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Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Allen, Denise – Teaching Pre K-8, 1994
Reviews five computer software programs for students 3 to 14 years old: (1) The Graph Club (Tom Snyder Productions); (2) Kid Cad (Davidson Associates); (3) Kid Keys (Davidson Associates); (4) Math Ace (Magic Quest); and (5) Busytown (Computer Curriculum Corporation). Prices, supplier addresses, and hardware requirements are provided. (MDM)
Descriptors: Computer Software, Computer Software Evaluation, Computer Software Reviews, Early Childhood Education
Haugland, Sue – Day Care & Early Education, 1993
Developmental Software Awards were presented to seven computer programs: (1) Kidpix (Broderbund Software), art; (2) FaceMaker, Golden edition (Queue), creative problem solving; (3) My Words (Hartley Courseware) and Paint with Words (MECC), language; (4) EZ Logo, revised edition (MECC) and Learn about Plants (Create and Worlds), math and science;…
Descriptors: Art Activities, Awards, Computer Software, Computer Software Evaluation
Flint, Steve; Stewart, Terry – Journal of Food Science Education, 2010
A web-based virtual laboratory exercise in identifying an unknown microorganism was designed for use with a cohort of 3rd-year university food-technology students. They were presented with a food-contamination case, and then walked through a number of diagnostic steps to identify the microorganism. At each step, the students were asked to select 1…
Descriptors: Feedback (Response), Outcomes of Education, Science Laboratories, Microbiology
Su, Jun-Ming; Lin, Huan-Yu; Tseng, Shian-Shyong; Lu, Chia-Jung – Turkish Online Journal of Educational Technology - TOJET, 2011
Promoting the development of students' scientific inquiry capabilities is a major learning objective in science education. As a result, teachers require effective assessment approaches to evaluate students' scientific inquiry-related performance. Teachers must also be able to offer appropriate supplementary instructions, as needed, to students.…
Descriptors: Foreign Countries, Web Based Instruction, Portfolios (Background Materials), Learning Problems
Peer reviewedButtles, Sunny – American Biology Teacher, 1992
Describes the effects of one computer program used in a nonmajors biology course to provide a model for implementing and validating the use of software programs that incorporate tutorials with laboratory simulations. (Contains 27 references.) (MDH)
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Simulation

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