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Peer reviewedHenningson, Kathryn A.; And Others – Journal of Drug Education, 1986
The Marijuana Action Maze (MAM) is a computerized simulation game designed to aid drug decision-making skills development. Practicing school health educators, practicing community health educators, and educational software experts assessed the importance, feasibility, desirability, and achievement of the MAM's developmental goals, rated its…
Descriptors: Computer Simulation, Computer Uses in Education, Decision Making Skills, Drug Education
O'Reilly, Daniel J.; Brandenburg, Dale C. – Online Submission, 2006
Because of perceived advantages, simulations are increasingly being used for performance-based training. This is a review of computer simulation as a learning tool, and its application within the context of disaster preparedness. Concepts from established learning theory are examined and research verifiable by empirical data is referenced. To…
Descriptors: Learning Theories, Emergency Programs, Computer Simulation, Teaching Methods
Peer reviewedCameron, Brian – TechTrends, 2003
Compares the performance of 85 freshmen and sophomores enrolled in two sections of an online introductory networking and telecommunications course. One section utilized a network simulation package that allows the student to build and send data through different network configurations; the second section used a static network diagramming software…
Descriptors: Comparative Analysis, Computer Networks, Computer Science Education, Computer Simulation
Trotter, Andrew – Executive Educator, 1991
In a few select high schools in the U.S., supercomputers are allowing talented students to attempt sophisticated research projects using simultaneous simulations of nature, culture, and technology not achievable by ordinary microcomputers. Schools can get their students online by entering contests and seeking grants and partnerships with…
Descriptors: Academically Gifted, Computer Simulation, Computer Uses in Education, Financial Support
Peer reviewedStrang, Harold R.; And Others – Teaching and Teacher Education, 1989
Results are reported from a study designed to determine whether computer-based teaching simulation could influence short- and long-term skill acquisition in 61 preservice teachers. Two factors (task realism and clear, immediate post-teaching feedback) are identified as significant contributors to the simulation's training success. (IAH)
Descriptors: Computer Simulation, Computer Uses in Education, Feedback, Higher Education
Peer reviewedKhoo, Guan-Seng; Koh, Thiam-Seng – Journal of Computers in Mathematics and Science Teaching, 1998
Describes a study conducted in undergraduate science classes in Singapore using computer modeling and simulation. Reports that the use of computer models and simulations proved to be valuable in explaining many aspects of science. Students reported that three-dimensional images helped them in their understanding. Contains 22 references.…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Foreign Countries
Carlson, Scott – Chronicle of Higher Education, 2006
This article describes how researchers work with military to create the next generation of training technology. This article also describes the features of Flatworld, a virtual military training technology. Flatworld is one of many projects under development at the Institute for Creative Technologies, a research group that is supported primarily…
Descriptors: War, Computer Simulation, Military Training, Military Personnel
Hansen, John; Barnett, Michael; MaKinster, James; Keating, Thomas – International Journal of Science Education, 2004
In this study, we explore an alternate mode for teaching and learning the dynamic, three-dimensional (3D) relationships that are central to understanding astronomical concepts. To this end, we implemented an innovative undergraduate course in which we used inexpensive computer modeling tools. As the second of a two-paper series, this report…
Descriptors: Astronomy, Teaching Methods, Higher Education, Computer Uses in Education
Cox, Anne J.; Belloni, Mario; Dancy, Melissa; Christian, Wolfgang – Physics Education, 2003
This paper describes the use of interactive, Physlet[R]-based curricular material designed to help students learn concepts of thermodynamics with a particular focus on the use of kinetic theory models. These exercises help students visualize ideal gas particle dynamics and engine cycles, make concrete connections between mechanics and…
Descriptors: Mechanics (Physics), Internet, Thermodynamics, Science Instruction
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
White, David; Le Cornu, Alison – Educational Research, 2010
Background: Many of the potential benefits of using virtual worlds for teaching and learning are difficult to define and often become overly focused on the functionality of the technology or on its ability to support informal or "social" forms of learning. Purpose: The aim of the paper is to highlight the experiential nature of virtual…
Descriptors: Experiential Learning, Learning Theories, Lifelong Learning, Pilot Projects
Huelskamp, Lisa M. – ProQuest LLC, 2009
The need for effective teachers is growing while national and state standards are putting ever-increasing demands on teachers and raising expectations for student achievement. Low science and mathematics standardized test scores, particularly in the middle grades, reflect unprepared adolescents, perhaps because of ineffective teaching strategies…
Descriptors: Teacher Effectiveness, Computer Simulation, State Standards, Standardized Tests
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Self, Trisha; Scudder, Rosalind R.; Weheba, Gamal; Crumrine, Daiquirie – Topics in Language Disorders, 2007
Recent advancements in the development of hardware/software configurations for delivering virtual reality (VR) environments to individuals with disabilities have included approaches for children with autism spectrum disorder (ASD). This article describes a study comparing benefits of using VR to benefits of an integrated/visual treatment model…
Descriptors: Safety Education, Computer Simulation, Teaching Methods, Computer Uses in Education
Ong, James – Performance Improvement, 2007
Practice and experience, whether simulated or on the job, are not enough to ensure effective learning. Learners must be able to make sense of those experiences to identify poor decisions and actions, missing knowledge, and weak skills that deserve attention. Using instructors to provide one-on-one instruction is effective but also expensive. This…
Descriptors: Play, Student Evaluation, Performance Based Assessment, Performance Tests

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