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Seungmin Lee – Educational Technology Research and Development, 2025
This study investigated the effectiveness of localized learning content (LLC) in enhancing computational thinking (CT) skills and learning motivation among 6th-grade elementary school students in Busan, South Korea. In contrast to conventional methodological approaches, our research focuses on the transformative power of culturally and…
Descriptors: Computer Software, Computer Uses in Education, Computer Science Education, Computation
Ibrahim Ethem Gürbüz – International Journal of Assessment Tools in Education, 2025
The learning model based on visual and auditory elements, which reflects the modern education process, plays an important role in taking students' readiness levels to the highest levels by directly penetrating their innovative and creative thinking skills. Therefore, the aim is to determine the effects of digital animation technology, an essential…
Descriptors: Middle School Students, Animation, Academic Achievement, Spatial Ability
Orakarn Laoharutanun; Noawanit Songkram; Danupol Hoonsopon – Journal of Information Technology Education: Research, 2025
Aim/Purpose: The study investigated how immersive learning environments could be used to encourage student engagement and reuse intentions by integrating desktop augmented reality (AR) into the classroom among primary school students. Background: This paper addresses the potential applications of immersive technology for younger learners and…
Descriptors: Foreign Countries, Computer Simulation, Elementary School Students, Computer Uses in Education
Aydan Aytekin; Mustafa Sami Topçu – Education and Information Technologies, 2024
Circulatory system is a challenging subject for middle school students to learn and understand conceptual relationships. To address these challenges, this study developed plugged (computational thinking activities using computer) and unplugged (computational thinking activities without using computer) teaching modules that integrated computational…
Descriptors: Computation, Thinking Skills, Human Body, Middle School Students
Violet Elizabeth Hower – ProQuest LLC, 2023
The problem addressed in this qualitative narrative inquiry study was that middle school students in Grades 6-8 may lack preparation for the required soft skills to enter college or the workforce. The purpose of this qualitative narrative inquiry study was to closely explore the individual participants' stories through thick, rich descriptions and…
Descriptors: Electronic Learning, Computer Uses in Education, Skill Development, Middle School Students
Noppawan Tawalai; Thapanee Seechaliao – Journal of Education and Learning, 2025
Analytical thinking skills were an essential learning process for primary students. The research objectives were to 1) study the current condition, problems, and good practices regarding teaching and learning. 2) develop a blended instructional model using the inquiry process with digital games to enhance analytical thinking skills for elementary…
Descriptors: Elementary School Students, Thinking Skills, Blended Learning, Active Learning
Ashish Gurung; Morgan P. Lee; Sami Baral; Adam C. Sales; Kirk P. Vanacore; Andrew A. McReynolds; Hilary Kreisberg; Cristina Heffernan; Aaron Haim; Neil T. Heffernan – Grantee Submission, 2023
Solving mathematical problems is cognitively complex, involving strategy formulation, solution development, and the application of learned concepts. However, gaps in students' knowledge or weakly grasped concepts can lead to errors. Teachers play a crucial role in predicting and addressing these difficulties, which directly influence learning…
Descriptors: Error Patterns, Mathematical Applications, Grade 6, Grade 7
Ayse Tugba Öner – Journal of Inquiry Based Activities, 2025
This study aims to prepare statistics activity-targeting comprehension of the arithmetic mean, consisting of worked-out example explanations through ChatGPT for sixth graders; determine situations encountered during the implementation of the activity; ascertain the effect of the activity on students' mathematics problem-solving performance; and…
Descriptors: Statistics Education, Artificial Intelligence, Computer Uses in Education, Grade 6
Henrike Diekhoff – Cogent Education, 2024
The utilization of devices like iPads for video feedback has become increasingly popular and is now acknowledged as a valuable asset in PE. Nevertheless, existing research and implementation of video feedback have been primarily concentrating on particular skills. This study explores students' perceptions of video-supported debates in game-based…
Descriptors: Foreign Countries, Physical Education, Elementary School Students, Grade 6
Marcia A. Barnes; Nathan H. Clemens; Deborah Simmons; Colby Hall; Melissa Fogarty; Amanda Martinez-Lincoln; Sharon Vaughn; Leslie Simmons; Anna-Maria Fall; Greg Roberts – Scientific Studies of Reading, 2024
An inferential comprehension intervention addressing reading comprehension difficulties of middle schoolers was tested. Method Students in Grades 6 to 8 (n = 145; 53.8% female; 71% White; 24% Black) who failed their state literacy test, were randomly assigned to tutor-led, computerized, or business-as-usual [BaU] interventions. Results The…
Descriptors: Tutors, Computer Uses in Education, Inferences, Reading Comprehension
Santiago de Roock, Roberto – International Journal of Social Research Methodology, 2020
Analysis of social action has increasingly considered the place of 'things' in recent years, including seeing objects (both physical and digital) as co-participants in social interaction, systems, and the research process. This article argues that video ethnography is well positioned to address such considerations including, with some…
Descriptors: Ethnography, Video Technology, Semiotics, Literacy
Erümit, Ali Kürsat; Sahin, Güven – International Journal of Computer Science Education in Schools, 2020
This study is an investigation of the effects of plugged and unplugged activities in a programming course using the Programming in Seven Steps (PSS) model on pupils' satisfaction and activity type preferences. A case study method was used in the classroom was the case. Data included students' diary, their responses on semi-structured interview…
Descriptors: Student Attitudes, Preferences, Programming, Computer Science Education
Guven, Gokhan; Kozcu Cakir, Nevin; Sulun, Yusuf; Cetin, Gurcan; Guven, Emine – Journal of Research on Technology in Education, 2022
The present study aimed to determine the effects of arduino-assisted robotics coding applications integrated into the 5E learning model used in science teaching on students' scientific creativity, robotics attitude and motivation toward science. For this aim, the study was planned according to the convergent parallel mixed research method and was…
Descriptors: Robotics, Science Instruction, Grade 6, Creativity
Jorge Paolo Castillo Moreno – ProQuest LLC, 2021
The purpose of this study was to determine how the use of www.achieve3000.com, as a computer-based supplemental English Language Art (ELA) instructional tool, affected middle school students' ELA achievement. 455 middle school ELA students from the sixth, seventh, and eighth grades participated in this study. The collected student achievement that…
Descriptors: Middle School Students, English Instruction, Language Arts, Achievement
Kansoy, Merve Berika; Sert-Cibik, Ayse – Journal of Education in Science, Environment and Health, 2023
The aim of this study is to investigate the effects of guided inquiry activities supported by digital stories in the 6th grade science lesson on students' attitudes towards inquiry. The method of the study was determined as the embedded design, one of the mixed method research designs. 27 students from a public school located in the countryside…
Descriptors: Student Attitudes, Inquiry, Story Telling, Computer Uses in Education

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