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Kimberly E. Beck; Jessica F. Shumway; Patrick Ocran; Jody Clarke-Midura; Mimi Recker – International Journal of Education in Mathematics, Science and Technology, 2025
Expansive Framing (EF) is a theory and an instructional technique to facilitate connections between content and contexts. We employed EF as an approach to create a series of integrated mathematics and computer science (CS) lessons, using digital technology as a tool to leverage shared mathematical and computational ideas. We used deductive…
Descriptors: Mathematics Instruction, Computer Science Education, Grade 5, Elementary School Teachers
Yi-Fan Wang; Mei-Hua Hsu; Max Yue-Feng Wang; Yu-Ting Chang – Educational Technology Research and Development, 2025
Mastering correct pronunciation is crucial for effective Spanish language learning and communication. However, many existing language learning resources lack adequate coverage of pronunciation guidance and feedback mechanisms. This study aims to address this gap by developing SpanishBot, an innovative chatbot designed to facilitate the learning of…
Descriptors: Phonetics, Accuracy, Spanish, Second Language Learning
Laila Badriyatul Habibah; I. Ibrohim; Herawati Susilo – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Education 4.0 has emerged as a response to the Industrial Revolution 4.0, focusing on integrating technology into learning to support digital transformation and enhancing 21st-century skills, such as critical thinking, creative thinking, communication, and collaboration. While technology provides convenience, it also challenges students to develop…
Descriptors: Problem Based Learning, Student Projects, Active Learning, Technology Integration
Flora Debora Floris – JALT CALL Journal, 2025
This study explores how English language teachers use shared repertoire in virtual communities of practice (VCoPs) when integrating artificial intelligence (AI) tools into teaching. Using a qualitative analysis of discussions from three open Facebook groups, this study identifies how teachers actively collaborate online to share practical…
Descriptors: Communities of Practice, English (Second Language), Second Language Learning, Second Language Instruction
Carla De Lira; Shira Broschat; Olusola Adesope; Christopher Hundhausen – ACM Transactions on Computing Education, 2025
The increasing demand for a diverse pool of computing talent combined with a persistent shortage of skilled workers has engendered a need to support students pursuing Computer Science (CS) careers. Students often cite social isolation and lack of support as reasons for withdrawing from computing programs. This is especially true for those from…
Descriptors: Empathy, Emotional Development, Psychological Patterns, Learning Processes
Ibieta, Andrea; Hinostroza, J. Enrique; Labbé, Christian – Journal of Research on Technology in Education, 2019
Research shows that students face a range of difficulties when using the Internet to solve information problems. Using a quasi-experimental design, we tested a strategy to improve Chilean 10th graders' skills for information problem solving using the Internet (IPS-I). The intervention was based on a workshop in which students learned IPS-I…
Descriptors: Internet, Problem Solving, Grade 10, Workshops
Bibic, Lucka; Druskis, Justinas; Walpole, Samuel; Angulo, Jesus; Stokes, Leanne – Journal of Chemical Education, 2019
Virtual reality (VR) technology has been capturing the public imagination for decades. VR software applications that allow for interactive immersion are emerging as a renowned medium in many areas, including educating the public in biochemistry-related subjects via public engagement events. This report provides information about an immersive,…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computer Software
Anderson, Jeffrey A.; McCusker, Michael V. – PRIMUS, 2019
We present a new learning activity that enables students to apply eigenvalue theory to investigate a practical modeling problem. We demonstrate how to build a spring-coupled pair of pendula and describe how students can measure the movements of these pendula using open-source image processing software. We then illustrate how to analyze this…
Descriptors: Mathematics Instruction, College Mathematics, Experiential Learning, Learning Activities
Grover, Shuchi; Jackiw, Nicholas; Lundh, Patrik – Computer Science Education, 2019
Background and Context: Learners struggle with conceptual understanding of introductory programming concepts such as variables, expressions, and loops. Objective: We examine whether and how designed activities for conceptual exploration support preliminary engagement with and learning of foundational and often hard-to-grasp programming concepts…
Descriptors: Middle School Students, Concept Formation, Learning Activities, Grade 6
Wongseree, Thandao – rEFLections, 2021
The present research investigates how translators deal with the challenges of translating culture-specific words from Thai into English within a digital environment. Using strategies suggested by Baker (2018), the study collected data from surveys, written sources and observations to examine which approaches are used by translators. It also…
Descriptors: Translation, Thai, Language Processing, Barriers
Effectiveness of Digital Tools to Support Pupils' Reading in Secondary School: A Systematised Review
Chen, Danlei; Macleod, Gale – International Journal of Mobile and Blended Learning, 2021
Engagement with reading falls around the age of 11 or 12, and there is widespread concern with levels of literacy amongst adolescents. Most research examines how digital tools facilitate preschoolers' reading or reading motivation outside school. Less research is conducted in the school context, particularly with older pupils. This article reports…
Descriptors: Instructional Effectiveness, Teaching Methods, Reading Instruction, Secondary School Students
Naz, Najma; Sayyed, Ali; Dal Sasso, Grace Teresinha Marcon; Khanum, Sabiha; de Souza, Maria de Lourdes – Education Sciences, 2018
The development of information and communication technologies and the accessibility of mobile devices has increased the possibilities of the teaching and learning process anywhere and anytime. Mobile and web application allows the production of constructive teaching and learning models in various educational settings, showing the potential for…
Descriptors: Information Technology, Heart Disorders, Active Learning, Educational Technology
Yang Gao; Qikai Wang; Xiaochen Wang – Asia Pacific Journal of Education, 2024
Nowadays, the prevalence of ChatGPT and other Large Language Models (LLMs) has posed significant challenges into the education field, particularly in English education. In response, this study aimed to investigate the beliefs of 95 EFL university teachers from Chinese universities regarding the integration of LLMs in language education, as well as…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Enzo Ferrari; Pablo Herrero Teijón; Camilo Ruiz – Journal of New Approaches in Educational Research, 2024
Augmented Reality (AR) is now being used in education across various subjects. The number of AR applications has increased with the popularity of smartphones. In this study, we explore the use of AR-based apps for teaching astronomy in the last four years of secondary education in Spain. The study includes an experimental group and a control group…
Descriptors: Astronomy, Computer Simulation, Instructional Effectiveness, Technology Uses in Education
Rim Gouia-Zarrad; Cindy Gunn – International Electronic Journal of Mathematics Education, 2024
This research paper explores the integration of ChatGPT as a tool for interactive learning of numerical methods in a differential equations (DEs) course. DE course is crucial for engineering students to model real-world phenomena. However, many DE courses focus only on analytical solutions and neglect important numerical solutions. To overcome…
Descriptors: Learning Experience, Teaching Methods, Artificial Intelligence, Computer Software

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