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Ricardo Alberto Reza Flores; Citlali Michélle Reza-Flores; Cristinao Galafassi; Abril Acosta-Ochoa; Rosa Maria Vicari – Journal of Pedagogy, 2025
This study examines how secondary-school students recognize and relate to artificial intelligence (AI) and the meanings they attribute to it in their everyday lives. Using a quantitative, descriptive, cross-sectional design, we explore the subjectivities of a purposive sample of 576 students from both public and private schools. The analysis…
Descriptors: Secondary School Students, Artificial Intelligence, Ethics, Moral Values
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Burwell, Catherine – Journal of Adolescent & Adult Literacy, 2013
Appropriation, transformation and remix are increasingly recognized as significant aspects of digital literacy. This article considers how one form of digital remix--the video remix--might be used in classrooms to introduce critical conversations about representation, appropriation, creativity and copyright. The first half of the article explores…
Descriptors: Computer Literacy, Media Literacy, Video Technology, Computer Uses in Education
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Gordon, Dan – T.H.E. Journal, 2011
In the 2007 report, "Maximizing the Impact: The Pivotal Role of Technology in a 21st Century Education System," a task force of leading employers, education technology advocates, and educators concluded that schools were barely using technology, much less developing the tech skills needed of those entering the workplace. The report was a loud,…
Descriptors: Computer Literacy, Technology Integration, Job Skills, Thinking Skills
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Kafai, Yasmin B.; Peppler, Kylie A. – Review of Research in Education, 2011
In this article, the authors draw on findings from several recent studies, particularly the work on the new media-rich programming environment, Scratch, to demonstrate that contemporary youth communities move fluidly across blurry boundaries to engage in both new media literacies and computer literacies in their do-it-yourself (DIY) activities.…
Descriptors: Elementary Secondary Education, Disadvantaged Youth, Computers, Media Literacy
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Kimber, Kay; Wyatt-Smith, Claire – Australasian Journal of Educational Technology, 2010
In this increasingly convergent and digital world, young people are reportedly using new media with high engagement outside school, yet disengaged in those schools where technology access is low or restricted. Such an apparent disconnection is magnified when predictions of their futures are tied to requisites including technological expertise,…
Descriptors: Information Literacy, Knowledge Level, Computer Uses in Education, Thinking Skills
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Alvarez, Inma – Journal of Interactive Media in Education, 2013
During 2012, the Dance Department at the University of Surrey developed a set of Open Educational Resources with a Creative Commons license (Attribution, Non- Commercial, Share Alike) for dance studies as part of the JISC-funded project Contexts, Culture and Creativity: Enriching E-learning in Dance (CCC:EED) see…
Descriptors: Foreign Countries, Educational Resources, Internet, Dance
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Takeuchi, Miwa – E-Learning, 2008
In this policy research note, the author examines how Ontario curriculum documents for English language learners (ELLs) address information and communication technology (ICT). Upon analysis, three characteristics were identified, as follows: the superiority of standardized English, technology as an ambiguous tool, and under-representation of…
Descriptors: Critical Theory, Second Language Learning, Foreign Countries, Computer Literacy
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Inamdar, Parimala; Kulkarni, Arun – Educational Technology & Society, 2007
Earlier work at unsupervised playground computer kiosks in rural India, popularly called "hole-in-the-wall", showed that children exposed to these kiosks learn to use computers on their own and that they are able to clear school examinations in computer science, without any classroom teaching for it. Extending this, our recent research…
Descriptors: Rural Schools, Mathematics Achievement, Playgrounds, Program Effectiveness
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Trimmel, Michael; Bachmann, Julia – Journal of Computer Assisted Learning, 2004
Effects on cognitive performance, social atmosphere, communication, motivation and aspects of strain were investigated when laptops were integrated in classrooms. According to a quasi-experimental design 27 laptop students were compared with 22 non-laptop students from the same high school, aged 17-18 years. Results of tests and questionnaires…
Descriptors: Student Motivation, Interpersonal Relationship, Computer Uses in Education, High School Students
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Walsh, Christopher S. – Literacy, 2007
Many school literacy practices ignore adolescents' new digitally mediated subjectivity as it has been shaped by the new media age. Youth possess often unappreciated repertories of practice which allow them to use their imagination and creativity to combine print, visual and digital modes in combinations that can be applied to new educational,…
Descriptors: Creativity, Literacy, Adolescents, Multimedia Materials
Gouzouasis, Peter – Education Canada, 2001
Consistent with Einstein's notion that imagination is more powerful than knowledge, a University of British Columbia program prepares teachers to teach elementary students computer literacy through the arts. Arts computer fluency and literacy can be a fun, creative platform for acquiring general computer skills, arts-based skills, conceptual…
Descriptors: Active Learning, Art Education, Computer Literacy, Computer Uses in Education