Publication Date
| In 2026 | 0 |
| Since 2025 | 11 |
| Since 2022 (last 5 years) | 36 |
| Since 2017 (last 10 years) | 64 |
| Since 2007 (last 20 years) | 76 |
Descriptor
Source
Author
| Edwards, Susan | 2 |
| Konca, Ahmet Sami | 2 |
| Palaiologou, Ioanna | 2 |
| Ackerman, Debra J. | 1 |
| Ahn, June | 1 |
| Akcay, Halenur | 1 |
| Alasimi, Amal A. | 1 |
| Alexandraki, Foteini | 1 |
| Andrade, Fernanda C. | 1 |
| Andrea Cívico-Ariza | 1 |
| Andrea Nolan | 1 |
| More ▼ | |
Publication Type
Education Level
Location
| Turkey | 11 |
| Spain | 4 |
| Australia | 3 |
| Greece | 3 |
| South Africa | 3 |
| South Korea | 3 |
| China (Shanghai) | 2 |
| Czech Republic | 2 |
| Germany | 2 |
| India | 2 |
| Saudi Arabia | 2 |
| More ▼ | |
Laws, Policies, & Programs
| United Nations Convention on… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Patricia Cantor; Melinda Holohan; Jean Rogers – Teachers College Press, 2025
This book equips early childhood professionals to grow their "screen awareness"--the knowledge and practices that uphold the developmental well-being and rights of children in a screen-based, media-centric society. The authors introduce the Screen-Aware Framework for Early Childhood (SAFEC), a versatile approach for making informed,…
Descriptors: Electronic Learning, Computer Uses in Education, Early Childhood Education, Young Children
Clara Puni-Nyamesem; Candi Clevinger – Dimensions of Early Childhood, 2025
As technology becomes more important in our daily lives, teaching computer science in schools is becoming a priority. In 2022, the Tennessee General Assembly passed PC 979, a law requiring all public and charter schools to teach computer science at every grade level including kindergarten classrooms (Tennessee Department of Education, 2024). While…
Descriptors: Early Childhood Education, Computer Use, Technology Integration, Computer Science Education
Jale Kalemkus; Fatih Kalemkus – European Journal of Education, 2025
Due to the frequent use of artificial intelligence (AI) technologies in daily life, it is thought that primary school students acquire information about this concept from various sources. The way these sources present AI may affect students' perceptions of AI. In the study, it was aimed to examine the perceptions of third and fourth grade primary…
Descriptors: Elementary School Students, Grade 3, Grade 4, Artificial Intelligence
Andrea Nolan; Deborah Moore – Australian Educational Researcher, 2025
Capturing the subtle and nuanced behaviours of very young children to honour their 'voice' in research is an ongoing methodological challenge. This paper details the evolution of a framework developed by the researchers in response to understanding the peer-to-peer relationshipss of infants and toddlers when engaging with digital technologies in…
Descriptors: Peer Relationship, Interaction, Infants, Toddlers
Bindhu Rani C.; Lavanya Suku – Journal on School Educational Technology, 2024
The digital landscape is evolving rapidly, with people spending an average of 7 hours per day on internet-connected screens. For children under five, screen time ranges from 0.9 to 3.5 hours per day, with potential negative effects on health and development. The World Health Organization recommends that children under five should not spend more…
Descriptors: Program Effectiveness, Behavior Change, Preschool Children, Parent Attitudes
Gužíková, Žaneta; Chicevic, Simona; Kostrub, Dušan; Brychová, Sylvia – Acta Educationis Generalis, 2022
Introduction: This research aims to examine pedagogically significant applications of digital technologies and attempt to identify certain principles of educational influence in pre-primary education. A qualitative methodology was used for this purpose. Methods: The research is focused on in-depth interpretive analysis and identification of the…
Descriptors: Foreign Countries, Kindergarten, Preschool Children, Student Attitudes
Esin Ölmez; Nihan Feyman Gök – International Electronic Journal of Elementary Education, 2025
Playing games occupies an essential place throughout life, particularly in childhood. With technological advances, urbanization, and the reduction of playgrounds, children's engagement with digital games has steadily increased. This shift highlights the importance of raising parental awareness about children's digital game preferences and gaming…
Descriptors: Video Games, Parent Role, Preschool Children, Foreign Countries
Monique de Milander; Elna van der Merwe; Bianca Barnard; Robynne Verster – South African Journal of Childhood Education, 2025
Background: Gross motor difficulties can limit physical activity (PA) participation, contributing to unhealthy body composition. Aim: This study profiled Grade 1 learners' gross motor development, PA and anthropometry and explored relationships between these variables. Setting: A cross-sectional design was followed, including Grade 1 learners (33…
Descriptors: Psychomotor Skills, Body Composition, Physical Activity Level, Motor Development
Paula Lyn Larsen Mamani – ProQuest LLC, 2022
A high-quality, foundational education offers lifelong benefits for young children. The problem is that working memory in pre-school-aged children is declining and could be impaired by the extraneous cognitive load imposed during engagement with screen media apps and/or preschool programs. Although the pedagogical practices associated with…
Descriptors: Preschool Education, Montessori Schools, Computer Use, Short Term Memory
Nesrin Isikoglu; Kadriye Selin Budak; Müzeyyen Guzen – Early Childhood Education Journal, 2025
The current study aims to identify changing trends in digital play addiction tendencies among young children and parental guidance strategies before, during, and after the COVID-19 pandemic. In light of the bioecological model of development, it was hypothesized that the pandemic would have a significant impact on the addiction to digital play…
Descriptors: Young Children, Play, Addictive Behavior, Parent Role
Caihong Zhang; Liting Xia; Aruna Wu – Early Child Development and Care, 2024
Electronic product use among preschool children is gradually widespread. To explore whether and how electronic product use causes problem behaviours in preschool children, this study analyses the relationships between the degree of electronic product use, problem behaviours, and the roles of parenting styles and parent-child relationships in…
Descriptors: Foreign Countries, Preschool Children, Kindergarten, Parent Child Relationship
Sacide Güzin Mazman Akar; Irem Türkmen; Osman Birgin – Journal of Pedagogical Research, 2025
This study investigates the relationship between preservice teachers' digital transformation awareness and their 21st-century information literacy skills. A cross-sectional survey design was employed with 378 preservice teachers at a Turkish state university. Data were collected through a Personal Information Form, the Digital Transformation…
Descriptors: Preservice Teachers, Information Literacy, Technological Literacy, Gender Differences
Özge Pinarcik Sakaryali; Nur Banu Yigit – International Journal of Modern Education Studies, 2024
This study explores the relationship between social media addiction, mental wellbeing, and emotional states among Early Childhood Education (ECE) candidates. Utilizing a sample of 330 ECE students from Düzce University and Alanya Alaaddin Keykubat University, the research employed the Social Media Addiction Scale-Adult Form, Positive and Negative…
Descriptors: Foreign Countries, Social Media, Addictive Behavior, Mental Health
Sapsaglam, Özkan; Birak, Esra – Malaysian Online Journal of Educational Technology, 2023
Today, due to various factors such as facilitation of access to digital technologies, widespread internet use, rapidly increasing urbanization, and digitization of education, children meet the screen at a much earlier age and screen usage times increase rapidly. Due to the COVID-19 pandemic affecting the whole world, the introduction of distance…
Descriptors: Preschool Children, Preschool Teachers, Kindergarten, Computer Use
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games

Direct link
Peer reviewed
