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Chris Hovey – ProQuest LLC, 2024
This dissertation examines the affective qualities of non-player character motion in a Virtual Reality (VR) cognitive training game, their impact on players' core affective experiences, game performance, and cognitive training outcomes. How do the movements of game characters in a VR environment affect players' experienced emotions, gameplay…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Computer Games
Riley, David – Educational Technology & Society, 2007
This article identifies three uses of educational technology and evaluates their potential to change curricula and pedagogic strategies. The article is in four parts, with the first outlining a temporal model of change and discussing educators' expectations of continuities and discontinuities in practice. In order to distinguish minor…
Descriptors: Educational History, Educational Change, Educational Strategies, Curriculum Development
Peer reviewedSheehy, N. P.; Wylie, J. W.; McGuinness, C.; Orchard, G. – Environmental Education Research, 2000
Describes the development and use of two computer simulations for investigating systems thinking and environmental problem-solving in children (n=92). Finds that older children outperformed younger children, who tended to exhibit magical thinking. Suggests that seemingly isomorphic environmental problems may not be interpreted as such by children.…
Descriptors: Cognitive Development, Cognitive Processes, Computer Simulation, Computer Uses in Education
Peer reviewedFlick, Lawrence B. – Journal of Research in Science Teaching, 1990
The question of how children solve force and motion problems in computer simulations without explicit knowledge of the underlying physics was investigated. Keystroke sequences made by children were saved and analyzed, and children were interviewed to understand their perception of the relationship between keyboard input and on-screen action. (CW)
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Elementary Education
Peer reviewedTaylor, Holly A.; Jensen, Michael D.; Renshaw, Carl E. – Journal of Educational Computing Research, 1997
Describes two studies that assessed decision-making skills using common cognitive errors and evaluated the impact of computer-based role-playing exercises on the development of these skills. Results with high school students, undergraduates, and earth science professionals are discussed which indicate that well-designed computer-based laboratories…
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Decision Making
Peer reviewedLavoie, Derrick R.; Good, Ron – Journal of Research in Science Teaching, 1988
Describes mechanisms of thought associated with making predictions. Concludes that successful predictors had high initial knowledge of the subject matter and were formally operational. Unsuccessful predictors had low initial knowledge and were concretely operational. Systematic manipulation, note taking, and higher-level thinking skills were…
Descriptors: Biological Sciences, Cognitive Development, Cognitive Processes, Computer Simulation
Siraj-Blatchford, John; Whitebread, David – 2003
The rapid growth of information and communication technologies (ICT) has prompted concerns among parents, educators, and policymakers over the suitability of many educational applications and electronic toys for young children. This book provides information on how children from birth to age 6 develop an early awareness--and subsequently develop…
Descriptors: Child Development, Childhood Needs, Cognitive Development, Computer Games
Hakerem, Gita; And Others – 1993
The Water and Molecular Networks (WAMNet) Project uses graduate student written Reduced Instruction Set Computing (RISC) computer simulations of the molecular structure of water to assist high school students learn about the nature of water. This study examined: (1) preconceptions concerning the molecular structure of water common among high…
Descriptors: Chemistry, Cognitive Development, Computer Assisted Instruction, Computer Simulation

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