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Kondoro, Aron; Maro, Salome; Mtebe, Joel; Haßler, Björn; Proctor, Jamie – International Journal of Education and Development using Information and Communication Technology, 2023
The last two decades have seen the growing adoption of mobile devices to enhance the quality of teachers' continuous professional development (TCPD) in low-income countries. Using mobile devices, typically not designed for educational use, presents new usability challenges, preventing teachers from effectively accessing learning materials in…
Descriptors: Usability, Faculty Development, Learning Management Systems, Handheld Devices
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Mubarak M. Aldawsari; Abdullah D. Alenezi; John I. Liontas – Reading Matrix: An International Online Journal, 2025
Artificial Intelligence (AI) has rapidly become a pivotal force in education, offering personalized learning pathways and dynamic solutions to longstanding instructional challenges. In English as a Foreign Language (EFL) contexts, idiomatic competence remains a challenging aspect of language development, often eluding effective coverage through…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
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Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
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Barrón-Estrada, María Lucia; Zatarain-Cabada, Ramón; Romero-Polo, Jorge Abraham; Monroy, Julieta Noguez – Education and Information Technologies, 2022
Pattern recognition is an important skill of Computational Thinking and is one of the most important competences for solving a problem that involves finding similarities or patterns in small problems to solve more complex ones. In this work, we present the mobile application software Patrony. The main contribution of this work is to promote the…
Descriptors: Handheld Devices, Computer Oriented Programs, Pattern Recognition, Computation
Thalmann, Ken – ProQuest LLC, 2022
Mobile devices, and their applications, are becoming common-place around the world, and especially with adult-age college students in the United States. At the same time, community college students who are interested in becoming members of the trade workforce, such as auto mechanics, are continuing to need to learn basic mathematic concepts such…
Descriptors: Community College Students, Vocational Education, Student Attitudes, Mathematical Applications
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Churiyah, Madziatul; Sholikhan, Sholikhan; Filianti, Filianti – World Journal on Educational Technology: Current Issues, 2022
Mobile learning enables organizations to meet the educational demands of digital native learners in the digital era. Education at the vocational high school level also makes use of it, as this level of education has unique characteristics in terms of the type of learning that occurs, notably the emphasis of practice-based learning. There has not…
Descriptors: Bibliometrics, Computer Software, Vocational High Schools, Telecommunications
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Vásquez-Carbonell, Mauricio – Digital Education Review, 2022
Augmented Reality (AR) is a technology that has benefited from the massification of computational devices, putting it in the focus of researchers as a novel teaching aid in engineering. For this very reason, a great amount of information about AR in engineering education is emerging constantly. To synthesize the information, a Systematic…
Descriptors: Computer Software, Computer Simulation, Artificial Intelligence, Engineering Education
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Dragonflame, Chrystal Sapphire; Olsen, Amanda A.; Tommerdahl, Jodi M. – ORTESOL Journal, 2021
With over 91% of Americans now owning cellular devices (PEW Research Center, 2019), mobile applications (apps), like those used for foreign language learning (FLL), are becoming increasingly popular (Yu, 2019). However, it is unclear what research has been conducted to determine how effective mobile apps are at teaching foreign languages. To…
Descriptors: Electronic Learning, Handheld Devices, Computer Assisted Instruction, Computer Software
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Toscanini, MariaA.; Recoulat Angelini, Alvaro A.; Troncoso, Maria F.; Curto, Lucrecia M. – Journal of Chemical Education, 2021
Understanding the relationship between protein structure and function can be challenging for students. Molecular visualization software aids students in this problem by allowing manipulation of structures from new and deeper perspectives. In this communication, an activity using iMolview Lite, structure visualization software for portable devices,…
Descriptors: Science Instruction, Molecular Structure, Visualization, Computer Software
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Dillon, Thomas; Wells, Donald – English Teaching, 2023
This study examined effects of pronunciation training using automatic speech recognition technology on common pronunciation errors of Korean English learners. Participants were divided into two groups. One group was given instruction and training about the use of automatic speech recognition for pronunciation practice. The other group was not…
Descriptors: Pronunciation, English (Second Language), Second Language Instruction, English Language Learners
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Rodríguez, C. A.; Valderrama, Steven; Vargas, David; Eliseo, Maria Amelia; Fracchia, Claudia Carina; Roa, Katherine – Journal of Educators Online, 2023
The different commercial and open-source LMSs do not support pre-built activities for students in Augmented Reality (AR). To solve this challenge, this work combines AR technology and the Moodle platform to enhance the capabilities to motivate students during the learning process. For this, we developed and configured an AR app to receive and…
Descriptors: Case Studies, Learning Management Systems, Computer Simulation, Student Motivation
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Mohsina Kamarudeen; K. Vijayalakshmi – International Society for Technology, Education, and Science, 2023
This paper presents a mobile application aimed at enhancing the financial literacy of college students by monitoring their spending patterns and promoting better decision-making. The application is developed using the agile methodology with Android Studio and Flutter as development tools and Firebase as a database. The app is divided into…
Descriptors: Money Management, Computer Software, Financial Literacy, Telecommunications
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Mroz, Aurore P.; Thrasher, Tricia – Foreign Language Annals, 2022
This longitudinal study explores how the language proficiency of eight (N = 8) US-affiliated university students developed relative to their smartphone usage during study abroad (SA) in Paris. Phone usage was tracked daily with Space, proficiency weekly using NCSSFL-ACTFL Can-Do statements, and language use monthly via a Language Engagement…
Descriptors: Handheld Devices, French, Second Language Learning, College Students
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Taherian Kalati, Atefeh; Kim, Mi Song – Education and Information Technologies, 2022
This systematic review provides an overview of existing evidence regarding the effect of touchscreen technology on young children's learning. Using PRISMA principles, we identified 53 studies in our review. The literature generally advocated positive effects of touchscreen devices on young children's learning with 34 studies reporting positive…
Descriptors: Educational Technology, Handheld Devices, Manipulative Materials, Young Children
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Niu, Zeyu Jason; Luo, Duanbin – Physics Teacher, 2022
In recent years, with the more powerful functions of smartphones, the use of sensors integrated by mobile phones as an auxiliary tool for physical experiment teaching has become more popular. Combined with the related mobile phone apps, people easily can develop and expand the physical experiment contents of mechanics, optics, acoustic phenomena,…
Descriptors: Measurement, Science Instruction, Physics, Acoustics
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