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Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews
Brasher, Andrew; McAndrew, Patrick – Journal of Interactive Media in Education, 2009
This paper describes how digital talking books (DTBs) with embedded functionality for learners can be generated from content structured according to the OU OpenLearn schema. It includes examples showing how a software transformation developed from open source components can be used to remix OpenLearn content, and discusses issues concerning the…
Descriptors: Open Universities, Educational Resources, Costs, Web Sites
Videopapers--An Attempt to Narrow the Notorious Gap between Theory and Practice in Teacher Education
Krumsvik, Rune; Smith, Kari – Technology, Pedagogy and Education, 2009
Student teachers often complain about the lack of relevance of the theoretical courses in teacher education, and they repeatedly stress the importance of the practicum as the most significant component in preparation for teaching. However, most teacher educators, as well as students themselves, recognise the importance of being well informed about…
Descriptors: Preservice Teacher Education, Theory Practice Relationship, Foreign Countries, Teaching Methods
Ip, Barry; Capey, Martin; Baker, Andrew; Carroll, John – Australasian Journal of Educational Technology, 2009
This paper explores a relatively new area in the design and development of assessment procedures for the evaluation of coursework and student performance on computer and video games degrees. Emphasis is placed on an assessment which involves the development of and interaction in a virtual world, where lecturers and students are represented as…
Descriptors: Student Evaluation, Video Games, Virtual Classrooms, Computers
Drachsler, Hendrik; Hummel, Hans; van den Berg, Bert; Eshuis, Jannes; Waterink, Wim; Nadolski, Rob; Berlanga, Adriana; Boers, Nanda; Koper, Rob – Educational Technology & Society, 2009
The need to support users of the Internet with the selection of information is becoming more important. Learners in complex, self-organising Learning Networks have similar problems and need guidance to find and select most suitable learning activities, in order to attain their lifelong learning goals in the most efficient way. Several research…
Descriptors: Open Universities, Learning Activities, Lifelong Learning, Program Effectiveness
Graham, Charles R.; Tripp, Tonya; Wentworth, Nancy – Journal of Educational Computing Research, 2009
This study explores the efforts at Brigham Young University to improve preservice candidates' technology integration using the Teacher Work Sample (TWS) as an assessment tool. Baseline data that was analyzed from 95 TWSs indicated that students were predominantly using technology for productivity and information presentation purposes even though…
Descriptors: Field Instruction, Work Sample Tests, Technology Integration, Educational Technology
Middleton, Andrew – ALT-J: Research in Learning Technology, 2009
This paper discusses a university-wide pilot designed to encourage academics to creatively explore learner-centred applications for digital audio. Participation in the pilot was diverse in terms of technical competence, confidence and contextual requirements and there was little prior experience of working with digital audio. Many innovative…
Descriptors: Pilot Projects, Case Studies, Interviews, Higher Education
Janson, Annick; Janson, Robin – Innovate: Journal of Online Education, 2009
In this article, Annick Janson and Robin Janson introduce research from the Microsoft New Zealand's Partners in Learning Programme by documenting the impact of digital learning objects (DLOs) on educational practice. Janson and Janson describe the impact of DLOs on the teaching practice of a primary school in New Zealand, tracing the effects of…
Descriptors: Educational Practices, Foreign Countries, Instructional Leadership, Principals
Peer reviewedMorley, Raymond E.; Johnson, Charles D. – Career Development for Exceptional Individuals, 1987
To help industrial arts teachers make decisions about the use of computer programs in classes containing disabled students, critical elements of appropriate computer software are discussed, includingpurpose and objectives, principles of learning, and major software problems. Recommendations are also presented for developing software and joining a…
Descriptors: Computer Software, Computer Uses in Education, Disabilities, Industrial Arts
Peer reviewedDeppa, Joan – Journalism Educator, 1987
Defines "batch files," claiming that they can shorten many complicated computer procedures. Describes how batch file was created using the computer program "PC-Write" to streamline the process of creating a work disk and increase students' computer literacy. Lists and discusses each element in the file. Provides references for…
Descriptors: Computer Literacy, Computer Software, Computer Uses in Education, Higher Education
Brown, David G., Ed. – 2003
This book is a collection of vignettes from 13 universities where everyone on campus has his or her own computer. These 13 institutions have instituted "ubiquitous computing" in very different ways at very different costs. The chapters are: (1) "Introduction: The Ubiquitous Computing Movement" (David G. Brown); (2) "Dartmouth College" (Malcolm…
Descriptors: Access to Computers, Colleges, Computer Software, Computer Uses in Education
Sharp, John – Micromath, 2003
Presents a graphing activity to show transverse and longitudinal waves using spreadsheets. (Author/NB)
Descriptors: Computer Software, Computer Uses in Education, Graphs, Mathematical Concepts
Peer reviewedBrewer, Steven D.; Hoogendky, Tom; Hoagland, Donald B. – Journal of Computing in Higher Education, 2003
Found that in an introductory biology course at the University of Massachusetts Amherst, adoption of the Data Aggregation Project (free software that allows students in a course to aggregate a large body of data for some particular problem) resulted in an increase in the number of data points students analyzed per semester by a factor of almost…
Descriptors: Computer Software, Computer Uses in Education, Data Collection, Data Interpretation
Peer reviewedQuinn, Anne Larson – Mathematics Teacher, 1997
Discusses the use of a dynamic geometry software package to improve teaching of graph theory in basic graph sketching and in isomorphic, bipartite, and planar graphs. (JRH)
Descriptors: Computer Software, Computer Uses in Education, Geometry, Graphs

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