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Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – Computers & Education, 2013
This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the…
Descriptors: Educational Games, German, Second Language Instruction, Language Tests
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Eseryel, Deniz; Law, Victor – Technology, Instruction, Cognition and Learning, 2012
Understanding complex systems is fundamental to understanding science. The complexity of science systems makes them very difficult to understand because they are composed of large number of variables with dynamic interdependencies that determines the behavior of the systems. Hence, understanding complex system requires students to build an…
Descriptors: Cognitive Processes, Systems Approach, Inquiry, Active Learning
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Dickinson, J. Barry; Dickinson, Carleen D. – Journal of Instructional Pedagogies, 2012
This study examines the impact that experienced mentoring has on business decisions in a higher education business school. Students, arranged in teams, were given the opportunity to operate virtual companies in a well-known, business simulation program called Capsim. They were required to make decisions concerning marketing, production, finance,…
Descriptors: Business Administration Education, Coaching (Performance), Professional Personnel, Performance
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Amenyo, John-Thones – Journal of Educational Computing Research, 2012
Carefully engineered playable games can serve as vehicles for students and practitioners to learn and explore the programming of advanced computer architectures to execute applications, such as high performance computing (HPC) and complex, inter-networked, distributed systems. The article presents families of playable games that are grounded in…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Programming
Craft, Kirby A. – Online Submission, 2009
How can we train today's workforce with innovative technologies when families are surrounded by state-of-the-art video games and high-definition televisions? Human resource managers and administrators are faced with difficult challenges to prepare beneficial and relevant professional development exercises that engage the minds of their employees.…
Descriptors: Professional Development, Computer Simulation, Educational Technology, Computer Uses in Education
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Lye, Sze Yee; Wee, Loo Kang; Kwek, Yao Chie; Abas, Suriati; Tay, Lee Yong – Educational Technology & Society, 2014
Science simulations are popular among educators as such simulations afford for multiple visual representation and interactivity. Despite the popularity and abundance on the internet, our literature review suggested little research has been conducted on the use of simulation in elementary school. Thus, an exploratory pilot case study was conducted…
Descriptors: Energy, Elementary School Science, Science Instruction, Computer Simulation
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Isik-Ercan, Zeynep; Zeynep Inan, Hatice; Nowak, Jeffrey A.; Kim, Beomjin – International Journal of Science Education, 2014
This qualitative case study describes (a) the ways 3D visualization, coupled with other science and literacy experiences, supported young children's first exploration of the Earth-Sun-Moon system and (b) the perspectives of classroom teachers and children on using 3D visualization. We created three interactive 3D software modules that simulate day…
Descriptors: Elementary School Students, Grade 2, Urban Schools, Astronomy
Liao, Christine Ling-Yin – ProQuest LLC, 2011
An avatar is a representation of an identity in an online virtual world. Most virtual environments provide options for avatar customization. This means that a person can either create an avatar from an existing selection of body parts and apparel or design an even more personalized image. Second Life, the investigative site for this study, is a…
Descriptors: Self Concept, Art Education, Creativity, Internet
Miller, Chris; Self, Nate; Garven, Sena; Allen, Nate – Journal of Asynchronous Learning Networks, 2011
Given the complex environment in which the U.S. military operates, leaders at all levels must be prepared for a force that is more responsive to regional combatant commanders needs, better employs joint capabilities, facilitates force packaging and rapid deployment, and fights self contained units in non-linear, non-contiguous battle space. This…
Descriptors: Leadership Training, Military Personnel, Computer Uses in Education, Computer Simulation
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Richardson, Jeffrey J.; Adamo-Villani, Nicoletta – Engineering Design Graphics Journal, 2010
Laboratory instruction is a major component of the engineering and technology undergraduate curricula. Traditional laboratory instruction is hampered by several factors including limited access to resources by students and high laboratory maintenance cost. A photorealistic 3D computer-simulated laboratory for undergraduate instruction in…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Equipment
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Hew, Khe Foon; Cheung, Wing Sum – Educational Research Review, 2013
Evidence-based practice in education entails making pedagogical decisions that are informed by relevant empirical research evidence. The main purpose of this paper is to discuss evidence-based pedagogical approaches related to the use of Web 2.0 technologies in both K-12 and higher education settings. The use of such evidence-based practice would…
Descriptors: Higher Education, Evidence, Computer Simulation, Web Sites
Association Supporting Computer Users in Education, 2018
The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group…
Descriptors: Computer Uses in Education, Conferences (Gatherings), College Students, Portfolios (Background Materials)
Latif, Farzana – Association for the Advancement of Computing in Education, 2012
This paper explores how Augmented Reality using mobile phones can enhance teaching and learning in education. It specifically examines its application in two cases, where it is identified that the agility of mobile devices and the ability to overlay context specific resources offers opportunities to enhance learning that would not otherwise exist.…
Descriptors: Foreign Countries, Telecommunications, Internet, Handheld Devices
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Romero-Zaldivar, Vicente-Arturo; Pardo, Abelardo; Burgos, Daniel; Delgado Kloos, Carlos – Computers & Education, 2012
The interactions that students have with each other, with the instructors, and with educational resources are valuable indicators of the effectiveness of a learning experience. The increasing use of information and communication technology allows these interactions to be recorded so that analytic or mining techniques are used to gain a deeper…
Descriptors: Academic Achievement, Prediction, Learning Experience, Data
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Lee, Kangdon – InSight: A Journal of Scholarly Teaching, 2012
Students acquire knowledge and skills through different modes of instruction that include classroom lectures with textbooks, computers, and the like. The availability and choice of learning innovation depends on the individual's access to technologies and on the infrastructure environment of the surrounding community. In this rapidly changing…
Descriptors: Computer Uses in Education, Computer Simulation, Visual Aids, Technology Integration
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