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Michael R. Langlais; Ashley Thaler; Elizabeth West – Youth & Society, 2025
TikTok use has grown rapidly since the COVID-19 pandemic, especially among adolescents. The goal of this study is to understand how and why teenagers use TikTok and how teenagers perceive these behaviors and motivations as contributing to their mental well-being. This qualitative, descriptive study involved interviewing teenagers one-on-one via…
Descriptors: Adolescents, Social Media, Handheld Devices, Telecommunications
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Lauren Eales; Olivia Giammanco; Gail M. Ferguson – Journal of Children and Media, 2025
This study uses both quantitative and qualitative data to examine how screen media use and problematic media use changed over the course of the COVID-19 pandemic (pre-onset, 3-months and 15-months post-onset). We examined changes in screen media use (time spent) and problematic media use (seemingly addicted behavior) in children ages 1.17-11.42…
Descriptors: Computer Use, COVID-19, Pandemics, Addictive Behavior
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Ashley E. Hinten; Damian Scarf; Kana Imuta – Developmental Science, 2025
There are long-held concerns regarding the impact of screen media on children's cognitive development. In particular, fast pace and fantastical events have been theorized to deplete children's cognitive resources, leading to reductions in their attention and executive functions (EF). To date, however, empirical tests of short-term effects of media…
Descriptors: Computer Use, Mass Media Effects, Child Development, Cognitive Development
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Scott Sevart; Jackson Conners – Rehabilitation Research, Policy, and Education, 2025
Background: Artificial intelligence (AI) is rapidly transforming various aspects of society, raising both opportunities and challenges. As its presence expands, understanding its implications and effective use becomes increasingly important. Objective: This article aims to examine the current applications, potential, and implications of AI, with a…
Descriptors: Artificial Intelligence, Natural Language Processing, Best Practices, Legal Problems
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Zvjezdana Dukic; Daria Pestic – School Library Research, 2025
The main goal of this study is to examine how school librarians in Croatia use smartphone technologies to perform their professional duties. The study is guided by the assumption that smartphones gained additional significance in librarians' work during the COVID-19 pandemic, particularly due to school closures and the shift to online instruction.…
Descriptors: School Libraries, Librarians, Telecommunications, Handheld Devices
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Wanlin Xie; Jinjin Lu; Xunyi Lin – Early Child Development and Care, 2024
This meta-analysis aimed to investigate whether screen exposure is beneficial or detrimental for early language development. A total of 28 eligible studies were synthesized to examine the correlation between screen exposure (including screen time, educational programme viewing, co-viewing, and start age of screen exposure) and language development…
Descriptors: Computer Use, Language Acquisition, Young Children, Correlation
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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Fokides, Emmanuel; Kapetangiorgi, Despoina-Melina – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The goal of the study was to investigate whether the COVID-19 pandemic and its effects on the educational process also affected the views, attitudes, and intentions of educators regarding the use of computers and their applications both for professional and personal purposes. Background: A model was developed and tested that included…
Descriptors: COVID-19, Pandemics, Self Efficacy, Gender Differences
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Weber, Ditte Lystbaek; Brereton, Margot; Kanstrup, Anne Marie – British Journal of Learning Disabilities, 2023
Background: Young people with learning disabilities use many digital technologies to undertake meaningful and social activities in their everyday lives. Understanding these digital activities is essential for supporting their digital participation. Including them in exploring their digital activities can be challenging with conventional…
Descriptors: Learning Disabilities, Adolescents, Young Adults, Information Technology
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Gunuc, Selim – Psychology in the Schools, 2023
This study investigated whether some factors regarding especially pregnancy and post-pregnancy and 0-36-month-old infants' exposure to digital screens played a role in the attention deficit hyperactivity disorder (ADHD) scores of 4-11-year-old children. The cross-sectional research method was used. The sample consisted of the mothers of 2835…
Descriptors: Attention Deficit Hyperactivity Disorder, Children, Infants, Toddlers
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Özlem Cakmak Tolan – Educational Policy Analysis and Strategic Research, 2023
This study examines university students' social media usage from different perspectives. The participants consisted of 29 students, 17 female and 12 male, studying in different faculties and departments of Dicle University. The data were obtained through semi-structured interviews conducted by the researcher. The thematic analysis produced five…
Descriptors: College Students, Social Media, Foreign Countries, Computer Use
Nichols, Nancy Franziska – ProQuest LLC, 2023
As technology advances worldwide, educational institutions continue to utilize concepts of digital learning in many curricular areas. However, areas such as art bring unique challenges when utilizing digital instruments. Because the visual arts include a wide-ranging variety of inspired skills and techniques, art educators are laboriously tasked…
Descriptors: High School Students, Art Education, Transfer of Training, Visual Arts
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Mustafa Koc; Asir Ayvali – International Society for Technology, Education, and Science, 2023
Although computers have many benefits for people, long-term continuous and non-ergonomic usage may lead to a number of health problems, especially vision and posture disorders. Therefore, it is crucial for students to learn and implement ergonomic usage principals. Perhaps, university students are the most at risk users as their access to computer…
Descriptors: College Students, Human Factors Engineering, Computer Use, Knowledge Level
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Charles Aaron B. Dungo; Zak Laurence E. Beltran; Bryan C. Declaro; Jan Jacek C. Dela-Cruz; Rosan U. Viray – Journal of Education in Science, Environment and Health, 2025
In recent years, the number of studies on artificial intelligence or AI has increased tremendously, and their place in daily life is beginning to be felt more and more each day. Current rise of generative AI tools has brought forth dangers regarding its potential misuse, leading to impacts on the environment. College students were surveyed using…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Knowledge Level
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Aaron T. Berger; Darin J. Erickson; Kayla T. Johnson; Emma Billmyer; Kyla Wahlstrom; Melissa N. Laska; Rachel Widome – Journal of School Health, 2025
Background: We aimed to characterize relationships between delayed high school start time policy, which is known to lengthen school night sleep duration, and patterns in activity outcomes: physical activity, non-school electronic screen time (non-schoolwork), and sports and extracurricular activity among adolescents. Methods: We used data from the…
Descriptors: School Schedules, High School Students, Physical Activity Level, Computer Use
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