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Showing 1 to 15 of 33 results Save | Export
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Harrison, Michelle – Open Praxis, 2018
Over the past decade we have seen a rise in the adoption and proliferation of social technologies, and along with these a move to build on the capacity to embrace new pedagogies and practices that can open our boundaries for both teaching and learning. How do we determine what we mean by space specifically in online environments and how can we…
Descriptors: Educational Environment, Online Courses, Electronic Learning, Online Systems
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Cherner, Todd; Fegely, Alex – International Journal of Multicultural Education, 2018
In 1998, Suzanne Damarin put forward a call for technologists and multicultural educators to work together to create technologies that promote inclusiveness and equity for students. As significant technological advancements have happened along with major changes in educational policy over the past 20 years, this study set out to examine if…
Descriptors: Cultural Pluralism, Equal Education, Technological Advancement, Educational Policy
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Wang, Ning; Chen, Xuemin; Lan, Qianlong; Song, Gangbing; Parsaei, Hamid R.; Ho, Siu-Chun – IEEE Transactions on Learning Technologies, 2017
With the unprecedented growth of e-learning, more and more new IT technologies are used to develop e-learning tools. As one of the most common forms of social computing, Wiki technology has been used to develop the collaborative and cooperative learning platform to support multiple users learning online effectively. In this paper, we propose a new…
Descriptors: Engineering Education, Web 2.0 Technologies, Virtual Classrooms, Cooperative Learning
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Hirumi, Atsusi – Quarterly Review of Distance Education, 2013
Advances in technology offer a vast array of opportunities for facilitating elearning. However, difficulties may arise if elearning research and design, including the use of emerging technologies, are based primarily on past practices, fads, or political agendas. This article describes refinements made to a framework for designing and sequencing…
Descriptors: Interaction, Electronic Learning, Design Preferences, Curriculum Design
Woo, Huay Lit – Educational Technology, 2013
The design of online learning environments is a complicated process because it entails the use of technological tools to mediate the various forms of interaction situated in the learning process. One possible way to help reduce such complication inherent in various forms of interaction is to look at design as a problem-solving activity. This means…
Descriptors: Online Courses, Electronic Learning, Interaction, Design
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Llorente Cejudo, María del Carmen – Journal of New Approaches in Educational Research, 2013
On the basis of the Research Project funded by the Spanish Ministry of Education under the title "Design, production and evaluation of a 2.0 learning environment for faculty training in the use of Information and Communication Technologies (ICTs)" (EDU2009-08 893), experts have used the external competence coefficient to evaluate the…
Descriptors: Educational Environment, Computer System Design, Technological Literacy, Faculty Development
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Vorvilas, George; Vergidis, Dimitris; Ravanis, Konstantinos – Themes in Science and Technology Education, 2011
This paper presents a genre-based conceptual framework for designing content for learning objects. Some content aggregation models are reviewed in order to stress the lack of such an approach. In this framework, learning objects are considered as multimodal macrogenres. These macrogenres are constituted of content objects which in fact are several…
Descriptors: Multimedia Materials, Material Development, Models, Concept Mapping
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Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
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T.H.E. Journal, 2011
Students of every age have their own ideas about things...and they certainly have their own ideas about the best ways to learn. Project Tomorrow's annual Speak Up survey asked students from kindergarten through the 12th grade a simple question: "If you could create the ideal mobile app for learning, what would it look like?" Researchers received…
Descriptors: Design Preferences, Design Requirements, Computer System Design, Computer Oriented Programs
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Ferrara, Victoria M. – Journal of Continuing Higher Education, 2010
Portfolio assessment is a valid and reliable method to assess experiential learning. Developing a fully online portfolio assessment program is neither easy nor inexpensive. The institution seeking to take its portfolio assessment program online must make a commitment to its students by offering the technologies most suited to meet students' needs.…
Descriptors: Portfolios (Background Materials), Portfolio Assessment, Experiential Learning, Program Effectiveness
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Kamaruddin, Norfadilah – Turkish Online Journal of Educational Technology - TOJET, 2010
There are many reasons why interface design for interactive courseware fails to support quality of learning experiences. The causes such as the level of interactivity, the availability of the interfaces to interact with the end users and a lack of deep knowledge about the role of interface design by the designers in the development process are…
Descriptors: Courseware, Computer System Design, Computer Interfaces, Educational Quality
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Dietze, Stefan; Gugliotta, Alessio; Domingue, John – International Journal of Distance Education Technologies, 2009
Current E-Learning technologies primarily follow a data and metadata-centric paradigm by providing the learner with composite content containing the learning resources and the learning process description, usually based on specific metadata standards such as ADL SCORM or IMS Learning Design. Due to the design-time binding of learning resources,…
Descriptors: Electronic Learning, Learning Processes, Educational Technology, Metadata
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David, Alicia; Glore, Peyton – Online Journal of Distance Learning Administration, 2010
This article surveys research in the areas of aesthetics and design, usability, visual aesthetics in education, and recent statistics related to online education. The focus of the article is on defining the role of visual content and aesthetics in the user interface and exploring what importance aesthetics and visual content have to education.…
Descriptors: Online Courses, Course Content, Credibility, Aesthetics
Sun, Yu-Lin – ProQuest LLC, 2010
The Chinese writing system has traditionally organized the typographic text vertically, with one square-shaped character placed on top of another. With the influence of globalization, an increasing number of reading materials have been presented in the Western horizontal format, including school textbooks for children in Taiwan. This study looked…
Descriptors: Foreign Countries, Reading Materials, Textbooks, Written Language
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Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
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