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Pariwat Pianpailoon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This research presents a comprehensive framework and system architecture for a virtual universe to enhance teamwork skills through collaborative learning. A systematic review of 17 research papers from 1998-2024 identifies eight essential components of virtual learning environments: virtual environment, interactive tools, communication features,…
Descriptors: Cooperative Learning, Teamwork, Educational Technology, Computer Simulation
Andrew Kwok-Fai Lui; Sin-Chun Ng; Stella Wing-Nga Cheung – Interactive Learning Environments, 2024
The technology of automated short answer grading (ASAG) can efficiently process answers according to human-prepared grading examples. Computer-assisted acquisition of grading examples uses a computer algorithm to sample real student responses for potentially good examples. The process is critical for optimizing the grading accuracy of machine…
Descriptors: Grading, Computer Uses in Education, Educational Technology, Artificial Intelligence
Thomas Rogers; Mike Carbonaro – Journal of Teaching and Learning, 2025
This paper explores the distinctions and connections between AI literacy and AI fluency, drawing parallels with the historical development of other literacies such as computer literacy and digital fluency. The paper argues that while AI literacy focuses on understanding and evaluating AI technologies, AI fluency represents a higher-order…
Descriptors: Elementary Secondary Education, Artificial Intelligence, Multiple Literacies, Computer Uses in Education
Alexandros Tsichouridis; Stelios Xinogalos; Apostolos Ampatzoglou – Journal of Educational Computing Research, 2024
Teaching and learning programming, and especially Object-Oriented Programming (OOP), is a complicated and challenging task. Students have to comprehend various OOP concepts and utilize them for designing object-oriented programs. Various types of educational programming environments, such as microworlds and educational games, have been devised for…
Descriptors: Programming, Computer Uses in Education, Educational Resources, Computer Science Education
José M. Fernández-Batanero; Marta Montenegro-Rueda; José Fernández-Cerero; Eloy López Menéses – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to determine the characteristics of the studies in terms of country, participant profile and methodology, as well as to determine what the Internet of Things (IoT) is currently contributing to higher education. Design/methodology/approach: The study was developed following the methodology supported by the…
Descriptors: Internet, Higher Education, Educational Technology, Information Technology
Charles A. Lucy – Journal of Chemical Education, 2023
A survey of 21 free online buffer calculators and apps found only 2 that correctly calculated pH under conditions where [H[superscript +]] and [OH[superscript -]] cannot be ignored in the ratio term of the Henderson-Hasselbalch equation. Traditional guidelines for when use of formal concentrations is acceptable were found to be flawed. For acidic…
Descriptors: Science Education, Chemistry, Calculators, Web Sites
Olga V. Khmyz; Natalya V. Sergeeva; Anna A. Prudnikova – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2025
The research analyzes opportunities of current trends in the educational sphere at the global level formed under the influence of the achievements of the fourth industrial revolution and contemporary force majeure factors (the COVID-19 pandemic and geopolitical tensions). The research methodology explains why lifelong learning technologies are…
Descriptors: Lifelong Learning, Educational Technology, Educational Development, Industrialization
Doreen Prasse; Mary Webb; Michelle Deschênes; Séverine Parent; Franziska Aeschlimann; Yoshiko Goda; Masanori Yamada; Audrey Raynault – Technology, Knowledge and Learning, 2024
Supporting learners' self-regulated learning (SRL) processes and skills is crucial for effective learning, especially in online learning environments. In recent years, research on SRL and how it can be supported by technology has proliferated, resulting in many systematic reviews. The aims of this umbrella review are to provide orientation in a…
Descriptors: Self Management, Online Courses, Educational Technology, Barriers
Maxwell Tsoka; Jeanne Kriek – Athens Journal of Education, 2025
Digital technology (DT) does not come with a 'menu' of what teachers can select to transform their instructional practices; it is through use and reflection in/on practice that potential affordances are abstracted. Computer simulation (CS) as DT was explored through auto-ethnography, reflexivity, and action research. The findings of the study…
Descriptors: Educational Technology, Rural Schools, Computer Simulation, Student Needs
Gareth W. Young; Neill O'Dwyer; Nicholas Johnson; Aljosa Smolic – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2025
Online virtual worlds have increasingly become meeting places for students and teachers to discuss and collaborate on diverse academic subjects and practices. Furthermore, in response to the recent global COVID-19 pandemic, there has also been a heightened drive to provide online educational facilities that harness immersive virtual environments…
Descriptors: Computer Simulation, Computer Uses in Education, Film Study, Drama Education
Akcay, Ahmet Oguz – Pedagogical Research, 2023
The aim of this study was to examine the effect of using computers during mathematics lessons on the academic achievements of 4th-grade students. Additionally,this study aimed to determine the frequency of computer usage in selected countries. TIMSS 2019 4th-grade mathematics data were used in this study to determine the relationship between…
Descriptors: Computer Uses in Education, Grade 4, Mathematics Education, Academic Achievement
Chen, Rongjun; Luo, Xiaomei; Nie, Qiong; Wang, Leijun; Li, Jiawen; Zeng, Xianxian – Education and Information Technologies, 2023
This paper proposes the BP-CM teaching model to solve the problems of lagging classroom feedback, poor learning initiative of students and students rapidly forgetting what they have learned in Internet of Things (IoT) hardware technology courses. This BP-CM(BOPPPS, PAD, cyclic memory, memory system) teaching model is based on BOPPPS(Bridge in,…
Descriptors: Teaching Models, Teacher Improvement, Educational Technology, Internet
Osman Solmaz – Education and Information Technologies, 2025
Digital mobile applications have impacted foreign language learning by offering accessible and engaging educational tools. This study examines the effect of digital mobile applications on emergent multilinguals' foreign language learning experiences at the tertiary level. Twenty-nine English language teacher candidates engaged with Duolingo--a…
Descriptors: Second Language Learning, Multilingualism, Bilingual Students, Learning Experience
Chi Kai Lam – International Journal of Music Education, 2024
This scoping review addresses internationally published empirical studies on the subject of technology-enhanced creativity. The study aims to identify the types of technological tools used to enhance students' creativity and examine how technological tools can support students' creativity in K-12 music education. This review selected and analyzed…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Music Education
Keisha Gadson – ProQuest LLC, 2024
This dissertation was designed to better understand the perceptions of elementary teachers that use a digital platform to implement STEM. There was limited information about how and why elementary teachers lack the pedagogical practice and instructional tools needed to implement STEM in elementary school. In addition, the idea of STEM education is…
Descriptors: Elementary School Teachers, STEM Education, Teacher Attitudes, Electronic Learning

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