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Ulrike Nespital; Gerald Czerney – NORDSCI, 2023
The project "Making voice and Presence a Virtual Realistic Experience" is funded by "HessenHub - Network digital university teaching Hessen". At the Center for Foreign Language and Occupational Competencies (German: ZfbK) at the University of Giessen, a teaching concept for student teacher training was developed that includes…
Descriptors: Foreign Countries, Computer Simulation, Student Teachers, Physiology
Claudia M. König; Christin Karrenbauer; Michael H. Breitner – International Journal of Educational Technology in Higher Education, 2024
Increasing student numbers, heterogeneity and individual biographies lead to a growing need for personalized support. To meet these challenges, an Individual Digital Study Assistant (IDSA) provides features to help students improve their self-regulation and organizational skills to achieve individual study goals. Based on qualitative expert…
Descriptors: Foreign Countries, College Students, Individualized Instruction, Learning Management Systems
Ekin, Cansu Cigdem; Gul, Abdulmenaf – International Journal of Technology in Education, 2022
This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing…
Descriptors: Bibliometrics, Game Based Learning, Educational Research, Publications
Gloy, Kilian; Weyhe, Paul; Nerenz, Eric; Kaluschke, Maximilian; Uslar, Verena; Zachmann, Gabriel; Weyhe, Dirk – Anatomical Sciences Education, 2022
In order to improve learning efficiency and memory retention in medical teaching, furthering active learning seems to be an effective alternative to classical teaching. One option to make active exploration of the subject matter possible is the use of virtual reality (VR) technology. The authors developed an immersive anatomy atlas which allows…
Descriptors: Anatomy, Active Learning, Computer Simulation, Medical Education
Henrike Diekhoff – Cogent Education, 2024
The utilization of devices like iPads for video feedback has become increasingly popular and is now acknowledged as a valuable asset in PE. Nevertheless, existing research and implementation of video feedback have been primarily concentrating on particular skills. This study explores students' perceptions of video-supported debates in game-based…
Descriptors: Foreign Countries, Physical Education, Elementary School Students, Grade 6
Waheed, Mehwish; Leišyte, Liudvika – Interactive Learning Environments, 2023
This study aims to examine the difference in students' satisfaction with the Quality Characteristics (QualChar) of the Digital Learning Systems (DLs) with regards to gender and frequency of interaction between students-students and students-teachers. A cross-sectional online quantitative survey was used to collect data from English language…
Descriptors: Foreign Countries, Graduate Students, Electronic Learning, Learning Management Systems
Pflaumer, Nadine; Knorr, Nancy; Berkling, Kay – British Journal of Educational Technology, 2021
The study presented here was aimed at understanding how teachers go about appropriating technology from the iRead EU Horizon 2020 Project into the classroom. iRead provides an adaptive personalised literacy game called Navigo that is deployed in tablets and intended for regular usage in the elementary school classroom. In our case, the game was…
Descriptors: Foreign Countries, Literacy Education, Educational Games, Elementary Education
Schindler, Christoph; Veja, Cornelia; Hocker, Julian; Kminek, Helge; Meier, Michael – Education for Information, 2020
One goal of open science is making research processes like analysis more open and traceable. To contribute to this aim, we designed an open digital research environment based on Semantic MediaWiki technology to be used for the qualitative collaborative analysis method of objective hermeneutics. The environment was used in university seminars in…
Descriptors: Qualitative Research, Cooperation, Hermeneutics, Access to Information
Campbell, Tye G.; Zelkowski, Jeremy – International Journal for Technology in Mathematics Education, 2020
Proof and argumentation are essential components of learning mathematics, and technology can mediate students' abilities to learn. This systematic literature review synthesizes empirical literature which examines technology as a support for proof and argumentation across all content domains. The themes of this review are revealed through analyzing…
Descriptors: Computer Uses in Education, Computer Software, Intelligent Tutoring Systems, Mathematical Logic
Swartz, Stephanie; Barbosa, Belem; Crawford, Izzy – Business and Professional Communication Quarterly, 2020
By means of a cross-cultural virtual teams project involving classrooms in Scotland, Germany, and Portugal, students were exposed to the challenges of collaborating internationally with the intention of increasing their intercultural competency. Intercultural sensitivity and intercultural communication competency were measured using responses to…
Descriptors: Foreign Countries, Cultural Awareness, Teamwork, Intercultural Communication
Saal, Petronella Elize; van Ryneveld, Linda; Graham, Marien Alet – Journal of Research on Technology in Education, 2022
This study explored the relationship between educational technology and the mathematics achievement of South African and German students. Hierarchical Linear Models (HLM) showed that the availability of computers at school and using computers in the mathematics classroom in South Africa positively associated with the mathematics achievement of…
Descriptors: Foreign Countries, Educational Technology, Mathematics Instruction, Mathematics Achievement
Alice Gruber; Silvia Canto; Kristi Jauregi-Ondarra – ReCALL, 2023
Mentored online intercultural interaction offers foreign language learners the opportunity to develop different competences, including intercultural, linguistic, and digital competence (O'Dowd, 2021). Such virtual exchange (VE) projects typically involve computer-mediated communication via, for example, Zoom. However, the use of high-immersion…
Descriptors: Computer Simulation, Computer Mediated Communication, Computer Uses in Education, Interpersonal Relationship
Dittmar, Johanna; Eilks, Ingo – Education Sciences, 2019
Students today are increasingly engaged in the use of digital information and communication technologies. The Internet continues to grow and more and more young people are using it worldwide. Educational practices, however, have been slow to adapt to the corresponding developments. For example, Internet forums are generally ignored in most…
Descriptors: Secondary School Students, Internet, Discussion Groups, Student Attitudes
Steinhardt, Isabel – Education for Information, 2020
Openness in science and education is increasing in importance within the digital knowledge society. So far, less attention has been paid to teaching Open Science in bachelor's degrees or in qualitative methods. Therefore, the aim of this article is to use a seminar example to explore what Open Science practices can be taught in qualitative…
Descriptors: Active Learning, Student Projects, Seminars, Qualitative Research
Research-Based Learning in Education Studies: Design Inquiry Using Group e-Portfolios Based on Blogs
Marín, Victoria I. – Australasian Journal of Educational Technology, 2020
Research-based learning (RBL) is an approach that aims to engage students in research activities within their study discipline. Since this method puts the focus on the learner, Web 2.0 tools are considered to provide good support in enhancing collaboration processes, which are necessary in conducting research in real-life situations. The link…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Web Sites, Student Research