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Essa, Alfred; Ayad, Hanan – Research in Learning Technology, 2012
The need to educate a competitive workforce is a global problem. In the US, for example, despite billions of dollars spent to improve the educational system, approximately 35% of students never finish high school. The drop rate among some demographic groups is as high as 50-60%. At the college level in the US only 30% of students graduate from…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Interfaces, Statistical Analysis
Morbey, Mary Leigh – 1992
Opening with a discussion of AARON, an artificial intelligence symbol system that is used to generate computer drawings, this document makes the argument that AARON is based upon a way of knowing that is abstract, analytical, rationalist and thus representative of the dominant, western, male philosophical tradition. Male bias permeates the field…
Descriptors: Art Education, Artificial Intelligence, Case Studies, Cognitive Processes
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Duff, Jon M. – Engineering Design Graphics Journal, 1987
Presents current trends in the development of expert systems within the Department of the Navy, particularly research into expert graphics systems intended to support the Authoring Instructional Methods (AIM) research project. Defines artificial intelligence and expert systems. Discusses the operations and functions of the Navy's intelligent…
Descriptors: Artificial Intelligence, Computer Graphics, Computer Software, Computer Uses in Education
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Wulfson, Stephen, Ed. – Science and Children, 1988
Reviews seven instructional software packages covering a variety of topics. Includes: "Science Square-Off"; "The Desert"; "Science Courseware: Physical Science"; "Odell Lake"; "Safety First"; "An Experience in Artificial Intelligence"; and "Master Mapper." (TW)
Descriptors: Artificial Intelligence, Cartography, Computer Assisted Instruction, Computer Graphics
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Bitter, Gary G., Ed. – Journal of Computers in Mathematics and Science Teaching, 1989
Reviews three software packages: (1) "Physics," tutorial, grades 11-12, Macintosh; (2) "Hands On Math: Volume I," interactive math exploration/simulation of manipulatives use, grades K-7, Apple II; and (3) "A.I.: An Experience with Artificial Intelligence," simulation, grades 5-12, Apple II. (MVL)
Descriptors: Artificial Intelligence, Computer Graphics, Computer Simulation, Computer Software Reviews
Classroom Computer Learning, 1987
Reviews several computer software programs appropriate for educational use. Includes reviews of a graphic environmental operating system, a writers workshop, an exploration of an artificial intelligence program, and a microcomputer based laboratory (MBL) package. Provides information on hardware, grade level, purchasing, and strengths and…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Graphics, Computer Software Reviews