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Absher, Mikayla L.; Piephoff, Caroline C.; Sitar, David J. – Physics Teacher, 2019
Throughout time people have been measuring the rising and setting positions of celestial objects with respect to the horizon. The motivation for this paper is to provide a link between mathematical and observational approximations for the Sun's declination (angular distance from the celestial equator). One source had students do an experiment with…
Descriptors: Science Instruction, Physics, Mathematics, Astronomy
Méndez-Fragoso, Ricardo; Villavicencio-Torres, Mirna; Martínez-Moreno, Josué – International Journal for Technology in Mathematics Education, 2017
In this contribution, we show the practical use of the computer to visualise simple computational simulations to show phenomena that occur in everyday life, or require an abstract understanding for being unintuitive phenomena. The relationship of the mathematics to different scientific disciplines motivates us to devise different treatments to…
Descriptors: Computer Simulation, Programming Languages, Mathematics, Mathematics Instruction
Street, Garrett M.; Laubach, Timothy A. – American Biology Teacher, 2013
We provide a 5E structured-inquiry lesson so that students can learn more of the mathematics behind the logistic model of population biology. By using models and mathematics, students understand how population dynamics can be influenced by relatively simple changes in the environment.
Descriptors: Biology, Population Growth, Science Instruction, Computer Simulation
Abriata, Luciano A. – Journal of Chemical Education, 2011
A simple algorithm was implemented in a spreadsheet program to simulate the circular dichroism spectra of proteins from their secondary structure content and to fit [alpha]-helix, [beta]-sheet, and random coil contents from experimental far-UV circular dichroism spectra. The physical basis of the method is briefly reviewed within the context of…
Descriptors: Spreadsheets, Simulation, Biochemistry, Mathematics
Sneider, Cary; Stephenson, Chris; Schafer, Bruce; Flick, Larry – Science Teacher, 2014
A "Framework for K-12 Science Education" identified eight practices as "essential elements of the K-12 science and engineering curriculum" (NRC 2012, p. 49). Most of the practices, such as Developing and Using Models, Planning and Carrying Out Investigations, and Analyzing and Interpreting Data, are well known among science…
Descriptors: High School Students, Secondary School Science, Thinking Skills, Computation
Magruder, Robin Lee – ProQuest LLC, 2012
The purpose of this embedded quasi-experimental mixed methods research was to use solving simple linear equations as the lens for looking at the effectiveness of concrete and virtual manipulatives as compared to a control group using learning methods without manipulatives. Further, the researcher wanted to investigate unique benefits and drawbacks…
Descriptors: Middle School Students, Equations (Mathematics), Mathematics, Manipulative Materials
Wong, Lung-Hsiang; Looi, Chee-Kit – Interactive Learning Environments, 2012
The notion of a system adapting itself to provide support for learning has always been an important issue of research for technology-enabled learning. One approach to provide adaptivity is to use social navigation approaches and techniques which involve analysing data of what was previously selected by a cluster of users or what worked for…
Descriptors: Electronic Learning, Entomology, Educational Technology, Individualized Instruction
Morey, Jim – International Journal of Computers for Mathematical Learning, 2006
This paper introduces the language associated with a polygon microworld called Polygon R&D, which has the mathematical crispness of Logo and has the discreteness and simplicity of a Turing machine. In this microworld, polygons serve two purposes: as agents (similar to the turtles in Logo), and as data (landmarks in the plane). Programming the…
Descriptors: Programming, Mathematics, Computer Uses in Education, Courseware
Peer reviewedJournal of Computers in Mathematics and Science Teaching, 1988
Includes a list of favorably reviewed science and mathematics microcomputer software for instructional use in preschool through grade 12. Developed as an aid to educators in locating programs they may want to preview. (MVL)
Descriptors: Computer Graphics, Computer Simulation, Computer Software Reviews, Computer Uses in Education
Peer reviewedGlaister, P. – Mathematics and Computer Education, 1990
Provides a BASIC program to compute the number of shuffles required for packs containing even numbers of cards up to 100. Lists 4 further questions on the shuffling program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education
Peer reviewedSharma, Martha – Journal of Geography, 2000
Presents a lesson for high school students in which they collect and analyze data using questions from the actual Census 2000 long form and then participate in a simulation of a local planning council meeting to consider the short- and long-term community needs. Includes the Census 2000 long form. (CMK)
Descriptors: Computer Uses in Education, Data Analysis, Data Collection, Demography
Peer reviewedWalton, Karen Doyle – Mathematics Teacher, 1990
Discusses the use of the mathematics classroom for discovering the relationship among computers, mathematics, and real-world problems. Provides three probability problems and compares the results of three methods, actual trial, computer simulation, and mathematical solution. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Uses in Education, Higher Education
Peer reviewedMartin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning
Peer reviewedHart, Derek; Roberts, Tony – Mathematics in School, 1989
This paper describes a computer simulation of Buffon's needle problem. The problem considers the probability that a needle will cross a line when the needle is thrown in a random way onto the parallel lines a certain distance apart. The paper provides the algorithm and computer program. (YP)
Descriptors: College Mathematics, Computer Simulation, Computer Software, Computer Uses in Education
Peer reviewedLough, Tom; Tipps, Steve – Journal of Computers in Mathematics and Science Teaching, 1989
Offers several LOGO programs to study the behavior of simple nonlinear systems. Suggests that LOGO is an excellent tool for studying chaotic systems. Offers suggestions for different forms of LOGO. Builds upon programs presented in a previous article. (MVL)
Descriptors: Chaos Theory, College Mathematics, Computer Graphics, Computer Simulation
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