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Simsek, Kemal; Aytaç, Aysun; Ipek, Jale – Journal of Educational Technology, 2022
This study aimed to define the concepts and learning objectives related to the polygons sub-learning area of the 7th - grade mathematics course as ontology-based and to develop a measurement tool based on this ontology within the framework of competency ontology. In this study, we determined and included the learning objectives in the ontology…
Descriptors: Behavioral Objectives, Grade 7, Geometric Concepts, Plane Geometry
Haring, Dana; Kelner, Tom – Educational Leadership, 2021
In this article, Dana Haring and Tom Kelner describe how an NPR article motivated them to look at the issue of computer-based note-taking more closely. This topic piqued their interest because of work they were doing with the 7th graders in their English and social studies classes. One collaborative project their classes work on together…
Descriptors: Action Research, Computer Uses in Education, Notetaking, Middle School Students
Violet Elizabeth Hower – ProQuest LLC, 2023
The problem addressed in this qualitative narrative inquiry study was that middle school students in Grades 6-8 may lack preparation for the required soft skills to enter college or the workforce. The purpose of this qualitative narrative inquiry study was to closely explore the individual participants' stories through thick, rich descriptions and…
Descriptors: Electronic Learning, Computer Uses in Education, Skill Development, Middle School Students
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Grantee Submission, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of interventions --…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Kirk P. Vanacore; Ashish Gurung; Adam C. Sales; Neil T. Heffernan – Journal of Educational Data Mining, 2024
Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantial progress has been made in identifying and understanding such behaviors, effective interventions remain scarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification to explore the impact of two types of…
Descriptors: Gamification, Student Behavior, Computer Uses in Education, Intervention
Nunes, Paula Sofia; Catarino, Paula; Martins, Paulo; Nascimento, Maria Manuel – Contemporary Educational Technology, 2023
There are several educational software (ES) used in the classroom environment for the teaching and learning of geometric contents that are part of the Portuguese basic education mathematics program. There are studies that show that the use of this type of artifact has a fundamental role in the behavior of students, raising, among other aspects, a…
Descriptors: Foreign Countries, Computer Software Evaluation, Grade 7, Computer Uses in Education
Ashish Gurung; Morgan P. Lee; Sami Baral; Adam C. Sales; Kirk P. Vanacore; Andrew A. McReynolds; Hilary Kreisberg; Cristina Heffernan; Aaron Haim; Neil T. Heffernan – Grantee Submission, 2023
Solving mathematical problems is cognitively complex, involving strategy formulation, solution development, and the application of learned concepts. However, gaps in students' knowledge or weakly grasped concepts can lead to errors. Teachers play a crucial role in predicting and addressing these difficulties, which directly influence learning…
Descriptors: Error Patterns, Mathematical Applications, Grade 6, Grade 7
Marcia A. Barnes; Nathan H. Clemens; Deborah Simmons; Colby Hall; Melissa Fogarty; Amanda Martinez-Lincoln; Sharon Vaughn; Leslie Simmons; Anna-Maria Fall; Greg Roberts – Scientific Studies of Reading, 2024
An inferential comprehension intervention addressing reading comprehension difficulties of middle schoolers was tested. Method Students in Grades 6 to 8 (n = 145; 53.8% female; 71% White; 24% Black) who failed their state literacy test, were randomly assigned to tutor-led, computerized, or business-as-usual [BaU] interventions. Results The…
Descriptors: Tutors, Computer Uses in Education, Inferences, Reading Comprehension
Samon, Sigal; Levy, Sharona T. – Science & Education, 2021
How do different components of a learning environment contribute to learning in science? The study examines the contribution of laboratory experiments and computer model explorations to the learning of chemistry through a complex-systems approach. Specifically, junior high-school students' learning of chemistry via four different methods were…
Descriptors: Systems Approach, Laboratory Experiments, Computer Uses in Education, Chemistry
Nurul Huda Ramadhan; Wirawan Fadly; Nurzatulshima Kamarudin; Witsanu Suttiwan – Journal of Science Learning, 2024
In both private and public education, several institutions may use game-based explanations. However, it does not rule out the possibility that most educational institutions use text-based explanations, which makes students tend to get bored because they only have to read and listen, so another alternative is needed: game-based explanations that…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Science Instruction
Jorge Paolo Castillo Moreno – ProQuest LLC, 2021
The purpose of this study was to determine how the use of www.achieve3000.com, as a computer-based supplemental English Language Art (ELA) instructional tool, affected middle school students' ELA achievement. 455 middle school ELA students from the sixth, seventh, and eighth grades participated in this study. The collected student achievement that…
Descriptors: Middle School Students, English Instruction, Language Arts, Achievement
Nurjanah; Dahlan, Jarnawi Afgani; Wibisono, Yudi – International Journal of Instruction, 2021
The purpose of this study was to compare two treatments, namely the use of hands-on activity media and computer-based media on the conceptual understanding of mathematics and the reasoning ability of junior high school students. In order to obtain complete information about the comparison of the two, researchers also use groups without learning…
Descriptors: Experiential Learning, Computer Uses in Education, Learning Activities, Mathematical Concepts
Lindenbauer, Edith; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
This paper discusses the conception of an online formative assessment tool in the field of functional thinking and focuses on the first cycle of a design-based research project. This tool is based on a preceding qualitative research project in an Austrian grade 7 class for examining students' conceptions as well as possible influences of designed…
Descriptors: Foreign Countries, Formative Evaluation, Worksheets, Grade 7
Wagh, Aditi; Wilensky, Uri – Journal of Science Education and Technology, 2018
Extensive research has shown that one of the benefits of programming to learn about scientific phenomena is that it facilitates learning about mechanisms underlying the phenomenon. However, using programming activities in classrooms is associated with costs such as requiring additional time to learn to program or students needing prior experience…
Descriptors: Evolution, Programming, Computer Uses in Education, Comparative Analysis
Bielik, Tom; Opitz, Sebastian T.; Novak, Ann M. – Education Sciences, 2018
Past research has identified elements underlying modeling as a core science and engineering practice, as well as dimensions along which students' learn how to use models and how they perceive the nature of modeling. To extend these findings by a perspective on how modeling practice can be used in classrooms, we used design-based research to…
Descriptors: Models, Middle School Students, Grade 7, Water Quality