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Hong, Jon-Chao; Hwang, Ming-Yueh; Lu, Chin-Hsieh; Cheng, Ching-Ling; Lee, Yu-Chen; Lin, Chan-Li – Interactive Learning Environments, 2009
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In this paper an evolutionary contest game was designed and implemented to examine the…
Descriptors: Play, Educational Games, Action Research, Focus Groups
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Baghaei, Nilufar; Mitrovic, Antonija; Irwin, Warwick – International Journal of Computer-Supported Collaborative Learning, 2007
We present COLLECT-UML, a constraint-based intelligent tutoring system (ITS) that teaches object-oriented analysis and design using Unified Modelling Language (UML). UML is easily the most popular object-oriented modelling technology in current practice. While teaching how to design UML class diagrams, COLLECT-UML also provides feedback on…
Descriptors: Feedback (Response), Intelligent Tutoring Systems, Cooperation, Problem Solving
Amin, Rohan Mahesh – ProQuest LLC, 2010
Targeted email attacks to enable computer network exploitation have become more prevalent, more insidious, and more widely documented in recent years. Beyond nuisance spam or phishing designed to trick users into revealing personal information, targeted malicious email (TME) facilitates computer network exploitation and the gathering of sensitive…
Descriptors: Electronic Mail, Program Effectiveness, Classification, Statistical Analysis
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Kordaki, Maria – Computers & Education, 2010
This paper presents both the design and the pilot formative evaluation study of a computer-based problem-solving environment (named LECGO: Learning Environment for programming using C using Geometrical Objects) for the learning of computer programming using C by beginners. In its design, constructivist and social learning theories were taken into…
Descriptors: Feedback (Response), Constructivism (Learning), Formative Evaluation, Problem Solving
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Flint, Steve; Stewart, Terry – Journal of Food Science Education, 2010
A web-based virtual laboratory exercise in identifying an unknown microorganism was designed for use with a cohort of 3rd-year university food-technology students. They were presented with a food-contamination case, and then walked through a number of diagnostic steps to identify the microorganism. At each step, the students were asked to select 1…
Descriptors: Feedback (Response), Outcomes of Education, Science Laboratories, Microbiology
Shi, Xue-yun – Online Submission, 2007
"EGao" is a network producing form and is popular in campus. In order to amuse the masses, it changed and reformed films, TV, picture menus and songs by imitating, overdrawing and self-betrayal means. The impact of "EGao" is greater and greater in the young, especially in the university, it has become a fashion. The paper analyzed its concepts,…
Descriptors: Social Psychology, Hypermedia, Computer Software Evaluation, Information Networks
Greenleaf, Connie; Gee, Mary Kay – 1996
Following an introductory section that provides a rationale for using computers in workplace literacy classes, this guide reviews six computer programs and provides activities that teachers can use with the programs in teaching workplace literacy classes. The six computer programs reviewed are as follows: "Grammar Games,""Spell It 3,""The Way…
Descriptors: Adult Basic Education, Adult Literacy, Computer Assisted Instruction, Computer Software
Buckleitner, Warren – Child Care Information Exchange, 1996
Recommends and describes specific software programs for children based on a review of 1800 titles. Includes recommendations for preschoolers in the areas of language, math, logic, science, art, creativity, and all-purpose. Presents choices for early elementary students including reading, writing, math, logic, science, social studies, creativity,…
Descriptors: Art, Computer Software, Computer Software Evaluation, Computer Software Selection
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Robertson, Jenifer Wals – Journal of Computing in Childhood Education, 1994
Addresses usability issues pertaining to the purpose of educational software, followed by suggestions for ways in which educational software can meet the language, physical, social, and cognitive needs of children. Guidelines and recommendations are provided for adapting usability engineering and testing procedures to educational software to…
Descriptors: Computer Software Development, Computer Software Evaluation, Computer Software Selection, Computer System Design
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Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry
Ray, Jennifer; Timms, Judy – 1993
This booklet provides basic information about computers, assistive devices for computers, and computer software for young children with disabilities. Guidelines for assessing the child's readiness for computers are provided, as are tips on planning computer-related goals and incorporating computer use into the Individual Family Service Plan and…
Descriptors: Assistive Devices (for Disabled), Computer Peripherals, Computer Selection, Computer Software
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Hubbard, Carol; Mengshoel, Ole Jakob; Moon, Chris; Kim, Yong Se – Computers & Education, 1997
Visual reasoning is an essential skill for engineers. This article describes an interactive multimedia application (Visual Reasoning Tutor) that provides a foundation in visual reasoning by exploiting the missing view problem. Presents an overview of system components, a complete sample exercise, and test results for several prototypes used in…
Descriptors: Computer Assisted Instruction, Computer Software, Computer Software Evaluation, Educational Media
Hooper, Simon; Hokanson, Brad; Bernhardt, Paul; Johnson, Mark – Educational Technology, 2002
Explains the University of Minnesota Learning Software Design Competition, focusing on its goals and emphasis on innovation. Describes the review process to evaluate and judge the software, lists the winners, identifies a new class of educational software, and outlines plans for future competitions. (Author/LRW)
Descriptors: Competition, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
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Kerrigan, John – Teaching Children Mathematics, 2002
Analyzes mathematics software programs to find engaging and easy-to-use software for integration into the elementary school mathematics curriculum. Discusses criteria for judging good software and useful classroom implementation. (KHR)
Descriptors: Computer Software Evaluation, Computer Software Reviews, Computer Uses in Education, Elementary Education
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Tomlinson, Helen; Henderson, William – British Journal of Educational Technology, 1995
Surveys current work in Computer Supported Collaborative Learning (CSCL) and describes how technology can be extended to exploit communication between computers. Reviews applications that might make use of network support (distributed CSCL) and evaluates a sample prototype distributed CSCL application. Highlights value, viability, and development…
Descriptors: Computer Mediated Communication, Computer Networks, Computer Software Development, Computer Software Evaluation
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