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Trekles, Anastasia M. – Online Submission, 2012
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Descriptors: Creative Writing, Problem Based Learning, Video Games, Critical Thinking
Reinking, David, Ed. – 1987
Embodying two themes--that the computer can become an even more exciting instructional tool than it is today, and that the research necessary for developing the potential of this tool is already underway, this book explores the theoretical, research, and instructional issues concerning computers and reading. The titles of the essays and their…
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Assisted Instruction, Computer Simulation


