Descriptors: Computer Simulation, Computer Uses in Education, Digital Literacy, Competence
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Elif Tuna Pusa; Serkan Dinçer – SAGE Open, 2025
This meta-synthesis study examines the use of digital assessment tools in education, focusing on their prevalence, benefits, limitations, and recommendations for effective integration into teaching processes. Based on 41 empirical studies published between December 2012 and January 2023, this study follows the thematic synthesis approach proposed.…
Descriptors: Student Evaluation, Portfolio Assessment, Electronic Publishing, Computer Assisted Testing
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Lim, Siet Fah; Kamin, Yusri – International Journal of Learning Technology, 2023
This study aims to design and develop a framework for designing a metacognitive-supported augmented reality application for teaching and learning basic pneumatic systems. This multi-method study with the fuzzy delphi method (FDM) and interpretive structural modelling (ISM) approach involved 12 experts in multidisciplinary fields. The data was…
Descriptors: Computer System Design, Computer Simulation, Expertise, Multimedia Instruction
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Nurten Gündüz; Mehmet Sincar – International Journal of Contemporary Educational Research, 2024
The metaverse which is considered as the digital big bang of humanity and the next evolution of the internet is anticipated to offer a living environment for civilization 5.0 and beyond in various domains including education. Each novice technology that enters our daily lives generates also fear, anxiety, and problems as well as hope, benefit, and…
Descriptors: Higher Education, Computer Simulation, Ethics, Computer Security
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Mirjana Maricic; Stanko Cvjeticanin; Branko Andic; Mia Maric; Aleksandar Petojevic – Journal of Research on Technology in Education, 2024
This research aimed to determine the effectiveness of applying instructive simulation experiments (SE) to the development of deeper conceptual understanding, retention of static electricity contents, and engagement of 4th-grade students. The correlation between student achievements and engagement was examined. 76 4th graders (10-11 years) were…
Descriptors: Scientific Concepts, Science Education, Energy, Science Experiments
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Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
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Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
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Kang, Jina; Diederich, Morgan; Lindgren, Robb; Junokas, Michael – Educational Technology & Society, 2021
Recent research has emphasized the importance of leveraging embodied interactions for learning critical STEM concepts. ELASTIC3S--an embodied environment for learning about cross-cutting concepts (i.e., non-linear growth)--allows learners to interact with different science simulations through whole-body gestures. Technological advances in gesture…
Descriptors: Nonverbal Communication, Computer Simulation, Pattern Recognition, Computer Uses in Education
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Sense, Florian; Krusmark, Michael; Fiechter, Joshua; Collins, Michael G.; Sanderson, Lauren; Onia, Joshua; Jastrzembski, Tiffany – International Educational Data Mining Society, 2021
Cardiopulmonary resuscitation (CPR) is a foundational lifesaving skill for which medical personnel are expected to be proficient. Frequent refresher training is needed to prevent the involved skills from decaying. Regular low-dose, high-frequency training for staff at fixed intervals has proven successful at maintaining CPR competence but does not…
Descriptors: First Aid, Training, Artificial Intelligence, Prediction
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Yu-Hung Chiang; Yu-Chen Su; Wei-Tsong Wang; Tien-Chi Huang – Journal of Educational Computing Research, 2025
As big data and artificial intelligence become integral to business decision-making, business management students require proficiency in data science and big data. However, the use of instructional technologies, such as augmented reality (AR) and mind mapping to teach these subjects is limited. This study introduces an innovative pedagogical model…
Descriptors: Business Education, College Students, Foreign Countries, Data
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Paloma García-Robles; Esteban Obrero-Gaitán; Irene Cortés-Pérez; María del Rocío Ibancos-Losada; Ángeles Díaz-Fernández; María Catalina Osuna-Pérez – Anatomical Sciences Education, 2025
Neuroanatomy is a crucial component of the physiotherapy curriculum, but its complexity can lead to "neurophobia" among students. Immersive virtual reality (IVR) offers an innovative alternative to traditional methods by providing interactive and realistic three-dimensional images of neurological structures. We aim to evaluate the…
Descriptors: Computer Simulation, Computer Uses in Education, Student Centered Learning, Anatomy
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Sylvana Sofkova Hashemi; Emma Edstrand; Jeanette Sjöberg – Designs for Learning, 2025
This study explores multilingual study guidance (MSG) teachers design for learning and the potential of immersive and interactive Virtual Reality (VR) technology to support students' development of disciplinary knowledge through multilingual conceptual learning. Part of a co-design research project, the study draws on two teachers' didactical…
Descriptors: Multilingualism, Instructional Design, Computer Uses in Education, Computer Simulation
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