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Showing 1 to 15 of 16 results Save | Export
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Ishant Singhal; Guru Ratan Satsangee; Lakshya Bhardwaj; Gaurang S. Sharma; Anand Swarup Chandrakar; Hritav Gupta; Gargi Malik; Bobby Tyagi; Ankit Sahai; Rahul Swarup Sharma – IEEE Transactions on Learning Technologies, 2024
3D-printing (3DP) is a rapidly evolving sector and is advancing at an unmatched pace. Integrating digital-based approaches to disseminate knowledge within institutional curricula is crucial for mainstreaming knowledge. This work explores the development of a virtual lab (VL) for additive manufacturing (AM), using an interactive VL simulator. The…
Descriptors: Computer Peripherals, Printing, Laboratories, Computer Simulation
Damon E. Watkins Jr. – ProQuest LLC, 2024
Electronic health records (EHRs) are essential databases that digitally collect, store, and exchange patient health information. Over 95% of hospitals have EHRs, yet healthcare professionals often struggle with EHR navigation, jeopardizing patient safety and care--consider a physician struggling to order blood for a hypovolemic patient. This…
Descriptors: Educational Psychology, Educational Technology, Computer Uses in Education, Computer Peripherals
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Nenad Pavel – Design and Technology Education, 2023
Learning in makerspaces is free from curriculum and evaluation and is believed to yield practical, self-driven and solution-oriented learners. This study explores how makerspace pedagogy can be emulated in formal higher education settings to support this kind of learning. Action research was used to cultivate and review this pedagogical approach…
Descriptors: Machine Tools, Design Crafts, Visual Arts, Computer Peripherals
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Gosine, Laura; Kean, Brianna; Parsons, Chelsea; McSweeney, Matthew B. – Journal of Food Science Education, 2021
Three-dimensional (3D) food printing is a new technology that can be used to produce personalized and customized food products. However, very little research has been completed on how 3D food printers could be used as educational tools. As such, the objective of this study was to evaluate how teachers (n = 6), dietitians (n = 6), and nutrition…
Descriptors: Computer Uses in Education, Computer Peripherals, Printing, Food
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Du, Xuejiao; Zhang, Qi – Educational Psychology, 2019
Previous research has verified the benefits obtained when learners trace out worked examples with the index finger. Our study conducted two experiments to explore the reasons for this phenomenon and its generalizability. Experiment 1 compared the learning effects among tracing, non-tracing, and cueing methods. The cueing method was included to…
Descriptors: Geometry, Mathematics Instruction, Cues, Teaching Methods
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Shimizu, Hirofumi; Yoon, Soyoung; McDonough, Christopher S. – Research in Developmental Disabilities: A Multidisciplinary Journal, 2010
We taught seven preschoolers with developmental disabilities to point-and-click with a computer mouse. The computer-based training program consisted of three parts, based on a task analysis of the behavioral prerequisites to point-and-click. Training 1 was designed to shape moving the mouse. Training 2 was designed to build eye-hand coordination…
Descriptors: Developmental Disabilities, Task Analysis, Human Body, Skill Development
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Lin, Yun-Lung; Chen, Ming-Chung; Chang, Yun-Ting; Yeh, Chih-Ching; Meng, Ling-Fu – Research in Developmental Disabilities: A Multidisciplinary Journal, 2009
The purpose of this study was to compare the performance of mouse pointing and selecting in the tasks with different index of difficulty between 20 pupils with intellectual disabilities and 21 pupils without disabilities. A mouse proficiency assessment software was utilized to collect data. Pupils with intellectual disabilities executed tasks more…
Descriptors: Mental Retardation, Special Needs Students, Comparative Analysis, Computer Uses in Education
Robles, Ava Clare Marie O. – Online Submission, 2012
Cyber portfolio is a valuable innovative menu for teachers who seek out strategies or methods to integrate technology into their lessons. This paper presents a straightforward preparation on how to innovate a menu that addresses the 21st century skills blended with higher order thinking skills, multiple intelligence, technology and multimedia.…
Descriptors: Foreign Countries, Thinking Skills, Educational Technology, Class Activities
Grinvalds, Jeff – National Writing Project (NJ3), 2007
Though technology can enliven and enrich a teacher's work, its glitches can sabotage the most beautifully planned presentation. High school teacher Grinvalds shares six practices that help to deal with the glitches inevitably experienced by those entering the realm of classroom technology: (1) Prepare; (2) Ask for Help; (3) Stick with What You…
Descriptors: Educational Technology, Technology Integration, High Schools, Secondary School Teachers
Branzburg, Jeffrey – Technology & Learning, 2006
A podcast is a method of distributing multimedia files, usually (but not limited to) audio in the MP3 format, over the Internet to subscribers. Anybody can be a subscriber--one only needs the proper software to receive the subscription. In this article, the author discusses how to create one's own podcast. Before creating the podcast, one needs a…
Descriptors: Internet, Computer Software, Multimedia Materials, Computers
Alberta Advanced Education and Technology, 2007
Now progressing into its fourth year, Learning Clicks is an interactive, dynamic, and informative program to help students in Grades 9-12 learn about the importance, long-term benefits, and opportunities of post-secondary education. This program also serves as a portal to provide students with the necessary information to assist in planning and…
Descriptors: Student Attitudes, Educational Technology, Secondary School Students, Postsecondary Education
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Woollard, John – Technology, Pedagogy and Education, 2005
The teaching of computing, like all subjects, requires a range of strategies to take the curriculum content (skills, knowledge, understanding and attitudes) and put it in a form that is more easily learned by students. Metaphor has a particular role in the world of computing: embedded in the design of computer hardware and software; part of the…
Descriptors: Grounded Theory, Figurative Language, Computer Software, Computer Interfaces
D'Ignazio, Fred – Classroom Computer Learning, 1988
Discussed are products and activities which can be used in a multimedia computer setting. Highlighted are the use of video cameras, video digitizers, and video overlays. Examples of how this technology can be used by students are described. (CW)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Peripherals, Computer Software
Jones, Loretta L.; Smith, Stanley G. – Technological Horizons in Education, 1989
Describes the development of an interactive video system including history, cost, equipment needed, and copying of disks. Provides methodology for producing a program using several chemistry topics. Discusses current innovations such as touchscreens and interactive realism. (MVL)
Descriptors: Audiovisual Aids, Chemistry, College Science, Computer Assisted Instruction
Haddad, Caroline, Ed.; Rennie, Luisa, Ed. – UNESCO Bangkok, 2005
Although many excellent materials now exist that detail the full range of potential uses of Information Communication Technologies (ICTs) in education, already overworked policy makers and others often lack the time it takes to surf the Internet, or access libraries and other sources of information on their own in search of ideas and material…
Descriptors: Teaching Methods, Internet, Information Technology, Technology Integration
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