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Showing 1 to 15 of 21 results Save | Export
Hasebrook, Joachim – International Association for Development of the Information Society, 2016
We are so used to accept new technologies being the driver of change and innovation in human computer interfaces (HCI). In our research we focus on the development of innovations as a design process--or design, for short. We also refer to the entire process of creating innovations and putting them to use as "cognitive processes"--or…
Descriptors: Cognitive Processes, Cognitive Psychology, Design Preferences, Computer System Design
Toom, Anna – Online Submission, 2013
In this work, a new method of teaching psychology based on the union of scientific, artistic, and information-technological knowledge is presented. The author teaches Cognitive Development in Early Childhood analyzing Anton Chekhov's short story "Grisha" and uses both traditional and computerized instructional methodology. In the authors' two…
Descriptors: Web Based Instruction, College Instruction, Comparative Analysis, Interdisciplinary Approach
Gibson, Neal – ProQuest LLC, 2010
The creation, maintenance, and management of Information Product (IP) systems that are used by organizations for complex decisions represent a unique set of challenges. These challenges are compounded when the purpose of such a systems is also for knowledge creation and dissemination. Information quality research to date has focused mainly upon…
Descriptors: Cognitive Psychology, Decision Support Systems, Usability, Use Studies
Zhang, Pengyi – ProQuest LLC, 2010
The purpose of this thesis is to improve our understanding of sensemaking process as a basis for building better systems to assist sensemaking. Sensemaking is the task of creating an understanding of a problem or task so that further actions may be taken in an informed manner. Sensemaking is a pre-requisite for many other tasks such as decision…
Descriptors: Learning Theories, Concept Mapping, Protocol Analysis, Cognitive Structures
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McEachron, D. L.; Bach, C.; Sualp, M. – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to examine existing learning innovation systems and propose a systematic methodology of delivering educational innovations in the right amount, in the right place and at the right time. Design/methodology/approach: Higher education is not effectively incorporating new discoveries in cognitive science and human…
Descriptors: Knowledge Management, Research Papers (Students), Educational Innovation, Information Transfer
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Nixon, Elizabeth Krick; Lee, Doris – Performance Improvement Quarterly, 2001
Discusses instructional design models and examines rapid prototyping, a model that combines computer design strategies, constructivist learning theory, and cognitive psychology. Highlights include limitations of linear models; instructional problems appropriate and those not appropriate for rapid prototyping; and rapid prototyping as a paradigm…
Descriptors: Cognitive Psychology, Computer System Design, Constructivism (Learning), Instructional Design
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Duchastel, Philip – Instructional Science, 1990
Discussion of cognitive psychology focuses on two types of cognitive tools--power tools and assimilatory tools--which are geared to information acquisition. The distinction between accommodation and assimilation is explained, implications for the design of intelligent computer-assisted instruction (ICAI) are suggested, and the question of learner…
Descriptors: Cognitive Psychology, Computer System Design, Information Science, Learner Controlled Instruction
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Lafford, Barbara A.; Lafford, Peter A.; Sykes, Julie – CALICO Journal, 2007
Despite the problems presented by lexical errors in second language (L2) communication, most computer assisted language learning (CALL) programs tend to focus on the acquisition of grammar points rather than on the development of the L2 lexicon. In addition, CALL vocabulary tasks are typically limited in scope and mechanical in nature, covering…
Descriptors: Sociolinguistics, Psycholinguistics, Grammar, Cognitive Psychology
Sheu, Feng-Ru – 2001
With the increased demand and interest in electronic performance support systems (EPSS), particularly for supporting knowledge-based problems solving expertise in the information age (Gustafson, 2000; Dickelman, 2000; Kasvi & Vartiainen, 2000), instructional designers are facing a new challenge designing a system that could deliver (or…
Descriptors: Cognitive Psychology, Computer System Design, Educational Research, Instructional Design
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Hannafin, Michael J.; Rieber, Lloyd P. – Educational Technology Research and Development, 1989
These two articles discuss the contributions of behavioral and cognitive psychology to the design of computer-based instruction (CBI) and describe an integrated meta-model for use with instructional systems design (ISD) called ROPES + (Retrieving, Orienting, Presenting, Encoding, and Sequencing). Highlights include motivation, information…
Descriptors: Cognitive Psychology, Computer Assisted Instruction, Computer System Design, Instructional Design
Twitchell, David, Ed. – Educational Technology, 1991
This seventh and final discussion in a series of edited transcripts based on a conference held at Utah State University focuses on intelligent computer-assisted instruction (ICAI); the use of computers in education, especially in elementary schools; and the development of an expert system for instructional design theory. (seven references) (LRW)
Descriptors: Authoring Aids (Programing), Cognitive Psychology, Computer Assisted Instruction, Computer System Design
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Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
Vaughan, Misha Walker; Dillon, Andrew – Proceedings of the ASIS Annual Meeting, 1998
Explores the utility of the intersection of genre theory and cognitive psychology in providing a meaningful framework for analysis and design purposes. Reports results of research into the elements of genre that influence users of digital documents and provides examples of the usefulness of this analysis in Web-based environments. (Author/AEF)
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Oriented Programs, Computer Software Development
Schamber, Linda; Eisenberg, Michael – 1988
Arguing that relevance judgments are fundamental to the design and evaluation of all information retrieval systems, and that a consensus on the definition of the central concept of relevance has not been reached, this paper begins by critically reviewing four approaches to the problem of defining relevance: (1) the system-oriented approach…
Descriptors: Cognitive Psychology, Computer System Design, Information Science, Information Systems
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