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Zhiyue Wu; Zheng Xia; Xin Chen; Dongliang Guo; Yu Wang; Shaoxing Zhang; Liang Zhou – Anatomical Sciences Education, 2025
The objective of this study is to evaluate the effectiveness of interactive Mixed Reality (MR) learning and compare it to traditional methods for independently learning inner ear anatomy through two experiments. The evaluation was conducted using HoloInnerEar, our new interactive MR tool for inner ear anatomy learning. In the first controlled…
Descriptors: Anatomy, Human Body, Computer Simulation, Instructional Effectiveness
Margaret C. Hoffman – Journal of Extension, 2025
Immersive 360 technologies are increasing equity and inclusion, learning motivation, and engagement of students in many educational disciplines. Extension stakeholders could also benefit from the use of this technology in educational settings. The affordability and ease of use adds a tool to the Extension repertoire to interest and engage…
Descriptors: Extension Education, Computer Simulation, Computer Uses in Education, Tourism
Cynthia Y. Delgado; Richard E. Mayer – Journal of Educational Computing Research, 2025
This study examined whether answering focused explanative questions during pauses in an immersive virtual reality (IVR) lesson on pipetting procedures could enhance learning. The goal was to take a generative learning activity, known to be effective for declarative knowledge with conventional media, to the context of procedural knowledge with…
Descriptors: Computer Simulation, Computer Uses in Education, Laboratory Procedures, Learning Activities
Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
Imran Bitar; Jacob Ghannam; Kiran Nandalur; Sayf Al-Katib – Anatomical Sciences Education, 2025
With advancements in medical education, the integration of innovative and technology-driven teaching modalities is needed to enhance student learning, particularly in radiology. This study aims to investigate the efficacy of PACSBIN, a cloud-based picture archiving and communication system (PACS), in teaching first-year medical students thoracic…
Descriptors: Anatomy, Medical Students, Visual Aids, Medical Education
Xin Cui; Zhi-Qiang Ma; Xin-Ya You; Yuchen Chen; Jia-Jia Yao; Yun-Fang Tu – Educational Technology & Society, 2025
Collaborative argumentation allows groups to express, criticize, and integrate arguments to achieve the co-construction of collective knowledge. However, students often face challenges when proposing diversified arguments, gathering evidence, and rebutting others reasonably. Incorporating generative conversational agents (GCAs) into collaborative…
Descriptors: Persuasive Discourse, Rhetoric, Artificial Intelligence, Computer Uses in Education
Khaleel Al-Said; Nidal Amarin; Lyubov Krasnova – Education and Information Technologies, 2024
This study aims to determine how the use of virtual reality impacts physics students, their knowledge, and the quality of training. The study involved 116 students aged 17-19. The main purpose is to explore the effect that VR technology has on students' knowledge and motivation. As per usual, the students were divided into two research groups:…
Descriptors: Physics, Science Instruction, Computer Simulation, Student Motivation
Laura Hollinshead; Emma Hyde – Research in Learning Technology, 2025
Person-centred care (PCC) has become an integral part of health education with many incorporating this into curricula (McCormack et al., 2022). However, PCC can require whole scale revisions of programmes of study, which can lead to difficulties in time and navigating quality processes (Moore et al., 2023). In the UK, continued workforce shortages…
Descriptors: Allied Health Occupations Education, Computer Uses in Education, Foreign Countries, Undergraduate Students
Burç Çeken; Nazim Taskin – Journal of Computer Assisted Learning, 2025
Background: Multimedia learning, encapsulating both visual and verbal information, has become pivotal in educational settings, with extensive research underscoring its influence. However, a notable research gap exists concerning the application and effectiveness of multimedia learning principles, precisely segmenting, pre-training and modality,…
Descriptors: Multimedia Instruction, Computer Simulation, Educational Environment, Instructional Effectiveness
Hafidhatul Furqoniyah Jauhari; Muhammad Ilham A'raafi; Siti Zubaidah; Abdul Gofur – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Communication skills are important to support students in conveying information orally or in writing. This research aims to analyze the effectiveness of the Remap-TPS learning model assisted Wizer.me website and MindMup to improve students' communication skills at SMAN 8 Malang. Quasiexperimental research uses pretest-posttest control groups…
Descriptors: Communication Skills, High School Students, Grade 11, Computer Uses in Education
Congzhi Ma; Gabriella Haire; Sara Smith; Nigel Newbutt – Technology in Language Teaching & Learning, 2025
Educational applications of virtual reality (VR) and augmented reality (AR) for English language learning have become increasingly prevalent in K-12 classroom contexts. These tools have enormous potential to provide unique learning experiences and increase students' engagement; however, the benefits depend on appropriate implementation and use.…
Descriptors: English (Second Language), Second Language Instruction, Computer Simulation, Computer Uses in Education
Luis D. Rosado – HAPS Educator, 2025
A disadvantage that A&P classrooms using 3-D digital computer anatomical models experience is the disconnect between digital and physical models traditionally used. This project used 3-D digital models on smart tablets and traditional physical models for in-class A&P lab practical exam studying and preparation. We focused on the hands-on…
Descriptors: Anatomy, Physiology, Tablet Computers, Models
Ibrahim Ethem Gürbüz – International Journal of Assessment Tools in Education, 2025
The learning model based on visual and auditory elements, which reflects the modern education process, plays an important role in taking students' readiness levels to the highest levels by directly penetrating their innovative and creative thinking skills. Therefore, the aim is to determine the effects of digital animation technology, an essential…
Descriptors: Middle School Students, Animation, Academic Achievement, Spatial Ability
Feng Guang; Zong Xueliang – Education and Information Technologies, 2025
Traditional higher education in folk dance faces challenges such as limited resources and uneven teaching effectiveness. The introduction of Immersive Virtual Reality (IVR) technology offers potential solutions to these issues; however, there is a lack of research to substantiate its efficacy. Therefore, this study aims to explore the application…
Descriptors: Computer Simulation, Computer Uses in Education, Folk Culture, Dance Education
Sangmin-Michelle Lee – Education and Information Technologies, 2025
Cultural understanding and awareness are crucial for English as a Foreign Language (EFL) learners, yet effective learning of the target culture often remains a challenge in traditional classrooms. Immersive virtual reality (iVR) introduces an innovative avenue for cultural learning by enabling learners to experience the target cultures in a more…
Descriptors: English (Second Language), Second Language Instruction, Computer Simulation, English Literature

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