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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Couture, M. – Journal of Computer Assisted Learning, 2004
The credibility of an instructional simulation is the most important issue in distance education, where it may replace hands-on activities. This credibility is based in large part upon verisimilitude, a perception strongly influenced by the simulation's realism. This paper presents a case study encompassing the design process of a simulation-based…
Descriptors: Realism, Credibility, Distance Education, Computer Simulation
NEA Today, 2001
Describes various innovations that have been developed to enhance education. These innovations include: helping educators help at-risk students succeed; promoting high school journalism; ensuring quality online learning experiences; developing a student performing group that uses theater to address social issues; and having students design their…
Descriptors: Computer Assisted Design, Computer Uses in Education, Distance Education, Educational Innovation
Speidel, Gisela E., Ed. – Kamehameha Journal of Education, 1995
This theme issue contains 20 articles dealing with technology in the classroom. The articles are: (1) "Distance Learning and the Future of Kamehameha Schools Bishop Estate" (Henry E. Meyer); (2) "Technology and Multiple Intelligences" (Bette Savini); (3) "Technology Brings Voyagers into Classrooms" (Kristina Inn and…
Descriptors: Classroom Techniques, Computer Assisted Design, Computer Uses in Education, Distance Education

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