NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20244
Since 2021 (last 5 years)12
Since 2016 (last 10 years)28
Audience
Teachers3
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 28 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ishant Singhal; Guru Ratan Satsangee; Lakshya Bhardwaj; Gaurang S. Sharma; Anand Swarup Chandrakar; Hritav Gupta; Gargi Malik; Bobby Tyagi; Ankit Sahai; Rahul Swarup Sharma – IEEE Transactions on Learning Technologies, 2024
3D-printing (3DP) is a rapidly evolving sector and is advancing at an unmatched pace. Integrating digital-based approaches to disseminate knowledge within institutional curricula is crucial for mainstreaming knowledge. This work explores the development of a virtual lab (VL) for additive manufacturing (AM), using an interactive VL simulator. The…
Descriptors: Computer Peripherals, Printing, Laboratories, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Ionel Popa; Florin Saitis – Journal of Chemical Education, 2022
Proteins are "magical" workers inside our body, as they accomplish most of the cellular functions. Here we report on a novel approach to teach protein folding and unfolding, using magnets and flexible 3D-printed protein structures. To illustrate this physical process, we used colored circular magnets designed for whiteboards, connected…
Descriptors: Magnets, Printing, Computer Peripherals, Simulation
Damon E. Watkins Jr. – ProQuest LLC, 2024
Electronic health records (EHRs) are essential databases that digitally collect, store, and exchange patient health information. Over 95% of hospitals have EHRs, yet healthcare professionals often struggle with EHR navigation, jeopardizing patient safety and care--consider a physician struggling to order blood for a hypovolemic patient. This…
Descriptors: Educational Psychology, Educational Technology, Computer Uses in Education, Computer Peripherals
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nenad Pavel – Design and Technology Education, 2023
Learning in makerspaces is free from curriculum and evaluation and is believed to yield practical, self-driven and solution-oriented learners. This study explores how makerspace pedagogy can be emulated in formal higher education settings to support this kind of learning. Action research was used to cultivate and review this pedagogical approach…
Descriptors: Machine Tools, Design Crafts, Visual Arts, Computer Peripherals
Peer reviewed Peer reviewed
Direct linkDirect link
Branko Andic; Zsolt Lavicza; Dijana Vuckovic; Mirjana Maricic; Eva Ulbrich; Stanko Cvjeticanin; Filip Petrovic – International Journal of Disability, Development and Education, 2024
This research attempts to examine the role of 3D printer as a learning tool in inclusive education. It examines the quality of verbal and nonverbal interactions between students with disabilities (SWD) and students without disabilities (SWOD) in an inclusive classroom at primary schools, where 3D printers were used as a learning tool. The results…
Descriptors: Foreign Countries, Elementary School Students, Students with Disabilities, Inclusion
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Arslan, Ayten; Erdogan, Ibrahim – International Journal of Progressive Education, 2021
The aim of this study was to determine the effects of 3D (3-dimensional) printing activities on pre-service teachers' self-efficacy in technological pedagogical content knowledge (TPCK) and their views of 3D printing activities. The study sample consisted of 39 students of science education, classroom teaching and preschool teaching departments of…
Descriptors: Computer Peripherals, Preservice Teachers, Self Efficacy, Pedagogical Content Knowledge
Peer reviewed Peer reviewed
Direct linkDirect link
Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Gosine, Laura; Kean, Brianna; Parsons, Chelsea; McSweeney, Matthew B. – Journal of Food Science Education, 2021
Three-dimensional (3D) food printing is a new technology that can be used to produce personalized and customized food products. However, very little research has been completed on how 3D food printers could be used as educational tools. As such, the objective of this study was to evaluate how teachers (n = 6), dietitians (n = 6), and nutrition…
Descriptors: Computer Uses in Education, Computer Peripherals, Printing, Food
Peer reviewed Peer reviewed
Direct linkDirect link
Killian, Benjamin J.; Singletary, Steven – Journal of Chemical Education, 2022
We present a modernization of the undergraduate physical chemistry laboratory experiment for determining the speed of sound in various gases from resonant frequencies in a spherical resonator. The resonator (schematic IR = 7.5 cm) is constructed by 3D printing with eco-friendly poly(lactic acid), a commercially viable alternative to traditional…
Descriptors: Undergraduate Study, College Science, Chemistry, Physics
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Knochel, Aaron D.; Meeken, Luke – European Journal of STEM Education, 2021
We review the development of a mobile makerspace platform focused on digital fabrication in particular additive manufacturing (AM) or what is more commonly referred to as 3D printing. We engage in a reflexive analysis of our curriculum development as a part of the iterative process of this design-based research project. We review the component…
Descriptors: Curriculum Development, Manufacturing, Art Education, STEM Education
Peer reviewed Peer reviewed
Direct linkDirect link
Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Menano, Luisa; Fidalgo, Patrícia; Santos, Ieda M.; Thormann, Joan – Computers in the Schools, 2019
This article incorporates a multidisciplinary approach by reviewing the use of 3D printing and 3D printing in art. It contains a brief background about the 3D printing process and a description of how 3D printing is being used in schools. Examples of how artists are currently using this new technology are provided to encourage art education…
Descriptors: Art Education, Printing, Visual Aids, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Vangunten, Matthew T.; Walker, Uriah J.; Do, Han G.; Knust, Kyle N. – Journal of Chemical Education, 2020
We demonstrate that the simplicity of preparing functional microfluidic devices using 3D printing is well suited for undergraduate laboratories. Educational experiments utilizing non-paper-based microfluidic devices are often relegated to well-equipped, resource rich universities because traditional fabrication techniques require specialized and…
Descriptors: College Science, Hands on Science, Laboratory Experiments, Science Experiments
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Black, Michael; Green, Ricky – Information Systems Education Journal, 2018
For students seeking careers not related to the computer sciences, the task of installation, configuration and maintenance of software on business class systems may be an essential skill. Dedicated computers are essential to these kinds of courses, but the constraints of university computer labs prohibit their use. Other solutions exist, but…
Descriptors: Computer Peripherals, Information Systems, Computer Science Education, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
de Mooij, Susanne M. M.; Raijmakers, Maartje E. J.; Dumontheil, Iroise; Kirkham, Natasha Z.; van de Maas, Han L. J. – Journal of Computer Assisted Learning, 2021
While response time and accuracy indicate overall performance, their value in uncovering cognitive processes, underlying learning, is limited. A promising online measure, designed to track decision-making, is computer mouse tracking, where mouse attraction towards different locations may reflect the consideration of alternative response options.…
Descriptors: Error Patterns, Identification, Computer Peripherals, Computer Uses in Education
Previous Page | Next Page »
Pages: 1  |  2