Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 8 |
Descriptor
| Computer System Design | 8 |
| Design Preferences | 8 |
| Virtual Classrooms | 8 |
| Computer Simulation | 4 |
| Courseware | 3 |
| Foreign Countries | 3 |
| Space Utilization | 3 |
| Educational Environment | 2 |
| Educational Technology | 2 |
| Electronic Learning | 2 |
| Mathematics Instruction | 2 |
| More ▼ | |
Source
| International Journal of… | 2 |
| EDUCAUSE Quarterly | 1 |
| EDUCAUSE Review | 1 |
| IEEE Transactions on Learning… | 1 |
| Learning, Media and Technology | 1 |
| Open Praxis | 1 |
| PRIMUS | 1 |
Author
| Antonacci, David M. | 1 |
| Booth, Kate | 1 |
| Carter, John F. | 1 |
| Chen, Xuemin | 1 |
| Deutschmann, Mats | 1 |
| Gerald, Stephanie | 1 |
| Harrison, Michelle | 1 |
| Ho, Siu-Chun | 1 |
| Jacka, Lisa | 1 |
| Johnson, Chris | 1 |
| Lan, Qianlong | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 8 |
| Reports - Descriptive | 6 |
| Reports - Evaluative | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 5 |
Audience
| Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Harrison, Michelle – Open Praxis, 2018
Over the past decade we have seen a rise in the adoption and proliferation of social technologies, and along with these a move to build on the capacity to embrace new pedagogies and practices that can open our boundaries for both teaching and learning. How do we determine what we mean by space specifically in online environments and how can we…
Descriptors: Educational Environment, Online Courses, Electronic Learning, Online Systems
Wang, Ning; Chen, Xuemin; Lan, Qianlong; Song, Gangbing; Parsaei, Hamid R.; Ho, Siu-Chun – IEEE Transactions on Learning Technologies, 2017
With the unprecedented growth of e-learning, more and more new IT technologies are used to develop e-learning tools. As one of the most common forms of social computing, Wiki technology has been used to develop the collaborative and cooperative learning platform to support multiple users learning online effectively. In this paper, we propose a new…
Descriptors: Engineering Education, Web 2.0 Technologies, Virtual Classrooms, Cooperative Learning
Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models
Jacka, Lisa; Booth, Kate – International Journal of Virtual and Personal Learning Environments, 2012
Integrating Information Technology Communications in the classroom has been an important part of pre-service teacher education for over a decade. The advent of virtual worlds provides the pre-service teacher with an opportunity to study teaching and learning in a highly immersive 3D computer-based environment. Virtual worlds also provide a place…
Descriptors: Preservice Teachers, Preservice Teacher Education, Student Developed Materials, Virtual Classrooms
Minocha, Shailey; Reeves, Ahmad John – Learning, Media and Technology, 2010
"Second Life" (SL) is a three-dimensional (3D) virtual world, and educational institutions are adopting SL to support their teaching and learning. Although the question of how 3D learning spaces should be designed to support student learning and engagement has been raised among SL educators and designers, there is hardly any guidance or…
Descriptors: Informal Education, Guidance, Space Utilization, Mail Surveys
Gerald, Stephanie; Antonacci, David M. – EDUCAUSE Quarterly, 2009
User-created virtual worlds, such as Second Life, are a hot topic in higher education. Thousands of educators are currently exploring and using Second Life, and hundreds of colleges and universities have purchased and developed their own private islands in Second Life, including the University of Kansas Medical Center (KUMC). Because it is so easy…
Descriptors: Computer Simulation, Virtual Classrooms, Computer Uses in Education, Video Technology
Carter, John F. – PRIMUS, 2009
It has become standard practice for professors of mathematics to have a course website with a syllabus and some basic information about the course. The author argues that many professors would be better served by using a course wiki instead. In addition to simplifying all of the tasks of a traditional course website, a course wiki facilitates…
Descriptors: Technology Uses in Education, Web Sites, Computer Mediated Communication, Motivation
Drawing a Roadmap: Barriers and Challenges to Designing the Ideal Virtual World for Higher Education
Johnson, Chris – EDUCAUSE Review, 2008
The goal of this article is to draw a roadmap for designing an "ideal" virtual world for higher education, pointing decision-makers in a general direction for implementing virtual worlds and noting various barriers along the way. When using a roadmap, one can take many different paths to reach a desired destination. Similarly, institutions can…
Descriptors: Higher Education, Barriers, Virtual Classrooms, Computer System Design

Peer reviewed
Direct link
