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Greenhow, Christine; Walker, J. D.; Donnelly, Dan; Cohen, Brad – Innovate: Journal of Online Education, 2008
Christine Greenhow, J. D. Walker, Dan Donnelly, and Brad Cohen describe the implementation and evaluation of the University of Minnesota's Fair Use Analysis (FUA) tool, an interactive online application intended to educate users and foster defensible fair use practice in accordance with copyright law by guiding users through a robust,…
Descriptors: Program Implementation, Program Effectiveness, Higher Education, Copyrights
Woollard, John; Wickens, Cathy; Powell, Ken; Russell, Terry – Technology, Pedagogy and Education, 2009
E-safety issues have come to the fore of thinking about young people's use of the internet because of their vulnerable position with regard to contact with people who may take advantage of them. The "Byron Review" in the UK makes explicit the steps that need to be taken to protect internet users. Based upon research across four United…
Descriptors: Safety, Foreign Countries, Internet, School Law
Masters, Jessica; Madhyastha, Tara; Shakouri, Ali – Journal of Interactive Learning Research, 2008
ExplaNet is a web-based, anonymous, asynchronous explanation-sharing network. Instructors post questions to the network and students submit explanatory answers. Students then view and rank the explanations submitted by their peers before optionally resubmitting a final and revised answer. Three classroom evaluations of ExplaNet showed that by…
Descriptors: Student Attitudes, Student Characteristics, Use Studies, Instructional Effectiveness
Vallance, Michael; Towndrow, Phillip A. – Journal of Curriculum Studies, 2007
PowerPoint, the widely-used slide-show software package, is finding increasing currency in lecture halls and classrooms as the preferred method of communicating and presenting information. But, as Adams [Adams, C. (2006) "PowerPoint, habits of mind, and classroom culture." "Journal of Curriculum Studies," 38(4), 389-411] attempts to show, users…
Descriptors: Computer Uses in Education, Educational Technology, Computer Software Evaluation, Instructional Effectiveness
Holmes, Tiffany – Journal of Museum Education, 2007
Eco-visualizations are artworks that reinterpret environmental data with custom software to promote stewardship. Eco-visualization technology offers a new way to dynamically picture environmental data and make it meaningful to a museum population. The questions are: How might museums create new projects and programs around place-based information?…
Descriptors: Environmental Education, Museums, Historical Interpretation, Historic Sites
Duncan, Ravit Golan; El-Moslimany, Hebbah; McDonnell, Janice; Lichtenwalner, Sage – Journal of Technology and Teacher Education, 2011
The development of inquiry and project-based materials is challenging in many ways, not the least of which is the design of supports for teachers implementing such materials. We report on the design of educative and just-in-time teacher supports for an online project-based unit in ocean science. The teacher supports were visible as tabs on the…
Descriptors: Student Projects, Oceanography, Active Learning, Teacher Attitudes
Peer reviewedBaker, Elizabeth A. (Betsy) – Reading and Writing Quarterly: Overcoming Learning Difficulties, 2003
Proposes an Evaluative Framework that is designed to help users determine whether software and web pages fit with their literacy goals. Notes that this Evaluative Framework takes a global approach by including various theoretical perspectives, stances toward integrating literacy and technology, aspects of literacy, and types of educational…
Descriptors: Computer Software Evaluation, Computer Uses in Education, Elementary Education, Literacy
Peer reviewedMcVee, Mary B.; Dickson, Ben A. – Reading Teacher, 2002
Describes how the authors took a small step toward using technology as they developed and used a rubric as a guide for reviewing software. Provides an example of the process of creating a rubric and a model for teachers to adapt or change for their own software evaluations. (SG)
Descriptors: Computer Software Evaluation, Computer Uses in Education, Literacy, Primary Education
Hayashi, Yusuke; Bourdeau, Jacqueline; Mizoguchi, Riichiro – International Journal of Artificial Intelligence in Education, 2009
This paper describes the achievements of an innovative eight-year research program first introduced in Mizoguchi and Bourdeau (2000), which was aimed at building a theory-aware authoring system by using ontological engineering. To date, we have proposed OMNIBUS, an ontology that comprehensively covers different learning/instructional theories and…
Descriptors: Foreign Countries, Theory Practice Relationship, Engineering, Teaching Methods
Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
Janson, Annick; Janson, Robin – Innovate: Journal of Online Education, 2009
In this article, Annick Janson and Robin Janson introduce research from the Microsoft New Zealand's Partners in Learning Programme by documenting the impact of digital learning objects (DLOs) on educational practice. Janson and Janson describe the impact of DLOs on the teaching practice of a primary school in New Zealand, tracing the effects of…
Descriptors: Educational Practices, Foreign Countries, Instructional Leadership, Principals
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Peer reviewedPan, Alex C.; Carroll, Stuart Z. – Educational Forum, 2002
Preservice teachers (n=22) observed 45 elementary students' use of instructional CD-ROMs and evaluated the software. Pre/post data indicated that their initial unproblematic views of instructional software modified somewhat. They became more aware of issues in technology use in education. (Contains 19 references.) (SK)
Descriptors: Children, Computer Software Evaluation, Computer Uses in Education, Courseware
Peer reviewedHepler, Molly – Computers and Composition, 1992
Offers the following advice for teachers looking to integrate computers into their curricula: look around, software before hardware, and plan for continuing support and training. (RS)
Descriptors: Computer Software Evaluation, Computer Uses in Education, Higher Education, Inservice Teacher Education
Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes

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