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Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
D'Ignazio, Fred – Classroom Computer Learning, 1988
Discussed are products and activities which can be used in a multimedia computer setting. Highlighted are the use of video cameras, video digitizers, and video overlays. Examples of how this technology can be used by students are described. (CW)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Peripherals, Computer Software
Frame, Charles – 1992
Personnel in the rehabilitation field have come to recognize the possibilities and implications of computers as assistive technology for disabled persons. This manual provides information on how to adapt the Unicorn Board, Touch Talker/Light Talker overlays, the Adaptive Firmware Card setup disk, and Trace-Transparent Access Module (T-TAM) to…
Descriptors: Art Activities, Assistive Devices (for Disabled), Childrens Art, Computer Assisted Instruction