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Showing 1 to 15 of 16 results Save | Export
Flamer, Eric; Adusei-Poku, Adjoa – Advanced Distributed Learning Initiative, 2021
The Enterprise Learner Record Repository (ELRR) is one of three Enterprise Digital Learning Modernization (EDLM) lines of effort supported by the ADL Initiative. Today, learner records for Department of Defense (DoD) personnel are stored in disparate locations, along with inconsistent data formats, which complicates the transport, management, and…
Descriptors: Electronic Learning, Student Records, Computer Uses in Education, Computer Interfaces
Flamer, Eric; Adusei-Poku, Adjoa – Advanced Distributed Learning Initiative, 2021
The scope of the ELRR Prototype Systems Integration Plan (SIP) is to provide technical guidance for integrating ELRR Prototype with ADL TLA sandbox components, such as the Authoritative Learner Record Store (LRS), Competency and Skills System (CaSS), and Enterprise Course Catalog (ECC), along with a recommended resource mixture to conduct the…
Descriptors: Electronic Learning, Student Records, Government Employees, Computer Uses in Education
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Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
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Kulich, M.; Chudoba, J.; Kosnar, K.; Krajnik, T.; Faigl, J.; Preucil, L. – IEEE Transactions on Education, 2013
E-learning is a modern and effective approach for training in various areas and at different levels of education. This paper gives an overview of SyRoTek, an e-learning platform for mobile robotics, artificial intelligence, control engineering, and related domains. SyRoTek provides remote access to a set of fully autonomous mobile robots placed in…
Descriptors: Robotics, Artificial Intelligence, Electronic Learning, Distance Education
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Mulholland, P.; Anastopoulou, S.; Collins, T.; Feisst, M.; Gaved, M.; Kerawalla, L.; Paxton, M.; Scanlon, E.; Sharples, M.; Wright, M. – IEEE Transactions on Learning Technologies, 2012
This paper describes the development of nQuire, a software application to guide personal inquiry learning. nQuire provides teacher support for authoring, orchestrating, and monitoring inquiries as well as student support for carrying out, configuring, and reviewing inquiries. nQuire allows inquiries to be scripted and configured in various ways,…
Descriptors: Inquiry, Active Learning, Computer Uses in Education, Computer Software
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Abdous, M'hammed – International Journal on E-Learning, 2013
An effective learning environment interface (LEI) is a means to enable students to focus on learning and to understand content, while establishing connections and relationships among course activities. Using this fundamental premise, we propose a flexible, user-centered, and seamless LEI which is intended to remediate the fragmented interface…
Descriptors: Electronic Learning, Computer Interfaces, Feedback (Response), College Students
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Ssekakubo, Grace; Suleman, Hussein; Marsden, Gary – Interactive Technology and Smart Education, 2013
Purpose: This paper aims to present findings of a study that was carried out to identify strategies of enabling learners in developing countries to fully exploit the potential of learning management systems (LMSs). The study set out to: identify the services of learning management systems that are most needed and desired by university learners in…
Descriptors: Foreign Countries, Developing Nations, Integrated Learning Systems, College Students
Lim, Kenneth Y. T.; Chen, Der-Thanq; Hung, David – Educational Technology, 2010
This article describes some of the key affordances for learning of the generic class of handheld computers known variously as smartphones, palmtops, and thumbtops--using the Apple iPhone 3G as one of the most mature exemplars of this class--based on the authors' experiences with and reflections about the device over a period of a year. An argument…
Descriptors: Educational Technology, Users (Information), Handheld Devices, Computers
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Oviatt, Sharon L.; Cohen, Adrienne O. – Journal of Science Education and Technology, 2010
From a theoretical viewpoint, educational interfaces that facilitate communicative actions involving representations central to a domain can maximize students' effort associated with constructing new schemas. In addition, interfaces that minimize working memory demands due to the interface per se, for example by mimicking existing non-digital work…
Descriptors: Problem Solving, Short Term Memory, Science Education, Computer Interfaces
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Hurst, Wolfgang; Welte, Martina – Interactive Technology and Smart Education, 2009
Purpose: Playing back recorded lectures on handheld devices offers interesting perspectives for learning, but suffers from small screen sizes. The purpose of this paper is to propose several semi-automatic post-processing steps in order to improve usability by providing a better readability and additional navigation functionality.…
Descriptors: Research Opportunities, Lecture Method, Electronic Learning, Internet
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Ketterl, Markus; Mertens, Robert; Vornberger, Oliver – Interactive Technology and Smart Education, 2009
Purpose: At many universities, web lectures have become an integral part of the e-learning portfolio over the last few years. While many aspects of the technology involved, like automatic recording techniques or innovative interfaces for replay, have evolved at a rapid pace, web lecturing has remained independent of other important developments…
Descriptors: Electronic Learning, Feedback (Response), Lecture Method, Program Implementation
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Buzzi, Marina, Ed. – InTech, 2010
E-Learning is a vast and complex research topic that poses many challenges in every aspect: educational and pedagogical strategies and techniques and the tools for achieving them; usability, accessibility and user interface design; knowledge sharing and collaborative environments; technologies, architectures, and protocols; user activity…
Descriptors: Cartoons, Foreign Countries, Electronic Learning, Distance Education
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Smith, Hilary; Underwood, Joshua; Fitzpatrick, Geraldine; Luckin, Rosemary – Educational Technology & Society, 2009
Engaging students in science learning can be challenging, and incorporating new forms of technology into science has been shown to provide creative learning experiences. However most technology enhanced learning and e-Science experiences to date have been designed and run by researchers. There is significant challenge in moving these experiences…
Descriptors: Cooperative Learning, Science Instruction, Research Projects, Environmental Education
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Ihamäki, Heli; Vilpola, Inka – Electronic Journal of e-Learning, 2004
Most of the Virtual Learning Environment (VLE) design methods focus on producing content for a VLE. However, usability of the VLE is also of great importance. Several potential usability problems have been reported in recent e-learning conferences. These problems could have been avoided by applying usability engineering methods before the VLE was…
Descriptors: Virtual Classrooms, Safety, Work Environment, Occupational Safety and Health
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