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Tüzün, Hakan; Çinar, Murat – International Review of Research in Open and Distributed Learning, 2016
This study shared unique design experiences by examining the process of transferring residential courses to the Web, and proposed a design model for individuals who want to transfer their courses into this environment. The formative research method was used in the study, and two project teams' processes of putting courses, which were being taught…
Descriptors: Electronic Publishing, Production Techniques, Guidelines, Design Preferences
Fuller, Nathaniel J. – ProQuest LLC, 2014
The usability of Identity Management (IdM) systems is highly dependent upon design that simplifies the processes of identification, authentication, and authorization. Recent findings reveal two critical problems that degrade IdM usability: (1) unfeasible techniques for managing various digital identifiers, and (2) ambiguous security interfaces.…
Descriptors: Models, Usability, Database Management Systems, Computer System Design
Vorvilas, George; Vergidis, Dimitris; Ravanis, Konstantinos – Themes in Science and Technology Education, 2011
This paper presents a genre-based conceptual framework for designing content for learning objects. Some content aggregation models are reviewed in order to stress the lack of such an approach. In this framework, learning objects are considered as multimodal macrogenres. These macrogenres are constituted of content objects which in fact are several…
Descriptors: Multimedia Materials, Material Development, Models, Concept Mapping
Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
Cagiltay, Kursat – 2001
This proposed study is to investigate the design and development process of electronic performance support systems (EPSSs). The primary purpose of this study is to help the EPSS designers by proposing a more effective and productive EPSS design and developmental model. By analyzing EPSS products and observing EPSS design projects, the research…
Descriptors: Computer System Design, Design Preferences, Educational Technology, Information Systems

Bodker, Susanne – Human-Computer Interaction, 1998
Discusses the design of computer applications, focusing on understanding design representations--what makes design representations work, and how, in different contexts. Examines the place of various types of representation (e.g., formal notations, models, prototypes, scenarios, and mock-ups) in design and the role of formalisms and representations…
Descriptors: Computer Oriented Programs, Computer Software Development, Computer System Design, Design Preferences

Okamoto, T.; Miyahara, K. – Journal of Computer Assisted Learning, 1998
The purpose of this study was to develop an information filtering system which collects, classifies, selects, and stores various kinds of information found through the Internet. A collaborative form of information gathering was examined and a model was built and implemented in the Internet information space. (AEF)
Descriptors: Computer System Design, Cooperative Programs, Design Preferences, Information Processing
Retalis, Symeon; Georgiakakis, Petros; Dimitriadis, Yannis – Computer Science Education, 2006
Design pattern creation, especially in the e-learning domain, is a highly complex process that has not been sufficiently studied and formalized. In this paper, we propose a systematic pattern development cycle, whose most important aspects focus on reverse engineering of existing systems in order to elicit features that are cross-validated through…
Descriptors: Validated Programs, Instructional Design, Courseware, Electronic Learning

Rowley, Jennifer – Journal of Information Science, 1998
Discussion of information systems methodologies that can contribute to interface design for public access systems covers: the systems life cycle; advantages of adopting information systems methodologies; soft systems methodologies; task-oriented approaches to user interface design; holistic design, the Star model, and prototyping; the…
Descriptors: Computer Interfaces, Computer Software Development, Computer System Design, Design Preferences
Priss, Uta; Old, John – Proceedings of the ASIS Annual Meeting, 1998
Presents a new technique for information access based on a combination of Geographic Information Systems (GIS) and conceptual structures as modeled in relational concept analysis. Describes a graphical interface that allows access of spatial, hierarchical, and linear data in a common manner; discusses its features and limits. (Author/AEF)
Descriptors: Access to Information, Computer Interfaces, Computer System Design, Concept Mapping

Plass, Jan L.; Salisbury, Mark W. – Educational Technology Research and Development, 2002
Reviews currently available instructional systems design models and describes a new design model for Web-based knowledge management (KM) systems, based on a living-systems approach, and the mechanisms it contains for accommodating change and growth. Illustrates the application of the phases of the model in the development of a KM system with…
Descriptors: Computer Assisted Instruction, Computer System Design, Design Preferences, Educational Technology
Davis, Marc; Boyer, Janice – 1998
In July 1997, the University Library at the University of Nebraska at Omaha adopted a new structural model for Web site development--the publishing metaphor. Rather than relying on an individual expert (the Webmaster) or a WebTeam comprised of a few individuals, the model permits everyone in the organization, regardless of position or Web…
Descriptors: Academic Libraries, Computer System Design, Cooperative Planning, Design Preferences

Ngo, D. C. L.; Byrne, J. G. – Computers in Human Behavior, 2001
Describes a new model for quantitatively assessing screen formats. Results of applying the model to data entry screens support the use of the model. Also described is a critiquing mechanism embedded in a user interface design environment as a demonstration of this approach. (Author/AEF)
Descriptors: Computer Graphics, Computer Interfaces, Computer Oriented Programs, Computer System Design