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Fang, Yu-Shen; Lee, Lung-Sheng – Interactive Technology and Smart Education, 2009
Purpose: Applications of online Second Life (SL) prevail over the world. The purpose of this paper is to make a review and synthesis of recent research studies on SL. Design/methodology/approach: Documental analysis is employed. Totally, 135 research publications, published in 2006-2008, are reviewed and synthesized. Findings: Findings are as…
Descriptors: Educational Research, Research Methodology, Literature Reviews, Research Reports
Abdullah, Sopiah; Shariff, Adilah – EURASIA Journal of Mathematics, Science & Technology Education, 2008
The purpose of the study was to investigate the effects of inquiry-based computer simulation with heterogeneous-ability cooperative learning (HACL) and inquiry-based computer simulation with friendship cooperative learning (FCL) on (a) scientific reasoning (SR) and (b) conceptual understanding (CU) among Form Four students in Malaysian Smart…
Descriptors: Computer Simulation, Cooperative Learning, Teaching Methods, Scientific Principles
Ting, Choo-Yee; Phon-Amnuaisuk, Somnuk; Chong, Yen-Kuan – Educational Technology & Society, 2008
This article aims at discussing how Dynamic Decision Network (DDN) can be employed to tackle the challenges in modeling temporally variable scientific inquiry skills and provision of adaptive pedagogical interventions in INQPRO, a scientific inquiry exploratory learning environment for learning O'level Physics. We begin with an overview of INQPRO…
Descriptors: Discovery Learning, Educational Environment, Science Instruction, Inquiry
Nelson, Brian C.; Ketelhut, Diane Jass – Educational Psychology Review, 2007
In this paper, we present a review of research into the problems of implementing authentic scientific inquiry curricula in schools and the emerging use of educational Multi-User Virtual Environments (MUVEs) to support interactive scientific inquiry practices. Our analysis of existing literature in this growing area of study reveals three recurrent…
Descriptors: National Standards, Teachers, Science Education, Inquiry
Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Turinsky, Andrei L.; Fanea, Elena; Trinh, Quang; Wat, Stephen; Hallgrimsson, Benedikt; Dong, Xiaoli; Shu, Xueling; Stromer, Julie N.; Hill, Jonathan W.; Edwards, Carol; Grosenick, Brenda; Yajima, Masumi; Sensen, Christoph W. – Anatomical Sciences Education, 2008
The authors have created a software system called the CAVEman, for the visual integration and exploration of heterogeneous anatomical and biomedical data. The CAVEman can be applied for both education and research tasks. The main component of the system is a three-dimensional digital atlas of the adult male human anatomy, structured according to…
Descriptors: Workstations, Computer Software, Computers, Biomedicine
Dani, Danielle E.; Koenig, Kathleen M. – Theory Into Practice, 2008
Current reforms in science education call for the integration of digital technologies into science teaching, advocating that students learn science content and processes through technology. In this article, we provide practical examples, situated within the literature, of how digital technologies can be used to support the development and…
Descriptors: Educational Change, Science Education, Internet, Technology Integration
Stern, Luli; Barnea, Nitza; Shauli, Sofia – Journal of Science Education and Technology, 2008
The objective of this study was to evaluate the effect of a dynamic software simulation on the understanding of the kinetic molecular theory by 7th graders. Students in the control group (n = 62) studied a curricular unit that addressed the differences in arrangement and motion of molecules in the three phases of matter. The experimental group (n…
Descriptors: Kinetics, Computer Software, Grade 7, Gender Differences
Peer reviewedFlynn, John P. – Computers in Human Services, 1987
Focuses on the use of electronic mail for teaching and learning about social welfare policy processes and compares electronic mail as a simulation medium to more structured computer applications. (Author)
Descriptors: Computer Simulation, Computer Uses in Education, Electronic Mail, Human Services
Peer reviewedKung, George; Mitchell, Richard – Mathematics and Computer Education, 1996
Presents several theoretical solutions to a geometry problem involving circles and probability. Includes simulation procedures to estimate the solutions. (MKR)
Descriptors: Computer Simulation, Computer Uses in Education, Geometry, High Schools
Maddux, Cleborne D.; Cummings, Rhoda – Educational Forum, The, 2007
A topic that currently is receiving a great deal of attention by educators is the nature and use of WebQuests--computer-based activities that guide student learning through use of the World Wide Web (Sharp 2004). Despite their popularity, questions remain about the effectiveness with which WebQuests are being used with students. This article…
Descriptors: Internet, Computer Uses in Education, Web Sites, Web Based Instruction
Morgil, Inci; Gungor Seyhan, Hatice; Ural Alsan, Evrim; Temel, Senar – Online Submission, 2008
Students perform intensive web-based applications during their education. One of these is project-based application. In this study, the effect of web based project applications on students' attitudes towards chemistry has been investigated. 42 students attending Hacettepe University, Faculty of Education, and Department of Chemistry Education have…
Descriptors: Student Attitudes, Chemistry, Computer Software, Measures (Individuals)
Ahn, Jung-Hoon – E-Learning, 2008
The purpose of this study was to investigate the effects of engaging students in Kolb's experiential learning cycle on facilitating students' simulation game performance and knowledge application skills in learning with a business simulation game. A sample was drawn from a population of business-major undergraduate students at the School of…
Descriptors: Undergraduate Students, Observation, Experiential Learning, Learning Processes
Peer reviewedMcClymer, John F. – History Microcomputer Review, 1987
Presents the results of a forum on the use and misuse of computer games and simulations. Questions from History Microcomputer Review (HMR) readers are edited and then presented to a panel of history professors who answer them individually. (BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Computers
Peer reviewedRoessler, Michael – Social Education, 1987
This article describes how an eighth grade class developed a computer-based social studies simulation on the Great Depression. Included are objectives for such development activities, a set of steps for guiding development, a discussion of potential difficulties and rewards, data on student reactions to simulation development, and information on…
Descriptors: Computer Simulation, Computer Uses in Education, Grade 8, Social Studies

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