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Chen, Hong-Ren – Journal of Educational Computing Research, 2012
Recognition of students' facial expressions can be used to understand their level of attention. In a traditional classroom setting, teachers guide the classes and continuously monitor and engage the students to evaluate their understanding and progress. Given the current popularity of e-learning environments, it has become important to assess the…
Descriptors: Foreign Countries, Interactive Video, Computer Software Evaluation, Distance Education
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
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Reiss, David – Canadian Journal of Learning and Technology, 2007
This paper summarizes research conducted on three computer based video models' effectiveness for learning based on memory and comprehension. In this quantitative study, a two-minute video presentation was created and played back in three different types of media players, for a sample of eighty-seven college freshman. The three players evaluated…
Descriptors: Video Technology, Multimedia Materials, Multimedia Instruction, Computer Uses in Education
Tuttle, Harry Grover – MultiMedia Schools, 1996
Video conferencing uses telecommunications technologies to create an interactive learning environment. Incorporating video conferencing into the classroom takes preparation, and instructors must clarify purpose; make it personal; keep it short and small; prepare students; use a shared screen; plan for interactions; and use effective visuals and…
Descriptors: Class Activities, Computer Software, Computer Uses in Education, Curriculum Development
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Horton, William – Performance Improvement, 1997
Discusses when instructional designers, communicators, and learners should use multimedia. Outlines reasons for using sound in multimedia; discusses how to use music, voice, and animation; and describes how to reap the benefits of video for online documentation when the costs of the medium are justified. (AEF)
Descriptors: Animation, Audiovisual Aids, Computer Software Development, Computer Uses in Education
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Baylor, Amy L. – Journal of Interactive Learning Research, 2004
While there has been a significant amount of research on technical issues regarding the development of agent-based learning environments (e.g., see the special issue of Journal of "Interactive Learning Research," 10(3/4)), there is less information regarding cognitive foundations for these environments. The management of control is a prime issue…
Descriptors: Learner Controlled Instruction, Mentors, Constructivism (Learning), Instructional Design
Distance Education Report, 1997
This introduction to a Distance Education special report on videoconferencing discusses the development of videoconferencing; its application in television, education, business, military, and law enforcement; and recent low-cost desk-top videoconferencing and videoconferencing via the Internet. Outlines the report's focus: videoconferencing…
Descriptors: Access to Information, Business, Computer Uses in Education, Distance Education
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Carnine, Douglas – Exceptional Children, 1989
The article documents an intervention approach with learning disabled students which combines the effectiveness of Direct Instruction and mastery learning with the efficiency of technology (videodiscs and computers). Examples are given of effective technology use to teach earth science/chemistry, fractions, health, reasoning skills, and…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Difficulty Level, Elementary Secondary Education
Cummings, Leslie E.; And Others – HyperNexus, 1994
This document consists of one volume year (four quarterly issues) of the journal "HyperNexus", containing articles on hypermedia and multimedia use in education. Typical article topics are: obstacles to the widespread use of educational technology; software for Japanese language learning; information retention using interactive…
Descriptors: Book Reviews, Computer Software, Computer Uses in Education, Educational Technology
Abramson, Trudy, Ed.; And Others – HyperNexus, 1995
This document consists of one volume year (four quarterly issues) of the journal "HyperNexus," containing articles on hypermedia and multimedia use in education. Typical article topics are: language-learning software; teaching and learning HyperCard; hypermedia-based teacher education; the use of music in virtual reality; integrating…
Descriptors: Authoring Aids (Programming), Computer Software, Computer Uses in Education, Constructivism (Learning)
Levin, David S.; Ben-Jacob, Marion G. – 1998
This paper discusses the use of new technologies for distance learning-- including interactive video, computers, and the Internet-- at Mercy College (New York) and DePaul University (Illinois). The description of a course on discrete mathematics that is taught using the Mercy College Long-distance Instructional Network (MerLIN) focuses on the use…
Descriptors: Computer Mediated Communication, Computer Networks, Computer Uses in Education, Cooperative Learning
Bronack, Stephen C.; Riedl, Richard E. – 1998
Pedagogy embodies the beliefs one holds about students, about the various attributes of media technologies, and about the essential qualities of the content at hand. Teachers make decisions based on the interactions of these beliefs. Therefore, it is imperative to begin the process of designing and contemplating instruction with a consideration of…
Descriptors: Beliefs, Computer Networks, Computer Uses in Education, Cooperative Programs
Urven, Lance E.; Yin, L. Roger; Bak, John D. – 1998
In fall 1997, the University of Wisconsin-Whitewater (UWW) provided Science and Technology in Society, a university general studies science literacy course, to advanced placement high school students at three local high schools, using a combination of live video presentations and World Wide Web (WWW) courseware. A total of 26 high school students…
Descriptors: Academic Achievement, Advanced Placement, Audiovisual Communications, College Students
Yakimovicz, Ann, Ed. – 1994
The following papers are included: "Assessment of Telecommunications Needs at the Texas Department of Health" (Adair, Griffin, Steinhausen); "Realizing the Democratic Ideal in Adult Distance Learning" (Boyd, Dirkx); "Classroom Social Interaction" (Burkhart-Kriesel); "Interaction Analysis of an Inter-University…
Descriptors: Adult Education, College Programs, Comparative Analysis, Computer Assisted Instruction