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Mette Alma Kjaersholm Boie; Christian Dalsgaard; Francesco Caviglia – British Journal of Educational Technology, 2024
The paper introduces the student-coined term "digital instinct" which describes students' disposition to resorting to digital technology for solving problems and doing school assignments. Taking cues from the term "digital instinct," the paper describes a student perspective on digital literacy emerging from 100 lived…
Descriptors: Digital Literacy, Secondary School Students, Technology Uses in Education, Cognitive Ability
Zheng, Lanqin; Niu, Jiayu; Long, Miaolang; Fan, Yunchao – British Journal of Educational Technology, 2023
Computer-supported collaborative learning (CSCL) has been an effective pedagogy in the field of education. However, productive collaborative learning often does not occur spontaneously, and learners often have difficulties with collaborative knowledge building and socially shared regulation. To address this research gap, this study proposes an…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Graphs, College Students
Siem Buseyne; Kamakshi Rajagopal; Thierry Danquigny; Fien Depaepe; Jean Heutte; Annelies Raes – British Journal of Educational Technology, 2024
The objective of this study is to explore new ways of assessing collaborative problem solving (CPS) processes based on different modalities of audio data and their combination. The data collection took place in an educational lab setting during an experiment with adult teams from professional contexts who collaboratively solved multiple problems…
Descriptors: Adult Students, Cooperative Learning, Problem Solving, Computer Uses in Education
Hammond, Michael – British Journal of Educational Technology, 2020
This paper argues that ecological frameworks offer a powerful way of explaining the take-up of information and communication technology (ICT) in schools. Past research has focused on teachers and their willingness and readiness to use ICT but this has not satisfactorily explained the use (or non-use) of ICT. Gaps in this research can be addressed…
Descriptors: Holistic Approach, Computer Uses in Education, Technology Integration, Context Effect
Shiyan Jiang; Jeanne McClure; Cansu Tatar; Franziska Bickel; Carolyn P. Rosé; Jie Chao – British Journal of Educational Technology, 2024
This study addresses the need for inclusive AI education by focusing on marginalized female students who historically lack access to learning opportunities in computing. It applies the theoretical framework of intersectionality to understand how gender, race and ethnicity intersect to shape these students' learning experiences and outcomes.…
Descriptors: Artificial Intelligence, Computer Uses in Education, Inclusion, Disproportionate Representation
Ouyang, Fan; Chen, Si; Li, Xu – British Journal of Educational Technology, 2021
Social learning analytics (SLA) tools are designed to visually demonstrate online discussions with a goal to foster student engagement. However, empirical studies indicate controversial results of the effect of SLA tools on student engagement. This design-based research designs a student-facing SLA tool to demonstrate discussions from three…
Descriptors: Learning Analytics, Visual Aids, Learner Engagement, Discussion
Violeta Rosanda; Ivan Bratko; Mateja Gacnik; Vid Podpecan; Andreja Istenic – British Journal of Educational Technology, 2025
Our research aims to examine the effectiveness of introducing social robots as educational technology within authentic classroom activities without modifying them to be designed for a robot. We chose as test subject the fifth-grade curricular topic "The role of technology and its impact on society", meeting the critical stage of moral…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Artificial Intelligence
Dvir, Michal; Ben-Zvi, Dani – British Journal of Educational Technology, 2022
In today's information age, developing data science competencies has become vital to fostering responsible citizenry. However, the actual techniques learners need to become proficient in are still somewhat "in-construction", as the relatively new field of data science is constantly expanding to meet new data-related demands. Data science…
Descriptors: Middle School Students, Data, Data Analysis, Interdisciplinary Approach
Chang, Yu-Shan – British Journal of Educational Technology, 2021
This study explored the effects of virtual reality (VR) application on the process and outcome of skill learning. The participants consisted of 60 new employees in the customer network cable service division of a telecommunications company, and the study focused on the learning of optical-fibre fusion splicing skills. The skill-learning test…
Descriptors: Computer Simulation, Skill Development, Job Training, Job Skills
Xiaoxue Leng; Fuxing Wang; Richard E. Mayer; Tingting Zhao – British Journal of Educational Technology, 2024
This study investigated the effectiveness of visual training or verbal training on how to use a text-picture processing strategy for learning from computer-based multimedia instructional material. Sixty-nine university students were randomly assigned to the verbal training group (students received text-based instruction for a text-picture…
Descriptors: Multimedia Instruction, Multimedia Materials, College Students, Pictorial Stimuli
Chien, Shu-Yun; Hwang, Gwo-Jen – British Journal of Educational Technology, 2022
Intracultural learning emphasises the importance of understanding one's own culture and that of foreign countries; furthermore, it involves sharing relevant opinions with people from around the world and developing an understanding and acceptance of differences. In order to immerse students in foreign countries to experience the cultures and…
Descriptors: Multicultural Education, Computer Simulation, Computer Uses in Education, Learner Engagement
Hsiao, Ling; Lee, Irene; Klopfer, Eric – British Journal of Educational Technology, 2019
Computer modeling promotes mechanistic reasoning when learners build and analyze models of complex systems to explore causal mechanisms and use models to generate patterns. StarLogo Nova (SLN), an agent-based modeling (ABM) environment, enables novice programmers to model a system's individual components and investigate its emergent, collective…
Descriptors: Logical Thinking, Computer Simulation, Models, Computer Science Education
Pflaumer, Nadine; Knorr, Nancy; Berkling, Kay – British Journal of Educational Technology, 2021
The study presented here was aimed at understanding how teachers go about appropriating technology from the iRead EU Horizon 2020 Project into the classroom. iRead provides an adaptive personalised literacy game called Navigo that is deployed in tablets and intended for regular usage in the elementary school classroom. In our case, the game was…
Descriptors: Foreign Countries, Literacy Education, Educational Games, Elementary Education
Sun, Meng; Wang, Minhong; Wegerif, Rupert – British Journal of Educational Technology, 2019
Creativity is increasingly considered to be an important goal of education. While creativity can be influenced by many noncognitive factors (eg, personality and motivation), creative thinking remains the most important source of creativity. Creative thinking combines several cognitive processes leading to the generation and selection of new and…
Descriptors: Computer Uses in Education, Cognitive Mapping, Creative Thinking, Creative Development
Ryan, Tracii; Henderson, Michael; Phillips, Michael – British Journal of Educational Technology, 2019
Assessment feedback is increasingly being provided in digital modes, from electronic annotations to digital recordings. Digitally recorded feedback is generally considered to be more detailed than text-based feedback. However, few studies have compared digital recordings with other common feedback modes, including non-digital forms such as…
Descriptors: Feedback (Response), Computer Uses in Education, College Students, Student Attitudes